580 comments

  1. SamFisher338
    SamFisher338
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    Hello everyone, I got a new PC and I'm looking into updating my mods where needed, feel free to give suggestions on how to modernize/update this. Is anything broken like the new calibers patch, or is there newer/better mods that add new ammo and such?
    In the meantime I've released 1.3 which is just a fix for the installer.
    1. EntombedMetal
      EntombedMetal
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      Caliber Complex is far better than New Calibers. It doesn't clutter Fallout 4 with a bunch of random ammunition, instead it only adds in the ones that you've patched in.
    2. SamFisher338
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      Good to know. I had a customized version of New Calibers with some personal changes back in the day. I'll use CC then, is there a patch already?
    3. EntombedMetal
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      I don't think so, but it's really easy to make a patch yourself.

      You just have to add Caliber Complex as a master in FO4Edit, then under "DNAM - Data," change the value to use the ammo from Caliber Complex (for the STG-44 it would be Ammo-792X33MM-KURZ).

      After that, scroll all the way down until you find "LNAM - NPC Add Ammo List," change the value there to "LL_Ammo-792X33MM-KURZ" (without the parentheses)

      After you've done all that, save and exit and you have now patched your mod to use Caliber Complex.
    4. 4estGimp
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      Sam, here are the changes I implemented if any of them interest you:  4estGimp - StG-44 5.56 Combat and Assault Rifle Bridge to LMG

      I'll go though various mods like this and re-evaluate the best ammo choice from Munitions after I get through a current project or two.

      Munitions is the new kid on the block and is what many weapon MA are switching too.  Several of the guys on Dak's Discord have input into the mod.  The next version (1.1) even has the ability to selectively spawn ammo types so a person does not drown in unused ammo.

      That ammo types will stay to a select list:

      12.7mm
      20 gauge
      .223 caliber
      .22 caliber
      25mm grenade
      .30-06 caliber
      .303 caliber
      .32 caliber
      .357 caliber
      40mm grenade
      .44-40 caliber
      4.7mm caseless
      .50 caliber ball
      7.62mm Tokarev
      8mm
      9mm
      BB pellet
      Electron charge pack
      Nail
      Plasma core
      Rocket
      Small energy cell
    5. SamFisher338
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      What do you guys think regarding the animations? As far as I remember there's the current one by Ha_ru, this one by chad509, and the one from the BFV version by zestoflemon (which is without the extra handguard). I kinda like the extra handguard willbik made for me back when all we could use was the vanilla smg anims, but at the same time it's less accurate of course (not that it's a big deal since it's Fallout).
  2. VengefulNative
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    Is there anyway to remove the sway from the mod?
  3. eyevalwe
    eyevalwe
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    how 2 get it on pc? im have 42 lvl but he doens spawned
  4. realfalloutfan101
    realfalloutfan101
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    whats the mod is the wolfisetion outift in the images
  5. Hemp316
    Hemp316
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    I had the worst luck imaginable with this weapon. I went to Gunner's Plaza, killed Captain Wes and no drop. Went to Diamond City to Arturo the weapons vendor (I was over Lv. 30 btw) and no luck finding it there. I didn't go to the Museum of Witchcraft, but according to to the description it should have been on some vendors by this time which was not the case. I even went to K.L.E.O at Goodneighbor and no gun. It should of been craftable at A Chem Station (even with A high Gun Nut perk requirement). When A weapons mod recommends using console commands to acquire if it doesn't show up, this turns into either dumb luck to find it without or A complete and utter rat race to use the command. Too bad, I really wanted to to try this weapon out too.
    1. LumLevits
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      I use this mod, and others, with the WW2 Weapon Replacer Pack, you can choose options.   I find it normally throughout the game with no problems.
  6. MaxDrechsler
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    Who may repair the mod STG44 New First Person Animations at Fallout 4 Nexus - Mods and community (nexusmods.com) ?
    There is a bug with no sound while player sprinting ;(
  7. Flareon17
    Flareon17
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    long shot but do you take requests cause there a lot of ww1-ww2 weapons id love to see added and you have high quialty work
  8. deleted193629794
    deleted193629794
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    The father of the assault rifle, and my personal favorite weapon of history. I thank you for this mod.
  9. bchick1
    bchick1
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    Mod is being installed incorrectly with MO2. It still works but is technically incorrect as it creates a 'Data' folder. The 'Meshes' and 'Sound' should be under the primaries in the MO2.
    I downloaded manually and fixed this in my install.
    This is just a FYI.
    1. SamFisher338
      SamFisher338
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      Weird, my MO2 installed it right. Did you have to fix the install script or just moved the folders?
    2. VearCon64
      VearCon64
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      @SamFisher338 Where do I craft this damn thing?!
  10. ibms
    ibms
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    I can spawn it through the command, but I have yet to see it spawn in its intended location or as part of any loot.
  11. CosmicCrisis69
    CosmicCrisis69
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    To anyone thinking of downloading this mod: This is the best vanilla-style STG 44 mod I've found. But the sounds (either ones) hurt my ears. You can change the sound to be the same as the Nuka World handmade rifle in fo4 edit (as long as you make Nuka World a master) and it sounds much better! (Fun Fact: The real life STG 44 actually inspired the AK platform).

    UPDATE: Actually, there's a very good resound mod called Power Stg44 (Sam Fisher), which also adds new reload sounds!👌 Recommend that instead.

    I also found the fire rate was a bit too fast for my taste, so I reduced the Speed of the automatic receivers from 0.85 to 0.8 in fo4 edit as well.

    Now, I only wish there was a mod retexturing it to look a little more aged.

    That is all, thanks to Sam Fisher for the original mod.