Fallout 4

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BlunderFury

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BlunderFury

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  1. BlunderFury
    BlunderFury
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    Enabling Fallout 4 Mods

    Changelog


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    1.5
    - Set DLLCoast.esm and DLCNukaWorld.esm as Master files.
    - Reduced number of Constructible objects by using FormID Lists.
    - 'Ghoulrilla' added to 'Meat' description.
    - 'Cat Meat' renamed to 'Meat'. Added description 'Cat, Chicken Thigh'.
    - Radroach Meat renamed to 'Meat'. Added description 'Radroach, Ant'.
    - Removed unnecessary skinning from ChainHanging01.nif.
    - 'Butcher Meat' renamed to 'Cooking Station Meat'.
    - Added Haddock, Mackerel, Mirelurk Spawn, Angler Meat, Fog Crawler Meat, Wolf Meat, Bloodworm, Gazelle, Rad-rat, and Gatorclaw Meat.
    - Added Market Table. Snaps side to side and back to back.
    1.4
    - Moved all .nif files into 'meshes\BFury\ButcherMeatRack\' folder.
    - Renamed all items. Changed/removed descriptions. Prioritized to the end of the menu.
    - Many meshes and snapping points tweaked.
    - Butcher Meat Rack Ceiling has a new mesh. Items snap in two directions. Can snap to each other.
    - Meat Hook Ceiling has a new mesh.
    - Added a Fish and the hanging meat from CookstationC.
    - Added Cat/Bloatfly/Radroach/Bloodbug/Stingwing Meat.
    - Added a Clothesline Pole Rack.
    1.3
    - Added a Hanging Chain and Ceiling Meat Rack. Applied a different texture to the Ceiling Meathook.
    1.2
    - Added a Ceiling Hook, Hanging Radstag Buck/Doe, Raider Dismembered Bodies 01, 02, and 08. Meat Racks now snap end to end.
    1.1
    - Added an empty hook, meat, meat(FEV), molerat meat, radscorpion meat, and deathclaw meat. Hooks snap in either direction now.
    1.0
    - Initial release consists of the Rack and 3 meat props to hang off of it.
  2. BlunderFury
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    Future Ideas
    - See If I can alter a chandelier into a "crown shaped" small game rack. (for chickens, Rabbits, rats. etc.)
    - Version of Meat Rack to snap onto counters and tables.
    - See if I can script a butcher counter of my own. Assign a settler. they chop meat. provides some food to settlement. produces harvestable meat like crops do.
    - Still need a wall mounted rack of some sort.
    - Add an alternate ceiling chain. Probably one of the thicker Super Mutant chains.
    - Add the rest of the raider dismembered corpses and also heads.
    - Might add a 'cut content' patch. (Bloatfly Larva, Ghoul, Brain)
    - Might make a SKE patch.

    User Suggestions


    - Jar of pickled fingers/eyes.
    - Butcher shop signage/decoration.
  3. sfcyates2013
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    Hit question. been using this MOD for some time. Like it. Never noticed an actual vendor stall anywhere. Better stores mod is no longer available. Is there a way to get it moved to a different location? Is there a way to get it anywhere?

    Be nice to have an actual butcher vendor. 
  4. Drivinghard
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    This is a great addition to FO4.. totally immersive shops now!
  5. MistressWolf
    MistressWolf
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    Not sure how or why but when I install this mod my game suddenly thinks Faction Housing Overhaul - All In One is missing, but once I disable this mod everything is back to working normally.  
  6. Vanguardascendant
    Vanguardascendant
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    For anybody who might be interested, I published an SMM Patch for Butcher Meat Rack that creates a standalone menu for it.

    SMM Patches by Vanguard (Declutter your workshop menus)
  7. Brandy_123
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    This is really nice...and sickening at the same time. I can imagine the flies, maggots, smell, the dipping oozy and sticky blood. The bacteria just writhing all over the counter and on the utensils. Few things match the likes of a little Listeria, Botulism, E.Coli, or a fresh case of Salmonella. Nothing in the world like getting your gastrointestinal tract all fired up with some good, 'ol fashioned, hone town eats. hehehe

    You should make a jar of pickled fingers of something extremely gross and have it on a counter somewhere.

    I love your baskets and things you give us to use. They are wonderful additions to our little worlds.
    1. BlunderFury
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      hmm interesting idea.
    2. brianxxx
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      Mmmm pickled fingers...nice! Maybe raider/gunner heads in jars, scraps or piles of bloody rags/clothing/gear from a fresh kill...now those would be great additions to decorating for raider and more macabre settlements I'm planning in my next play through...Dweller gonna be a mean SOB and I ain't no baby daddy Sean!!! lol
    3. remus04XIII
      remus04XIII
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      This is why meat markets were always allocated to a particular part of a medieval town, and always near the docks if possible, to carry the smell away on the breeze. Even the Romans had specific forums or markets for different goods, being smart enough to understand you keep all the s#*! produced by a meat market away from everything else!
  8. Skavan
    Skavan
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    Is it possible to give this mod meat hooks that snap to the racks, and which existing in-game meat item drops and bodies can be hung on? So that your meat store can be an ACTUAL store of usable, cookable meat, not just for decoration?
  9. gadzhev79
    gadzhev79
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    is that possible to make ESL or not ?
    thanks for this mod man :)
  10. lazloarcadia
    lazloarcadia
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    Any chance you can upload a PG-13 version of this without the raider corpses? Thx
  11. HausuChan
    HausuChan
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    it's all gone for me as well! Please update this wonderful mod, because I need meat in my life. "Human Meat"....
  12. schaduwkling
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    the furniture stays invisible to me help?