First I'd like to thank everyone who has downloaded the mod over the years for all your support and endorsements, I never expected this mod seeing use for so many years - THANK YOU :-)
Ada2HumanRedux-0.10.2-WIP CHANGES
Spoiler:
Show
Removed safety check that could cause lockups starting a new game with the mod active
Removed automatic test popup. It's now shown when the player first equips the control rod provided the automatron questline isn't already started/finished.
Disabled dynamic combat by default
Turned down the custom weapon damage. Ada will now be more likely to switch to other weapons. During testing she often ignored the default weapon in the opening scene in favor of the laser rifle that's on the ground there.
Removed the glasses and their automatic equipping
Slightly increased default armor values for more survivability
Added extra checks to detect and remove automatron weapons being present and equipped in human form
INSTALLATION Activate the mod after starting a new game. While the new game lockup should be fixed having it enabled from the start often caused issues with Ada turning invisible whenever she was put in the workbench.
QUEST PROGRESSION For the steps where modifications has to be made to Ada simply turn her back into robot, make the changes and then revert her back to human.
AUTOMATRON<> HUMAN SWITCHER While the switcher works keep in mind NPCs changing races on the fly isn't something that should happen in general and for followers that tend to have a loot of mod and script hooks in them in particular. It's highly recommended to only use it to advance the quests and not regularly. Switching Ada back to automatron ALSO reverts her to her default protectron form, all changes made to her automatron form are as such removed when switching. I initially implemented functionality to remember/restore any automatron changes but since this would require patching for all mods adding, removing or changing robot items this unfortunately had to be scrapped.
DYNAMIC COMBAT STYLE When this is active Ada will adjust her combat behavior based on number of enemies and their/her health. Beyond that she will always attack the nearest enemy and generally not stop until everything is dead or she's in bleedout. This can be a good alternative for more squishy characters, by simply staying near Ada she'll actively protect the player from anything coming near. For those using a more stealthy approach the more aggressive behavior is likely less useful.
KNOWN ISSUES The game will occasionally re-add Ada's default automatron weapons for unknown reason. When this happens she might equip those instead of human weaponry making her unable to attack. This can be fixed by switching her to automatron and then back again alternatively by using the console commands "inv" and "removeitem" to do it manually.
PLEASE POST ANY QUESTIONS AND PROBLEMS REGARDING THIS VERSION IN THE FORUM TAB
Due to the fact it was impossible to find if the mod worked without progressing enough to trigger the automatron questline (level 15?), which could mean many hours down the line/drain if it didn't - I added a quicktest function. It was scripted to trigger through a menu when the player had left the vault. The timing is decided by monitoring the main quest tracking this.
It seems either an update or popular mod (quick/alternative start?) had made changes to it so this is triggered immediately. Since pop up menus freeze the game time the fadein on game start never finishes and the screen stays black.
Hitting enter and select the default choice might allow you to start a new game as normal. I don't remember if the default choice is skipping the quicktest or doing it (which would probably break the automatron questline). But you should notice if some strange robot lady suddenly appears in your pre-war bathroom. At least I'm sure Nora would.
TLDR - Enable mod after exiting the vault or try hitting enter if you get a "freeze" on new game.
>Due to the fact it was impossible to find if the mod worked without progressing enough to trigger the automatron questline (level 15?), which could mean many hours down the line/drain if it didn't
All you really had to do was use console commands to level yourself up to 15...and if you're meaning it'd take a long time to get out of the vault to start the quest, you could've just used a quick-start save or alternate start game mod.
Quick workaround to skip Adas installations at the Robot-Workbench: (Because several people have issues with turning Ada back into robot form, so you can just skip this and let her remain human)
Console commands: - 1st Installation (Radar): "setstage DLC01MQ02 2900" - 2nd Installation (M-SAT): "setstage DLC01MQ05 600" - opening the door at Mechanist Lair: create a new robot on the workbench and equip it with the M-SAT, make it follow you and instruct it to use the door
These commands only finish the installations for Ada, nothing else. The quest itself remains intact with all dialogue. This is maybe not the intended, but the easiest and safest solution.
I used this myself so I don't had to turn Ada back into robot form, and I still had the absolute full mechanist-quest experience, with nothing missing.
My headcanon has Jackson as an escapee of the Blade Runner universe, where he built replicants. Jackson used the last of the resources he brought with him to build one more replicant, Ada.
If you guy really want an automatron to become humanoid just use wintermute. she acts like an automatron too just like ada. without the complications. I've tried this mod to work but to no avail. my pc get stuck at the loading phase on a new game while this mod is active.
You don't want the mod active until you have a save file. Leave it deactivated, start your game, then, once you have a save, you can quit and activate the mod.
