Fallout 4

File information

Last updated

Original upload

Created by

Spolen Mods

Uploaded by

spolen

Virus scan

Safe to use

34 comments

  1. spolen
    spolen
    • supporter
    • 1 kudos
    Sticky
    Version 1.0 "Food and Drug Edition" has been released!!!!

    Naming is considered complete, if there are any issues with the realism of the names, please inform me with your reasoning and I will consider making a naming update, otherwise I will only focus on changing stats and effects, and even adding items in future updates.
  2. CyaNide1986
    CyaNide1986
    • member
    • 3 kudos
    Does the renaming of items compatible with sorting mods like Valdacil's Items Sorting mod or iko-Tags i.e ? If i D/L this, will i screw up all my inventory while using a sorting mod like the above ones ?
    1. spolen
      spolen
      • supporter
      • 1 kudos
      I don't see why it would mess with it, it should be good to go, if there are any issues with it let me know.
    2. CyaNide1986
      CyaNide1986
      • member
      • 3 kudos
      K, thx for the fast reply ! I'll try it and let you know if anything go wrong. Awesome mod btw !
  3. Armilus616
    Armilus616
    • member
    • 0 kudos
    Realism?
    Energy wheapons should have no recoil but overheat instead.
    Laser travels at light speed, so you should not be able to watch the speed.
    Blue laser has more energy than red laser, therefore institute wheapons should be surperior instead of inferior.
    Can we talk about how a fusion core can produce enough energy for an entire building for centuries without looseing a mesurable amount of charge but burns empty inside a power armor after just three days.
    And how does nature not grow back after 200 years? Look at modern day tchernobyl. And thats only like 30 years.
    MedX not called morphine is maybe just another thing.
    In Skyrim, we can say "There is Magic" in most cases. But the things this Mod alters are the only things that can be explained with "This is an alternate universe where history has taken a diffrent path and therefore brands are called diffrently."
    Im not saying I hate the Mod, dont take me wrong. Im Saying that the Name of the Mod beeing Realism Overhaul is misleading, when it just renames items.
    I expected something entirely diffrent when I clicked on it. But keep up the good work.
    1. agata555
      agata555
      • BANNED
      • 0 kudos
      well, when you compare the 2 different timelines, the only thing that fallout hasnt what we got is miniturization. i mean, they are working with huge bulky boxes that can do less than windows 95, where we got watches thats able to do more than that.

      however, with the 50 year gab that we have between fallout, they invented huge mechanical suits, fusion technlogy, lasers, stimpacks (who heal you at an alarming rate), and, suprisingly, they were able to fully integrate human brain matter with technology. we are still at the infancy of that last one.
    2. spolen
      spolen
      • supporter
      • 1 kudos
      I haven't gotten to the weapons yet, that's more of a long term goal, I am reworking the names and stats of the aid section first, then I will be working on other areas. either weapons or junk next. I'll pe releasing each section with their own .esp file for better customization and compatability with other mods.
    3. Armilus616
      Armilus616
      • member
      • 0 kudos
      So the weapons and junk and the other things are planned?
      This was also a point I could have adressed. Can food that is still fresh after 200 years lying openly on a shelf (not in a fridge) and never gotten eaten by a raider that walked by, no matter how hungry he was.
      If all of that will be adressed by this mod at some point, I will keep an eye on it.
    4. spolen
      spolen
      • supporter
      • 1 kudos
      I'll try to make everything as realistic as possible without completely ruining the game, I'm currently unsure of what I can do to deal with the old food at this point except maybe add some sort of chance of poisoning effect and make prewar food scarcer or something. If you have any ideas I would be happy to consider them.

      EDIT: and I am planing to go over every aspect of the weapons and junk, I may even dabble in modeling and texturing to fix these ugly guns Bethesda seems to have a thing for. Also as mentioned in another comment I plan on keeping each section in it's own ESP, except the syringer is going to be renamed to Dartgun in with the aid esp I am working on now due to the fact I'm renaming the syringe items to " Dart " in place of the word syringe
  4. WaRi0
    WaRi0
    • premium
    • 12 kudos
    tato = tomato, potatoes grow in the ground not on vines
    1. spolen
      spolen
      • supporter
      • 1 kudos
      I made it into a potato due to it's uses listed in the fallout wikia page http://fallout.wikia.com/wiki/Tato it's listed as a component of instamash and potato crisps, all other items in the "compon. of" section could be seen as either being useful as a potato or tomato, so I went safe with potato.

