Please do not delete/scrap this mod's NPC (dead body) by the function of other mods. This does not cause a crash, but you will no longer encounter deleted NPCs. Unfortunately, there is currently no best solution.
If you have the "Settlement Tidy Bot" installed, please set mod compatibility settings in the configuration menu.
The problem of unavailability of holotape. If you are a Creation Club user, please install this mod in the middle of the process. I am not interested in Creation Club so I cannot confirm. Khimera says in his bug report that "It isn't starting up because of the mass amount of creation club content being spammed at the beginning of the game." So, for example, install it after you get to Sanctuary.
About "Ignore Location" I use "IsLoaded - Location" . Very useful, but For example, if Diamond City location is enabled, when approaching a Diamond City (when a DC location is loaded), all currently loaded locations enter the valid range. Also, when leaving a DC, newly loaded locations will be in the valid range until the DC location is unloaded. In other words, the effective range is quite large. The concern is that there will be fewer encounters with the enemy. Therefore, it is not recommended to activate many locations.
For us that have downgraded using the simple downgrader with allows us to have the new cc content but patches the exe files to be on the 163 version, which version should we use here?
its vanilla faction issue. When institute win commonwealth, only synth in DC non hostile to other npcs. Other still "very aggressive" and attack even caravaners who institute informators. With UFO4P too.
Cool mod, working fine for me so far (i'm running downgraded as I use way too many mods to figure out which ones still work on next gen). I found it interesting that one of the hunters and their dog wandered into one my settlement bars, sat down with dog waiting at the door.
hi, few months late to your post, you can use the latest version if you use the tool BA2 Archive Version Patcher, all the NG does is change the BA2 header, the tool changes it back
One of my favorite mods. Do you know if it’s compatible with Longer Area Respawn, specifically the "Mod not working (solved)" bug there? Maybe placing NPCs Travel lower in the load order would fix it? I haven’t tried it myself yet so I’m not sure if the bug still persists
I used this great mod for years. Now after some years of absence I reinstalled fallout and all mods are up to date. But I have a problem and I think it's related to NPC travel. Problem: every time my starlight drive in settlement is attacked - the game crashes instantly. I figured out the problem won't occur with Ghouls. But with everything armed with guns like riders or gunnes..... I can't get into this any further- it crashes before I can figure out what enemy configuration they are.Disabling NPC travel resolve the issue. I'm on next gen version but without the Community Patch (due to massive problems with stutter and performance) I hope someone has an idea what causes this issue.
1751 comments
This does not cause a crash, but you will no longer encounter deleted NPCs.
Unfortunately, there is currently no best solution.
If you have the "Settlement Tidy Bot" installed, please set mod compatibility settings in the configuration menu.
The problem of unavailability of holotape.
If you are a Creation Club user, please install this mod in the middle of the process. I am not interested in Creation Club so I cannot confirm. Khimera says in his bug report that "It isn't starting up because of the mass amount of creation club content being spammed at the beginning of the game." So, for example, install it after you get to Sanctuary.
I use "IsLoaded - Location" . Very useful, but
For example, if Diamond City location is enabled, when approaching a Diamond City (when a DC location is loaded), all currently loaded locations enter the valid range. Also, when leaving a DC, newly loaded locations will be in the valid range until the DC location is unloaded.
In other words, the effective range is quite large. The concern is that there will be fewer encounters with the enemy. Therefore, it is not recommended to activate many locations.
SKK Combat Stalkers (nexus edition) at Fallout 4 Nexus - Mods and community is a working alternative ( If you only have patrols on and Stalkers off then it's similar to NPCs Travel)