I attempted a clean install of both the game and MO2 but the problem remains. It seems that the problem remained somewhere in the files but I don't know which ones
Need to use console command: in console mode point crosshair at Ada and get her id then type showinventory - look for the crappy weapon she has and its formid openactorcontainer 1 may show the weapon to delete or use <targetid>.removeitem <formid>
I've been using Amazing Follower Tweaks, which gives me total control of companion inventories. I've had no problems with any of the weapons I've assigned her.
was working fine, until I try to dismiss her. No option to dismiss and keeps following in her human form. tried to swith to robot to dismiss, same issue. Any work around?
ceren1970 provided this solution which worked for me. Press ~ to bring up the console and click on Ada to show her ID, then type either cf "actor.setcompanion" true false or cf "actor.setcompanion" false true
LOVE this mod. Wondering what body mesh is assigned to Ada with this mod, because I am hoping it's a unique body and not a shared mesh. I ask because I am using Unique Player and Followers REDUX mod which allows players to assign a unique body mesh and textures to most followers, however Ada was not included in that mod.
Any change this mod assigns a unique body mesh for Ada when she is in human form?
Ada2HumanRedux-0.10.2-WIP-NoLip. So I install this version. And every time gave her a weapon, it automatic disappears. I even try revert back to automaton and uninstall everything on her robot form and used showinventory, all it has is her outfit and .308 ammo
I absolutely love this mod and have been using it for a couple of playthroughs. Is there any chance to disable the cigarette smoking? This mod is so awesome but the smoking is really just disgusting.
670 comments
First I'd like to thank everyone who has downloaded the mod over the years for all your support and endorsements, I never expected this mod seeing use for so many years - THANK YOU :-)
Ada2HumanRedux-0.10.2-WIP CHANGES
INSTALLATION
Activate the mod after starting a new game. While the new game lockup should be fixed having it enabled from the start often caused issues with Ada turning invisible whenever she was put in the workbench.
QUEST PROGRESSION
For the steps where modifications has to be made to Ada simply turn her back into robot, make the changes and then revert her back to human.
AUTOMATRON<> HUMAN SWITCHER
While the switcher works keep in mind NPCs changing races on the fly isn't something that should happen in general and for followers that tend to have a loot of mod and script hooks in them in particular. It's highly recommended to only use it to advance the quests and not regularly.
Switching Ada back to automatron ALSO reverts her to her default protectron form, all changes made to her automatron form are as such removed when switching.
I initially implemented functionality to remember/restore any automatron changes but since this would require patching for all mods adding, removing or changing robot items this unfortunately had to be scrapped.
DYNAMIC COMBAT STYLE
When this is active Ada will adjust her combat behavior based on number of enemies and their/her health. Beyond that she will always attack the nearest enemy and generally not stop until everything is dead or she's in bleedout.
This can be a good alternative for more squishy characters, by simply staying near Ada she'll actively protect the player from anything coming near. For those using a more stealthy approach the more aggressive behavior is likely less useful.
KNOWN ISSUES
The game will occasionally re-add Ada's default automatron weapons for unknown reason. When this happens she might equip those instead of human weaponry making her unable to attack. This can be fixed by switching her to automatron and then back again alternatively by using the console commands "inv" and "removeitem" to do it manually.
PLEASE POST ANY QUESTIONS AND PROBLEMS REGARDING THIS VERSION IN THE FORUM TAB
It seems either an update or popular mod (quick/alternative start?) had made changes to it so this is triggered immediately. Since pop up menus freeze the game time the fadein on game start never finishes and the screen stays black.
Hitting enter and select the default choice might allow you to start a new game as normal. I don't remember if the default choice is skipping the quicktest or doing it (which would probably break the automatron questline). But you should notice if some strange robot lady suddenly appears in your pre-war bathroom. At least I'm sure Nora would.
TLDR - Enable mod after exiting the vault or try hitting enter if you get a "freeze" on new game.
For those wanting a different voice check out Barker3Ds ADA 2B VOICE REPLACER
All you really had to do was use console commands to level yourself up to 15...and if you're meaning it'd take a long time to get out of the vault to start the quest, you could've just used a quick-start save or alternate start game mod.
(Because several people have issues with turning Ada back into robot form, so you can just skip this and let her remain human)
Console commands:
- 1st Installation (Radar): "setstage DLC01MQ02 2900"
- 2nd Installation (M-SAT): "setstage DLC01MQ05 600"
- opening the door at Mechanist Lair: create a new robot on the workbench and equip it with the M-SAT, make it follow you and instruct it to use the door
These commands only finish the installations for Ada, nothing else.
The quest itself remains intact with all dialogue.
This is maybe not the intended, but the easiest and safest solution.
I used this myself so I don't had to turn Ada back into robot form,
and I still had the absolute full mechanist-quest experience, with nothing missing.
(originally mentioned by acry98 below)
in console mode point crosshair at Ada and get her id then type
showinventory - look for the crappy weapon she has and its formid
openactorcontainer 1 may show the weapon to delete or use
<targetid>.removeitem <formid>
cf "actor.setcompanion" true false
or
cf "actor.setcompanion" false true
Any change this mod assigns a unique body mesh for Ada when she is in human form?
Thank you !
So I install this version. And every time gave her a weapon, it automatic disappears. I even try revert back to automaton and uninstall everything on her robot form and used showinventory, all it has is her outfit and .308 ammo
Thank you!