      EDIT: I will also be altering recipes at a later time as well though.
  5. agata555
    agata555
    • BANNED
    • 0 kudos
    http://fallout.wikia.com/wiki/Med-X_(Fallout_4)

    it says right here, med-x aint morphine, its a powerful painkiller. more like a pain supressor since it makes you hurt less. if anything, stimpack should be morphine.

    and psycho should be coke, since coke enhances your strenght.

    also, take into mind that we are still talking about a game thats happening in 2077. even if they were technologically backwards on miniturization, they still made some technological advances we arnt even close to understand. these drugs could be the result of that 50 year gab we still have to cross.
    1. Urst1
      Urst1
      • member
      • 7 kudos
      You're retarded. That's exactly what morphine IS! Morphine is a powerful pain-killer.
      Stempacks are stem-cell injectors.
    2. DeathclawAlpha
      DeathclawAlpha
      • member
      • 269 kudos
      Nothing like TECHNOLOGICALLY SUPERIOR crack!
      In a world where sh!t fumes are meth and cocaine gives me mad gains, there's only one man who can save The Commonwealth - the Soul Survivor, a man whose love for weed reaches the very core of his existence.

      Before the war began, the Soul Survivor smoked the fattest joint known to man. Due the TECHNOLOGICALLY SUPERIOR weed that exists in the Fallout world, his perception of time sped up to unimaginable speeds whilst his aging crawled to a halt. When he awoke, he was wearing a skintight suit and was locked in a freezer with his dead wife 200 years in the future, and he had no idea where his kid was. Wow. That was a hell of a night.

      The Soul Survivor ventured out into the world to find that Nuka-Cola had been replaced by a foreign beverage known as Coca-Cola. Drinking this mysterious liquid caused him to become so buff that he had muscles on his eyeballs. The Soul Survivor inferred that, due to the intense power he gained from the beverage, it had to have cocaine in it - as cocaine is obviously the #1 strength-enhancing drug of the modern world.

      The Soul Survivor searched for his missing son out in the Commonwealth. As he did so, he discovered a dark and horrible secret- morphine was no longer morphine. Morphine was not morphine enough to be morphine. As it turns out, morphine was actually a completely unrelated substance. What the Soul Survivor knew as "morphine" was actually just pure steroids. That's why morphine addicts got so ripped the more morphine they did.

      The Soul Survivor was not able to find his son. He perished upon becoming addicted to steroids - street name "morphine" - and subsequently ODing on methadone, which is actually an addiction-curing drug in the Commonwealth. The Commonwealth was doomed from then on. Funny how things work out in the end.

      The moral of the story? Don't drink and drive, because beer is probably MDMA
    3. spolen
      spolen
      • supporter
      • 1 kudos
      @DeathclawAlpha

      Lmao, That is quite possibly the greatest story ever told.
    4. agata555
      agata555
      • BANNED
      • 0 kudos
      reported dredlord45.

      why calling me a retard you inconsiderate bastard? maybe i was just unknowing

      btw, tell ur mother i said hi! or...wait, were you that dude that was spying on me from the basement?
  6. 404z
    404z
    • supporter
    • 0 kudos
    sir you got stimpak and medx backwards medx is a morphine compond and stimpak is steroids
    1. Urst1
      Urst1
      • member
      • 7 kudos
      Stempacks are stem-cell injectors.
    2. spolen
      spolen
      • supporter
      • 1 kudos
      @dredlord45 I'm going to be naming stimpacks Stem-cell Injectors on the next release.

      Edit: and blood packs will be Stem-Cells
    3. 404z
      404z
      • supporter
      • 0 kudos
      i do know that they are not stem cell injectors because stemcells take days to heal wounds and thats for a scrapped knee unless you stimulate them with electric shocks but then theres a problem refigeration the smallest refigeration model that i could find to refigerate the stem cell so that they cant decay is the size of a pancake and mostlikely they contain a chemicle to increase stem cell production and stimulate them with electric nerve like shocks hence the gauge on the top and the red liquide in the syringe and on the wiki they are called stimulation packages
  7. nexusloginzdh
    nexusloginzdh
    • member
    • 0 kudos
    If you're going for realism, dirty water shouldn't be irradiated water, it should be radioactive water or contaminated water.

