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skyquest

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win2009

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1751 comments

  1. win2009
    win2009
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    Please do not delete/scrap this mod's NPC (dead body) by the function of other mods.
    This does not cause a crash, but you will no longer encounter deleted NPCs.
    Unfortunately, there is currently no best solution.

    If you have the "Settlement Tidy Bot" installed, please set mod compatibility settings in the configuration menu.

    The problem of unavailability of holotape.
    If you are a Creation Club user, please install this mod in the middle of the process. I am not interested in Creation Club so I cannot confirm. Khimera says in his bug report that "It isn't starting up because of the mass amount of creation club content being spammed at the beginning of the game." So, for example, install it after you get to Sanctuary.
  2. win2009
    win2009
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    About "Ignore Location"
    I use "IsLoaded - Location" . Very useful, but
    For example, if Diamond City location is enabled, when approaching a Diamond City (when a DC location is loaded), all currently loaded locations enter the valid range. Also, when leaving a DC, newly loaded locations will be in the valid range until the DC location is unloaded.
    In other words, the effective range is quite large. The concern is that there will be fewer encounters with the enemy. Therefore, it is not recommended to activate many locations.
  3. avve202499
    avve202499
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    For us that have downgraded using the simple downgrader with allows us to have the new cc content but patches the exe files to be on the 163 version, which version should we use here?
    1. pokara06
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      2.9.5
  4. Unsanctioned134123
    Unsanctioned134123
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    Just wanted to make sure the synth patrols would stop attacking my minutemen once I side with the Institute and Synths
    1. Yeura
      Yeura
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      been having the same issue here.. coming from an Old Gen version of the game 1.63 is there like a patch for this? anyone?
    2. alexpinya
      alexpinya
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      its vanilla faction issue. When institute win commonwealth, only synth in DC non hostile to other npcs. Other still "very aggressive" and attack even caravaners who institute informators. With UFO4P too. 
  5. dkfireandice
    dkfireandice
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    can u Add america rising 2 enclave units to the list 
  6. sevenpatch
    sevenpatch
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    Cool mod, working fine for me so far (i'm running downgraded as I use way too many mods to figure out which ones still work on next gen).  I found it interesting that one of the hunters and their dog  wandered into one my settlement bars, sat down with dog waiting at the door.
  7. Invictum25
    Invictum25
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    Am i the only one who all of the sudden experience the game just freezes out of the blue a couple of seconds after started playing. 
    1. sebbes69
      sebbes69
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      Buffout says something about skeleton nif. My problem started after installing several new mods. Anybody know why?
  8. Brunazo777
    Brunazo777
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    compatible with old gen?
    1. Jon5t
      Jon5t
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      +?
    2. Adrob77
      Adrob77
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      Don't think so?...well the holotape doesn't turn up and is not found in command control list either?

      SKK Combat Stalkers (nexus edition) at Fallout 4 Nexus - Mods and community is a working alternative ( If you only have patrols on and Stalkers off then it's similar to NPCs Travel)
    3. susamuza
      susamuza
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      Thx for recomendation!
    4. homiloko
      homiloko
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      Yes, but use version 2.9.5 instead of 2.9.7
    5. VinnieMack
      VinnieMack
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      Though I have known that messing with mods in the middle of a character run was bad, I never knew why. Now I know. Thanks.
    6. robertjbothwell55
      robertjbothwell55
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      hi, few months late to your post, you can use the latest version if you use the tool BA2 Archive Version Patcher, all the NG does is change the BA2 header, the tool changes it back
  9. Cbesix1998
    Cbesix1998
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    so this mod is spawning npcs right on top of me then it makes the game reload and crash
  10. PowerMS27
    PowerMS27
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    One of my favorite mods. Do you know if it’s compatible with Longer Area Respawn, specifically the "Mod not working (solved)" bug there? Maybe placing NPCs Travel lower in the load order would fix it? I haven’t tried it myself yet so I’m not sure if the bug still persists
  11. Fichtenelch1991
    Fichtenelch1991
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    I used this great mod for years. Now after some years of absence I reinstalled fallout and all mods are up to date. But I have a problem and I think it's related to NPC travel. Problem: every time my starlight drive in settlement is attacked - the game crashes instantly. I figured out the problem won't occur with Ghouls. But with everything armed with guns like riders or gunnes..... I can't get into this any further- it crashes before I can figure out what enemy configuration they are.Disabling NPC travel resolve the issue. I'm on next gen version but without the Community Patch (due to massive problems with stutter and performance) I hope someone has an idea what causes this issue.
  12. RAAMPEAK
    RAAMPEAK
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    i think this keeps crashing in certain areas cause the crash log keeps having npc travel.esp