    If something is irradiated, that means it has been exposed to radiation, not that it itself is radioactive. If you live in the US or Europe, you probably eat irradiated food every single day. When something is irradiated, most of the time that just means that gamma rays hit the object, pass through it, and leave no lingering contamination or pollution.

    Irradiated water would be fine to drink- in fact, it would usually be better, assuming it was done properly, as it would kill all the bacteria in the water. Contaminated water, however, would have sources of radiation in it, alpha and beta particles. That would be very hazardous to your health. Fallout consistently uses the term irradiated wrong, and while I know better, I'm fine with it because it's a video game. If you want to make a mod that changes names to be realistic and accurate, pretty much anything listed as "Irradiated" should be either "Contaminated" or "Radioactive."
    1. spolen
      spolen
      • supporter
      • 1 kudos
      Thanks for the response, this is a point well made, I'm making up a todo list for the next release which I hope should be V1.0, I will change it to "Contaminated Water", I like the sound better too.
  8. Yehudi
    Yehudi
    • account closed
    • 17 kudos
    iv seen this before with FO3 mods, it was originally going to be called morphine in FO3 but renamed to med-x due to a classification boards ruling and the resulting decision of the money monkeys wanting to market the game in OZ . but a decade later in FO4 its still called med-x but is made from different stuff according to the article ref'd by agata555 , the word of todd or Avellone maybe ? either way spolen your going to have fun dealing with all the angry lore mongers . come to think of it there is a fallout bible wiki might be of use to you.
    1. spolen
      spolen
      • supporter
      • 1 kudos
      Thanks for the info, I'll look into the wiki now.
  9. StankyDoge
    StankyDoge
    • member
    • 23 kudos
    Buffout is Steroids, Med-X is Morphine, Stimpacks are just... Stimpacks.
    1. RedDog6911
      RedDog6911
      • member
      • 22 kudos
      Stimpacks are stem cells and a stimulant to accelerate the healing rate. That's why they're able to regenerate lost tissue and fractured bones.
    2. spolen
      spolen
      • supporter
      • 1 kudos
      @RedDog6911 That's awesome, I never thought of stem cells.
    3. Urst1
      Urst1
      • member
      • 7 kudos
      Why would they be called stempacks if they were stimulants? Because they're supposed to be called stempacks.
    4. lyonsc71
      lyonsc71
      • premium
      • 0 kudos
      Why do you think they're supposed to be called stempacks? They've never been called that in any Fallout game before. I kinda like the idea about the stem cells but they're called stimpacks because they stimulate healing.
    5. Mudda
      Mudda
      • premium
      • 2 kudos
      In response to post #40900375. #40902435, #40903045, #40903350, #40903635 are all replies on the same post.


      Spoiler:  
      Show

      wolfrevan5555 wrote: Buffout is Steroids, Med-X is Morphine, Stimpacks are just... Stimpacks.

      RedDog6911 wrote: Stimpacks are stem cells and a stimulant to accelerate the healing rate. That's why they're able to regenerate lost tissue and fractured bones.

      spolen wrote: @RedDog6911 That's awesome, I never thought of stem cells.

      dredlord45 wrote: Why would they be called stempacks if they were stimulants? Because they're supposed to be called stempacks.

      lyonsc71 wrote: Why do you think they're supposed to be called stempacks? They've never been called that in any Fallout game before. I kinda like the idea about the stem cells but they're called stimpacks because they stimulate healing.


      Actually they are called Stimpak since Fo1..
    6. spolen
      spolen
      • supporter
      • 1 kudos
      @mudda

      I knew something looked off about the word "Stimpack" I've changed it on the description, thanks.
  10. l0liv3r
    l0liv3r
    • member
    • 0 kudos
    I like it, as an opioid dependent it adds ALOT more realism with the morphine stimpack ty <3
  11. spolen
    spolen
    • supporter
    • 1 kudos
    Due to the comments by wolfrevan5555 & 404z, it seems I will have to do a bit more research into what the items are meant to be, I have med-x and buffout named to steroid injection and steroid pills respectively due to the object texture and meshes, I may or may not change the names of those two in the next release, and the rest will be gone over as well, I will be making changes to the effects as well though, so while it may not be completely lore friendly the names will be accurate to the effects.

    Alternatively, I may release a version with completely lore friendly drug names, so the only difference between the two files would be the drugs, The rest, which I intend to add to and change the whole aid section of the pipboy for starters, would be the same between both files. please let me know your opinions on this.