What this mod does: -Triples Health, Damage and Energy Resistances on ALL Power Armors. Including those worn by NPC's -Adds Support for All new armors -Adds Support for 2lm Versions (Found here: Legendary Modification Continued - Effect Chip Modes - DLC's with 2LM support by Thirdstorm) -Does this with ONE file... In testing having the records in the mod, even if you don't have them installed, does not seem to cause any instability. Personally I tested both with the new Power Armor mods Installed, Installed but not loading (unchecked in NMM) and also completely uninstalled. If you run into issues please report them. -I've kept the name the same, to avoid complicated load order problems, just click yes to overwrite
**If you have problems please post a List of PA's you use, I'll make a patch, the combined patch works for some, not others** Feedback and suggestions welcome
Want less Power armor from the Mod, or want to remove "one" or "two:?
Follow the steps below posted by an awesome users!
Spoiler:
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Pcoborys First off, thank you for all the work you've put into these patches.
Second, thank you for the quick replies.
I think I may have figured it out. I went ahead with installing "MPPA - 3x Stat-Enhancements I My personal file". 1. Then I loaded it up in FO 4edit, using dummy esps for the 4 plugins I didn't want. 2. I ran the script "Report Masters" for each of those plugins in "2LM Expanded PowerArmor Merged Patch.esp", removed all of the references that came up. There were some other records I saw that that related to those mods, but did not directly reference the plugins, I cleaned those up too. Then ran the "Clean Masters" function. 3. I repeated step #2 on "MPPA - 3x Stat-Enhancements.esp". 4. deleted dummy esps.
It will be a while before I can test in game, but I think it will work.
I really don't want modders making custom files for me, and I am sorry if sounded like I was asking for one. I was just hoping someone could help me in making my own changes.
I cannot thank you enough for the continued effort on updating MPPA and Legendary Mods, I suspect these mods will be quite popular once word gets out.
For some reason the crafted power armor pieces from the 2LM workbench are not benefiting from the PPA bonuses and instead provide vanilla health and defense values. The non 2LM crafted pieces have the updated stats though.
I thought, at first, from what was posted in the "What this mod does" post that I needed to download "Legendary Modification Continued - Effect Chip Modes - DLC's with 2LM support" but that has done nothing.
How do I fix the issue of the 2LM crafted pieces not benefiting from the PPA bonuses?
It's possible to tweak the configuracion and made it so the PA are x10 stronger ? i find it really easy to kill power armor npcs and that made my ptrd 41 unnecessary
Just load a mod in xedit and change the values you want. It will be under "Armor", you will find all pieces : right arm, helmet, torso, etc. Change the health, armor rating and resistances of each piece = profit. You can see what this mod changes if you cant find those values. Hope this helps.
Love that this mod makes it so my power armor gets destroyed quickly, but if i use laser weapons on enemies, they are literal walking tanks with invincible power armor.....
Seems this doesn't work for X-03 Hellfire armor? Bummer. It'd be lame to be out there wearing the coolest/meanest looking power armor in the Commonwealth while getting your ass kicked by dudes in sets of Raider power armor that look like they've been made out of rusty trash cans (and probably were made out of trash cans).
Any chance you could add the X-03 power armor to the list of affected armors? I refer to the one on nexus mods https://www.nexusmods.com/fallout4/mods/26251
This is of course provided it's not already on the list of affected armors.
This mod does not seem to cover the creation club power armor. Or, at the very least, the hellfire armor. Which is a huge shame because its very nice looking stuff.
294 comments
-Triples Health, Damage and Energy Resistances on ALL Power Armors. Including those worn by NPC's
-Adds Support for All new armors
-Adds Support for 2lm Versions (Found here: Legendary Modification Continued - Effect Chip Modes - DLC's with 2LM support by Thirdstorm)
-Does this with ONE file... In testing having the records in the mod, even if you don't have them installed, does not seem to cause any instability. Personally I tested both with the new Power Armor mods Installed, Installed but not loading (unchecked in NMM) and also completely uninstalled. If you run into issues please report them.
-I've kept the name the same, to avoid complicated load order problems, just click yes to overwrite
**If you have problems please post a List of PA's you use, I'll make a patch, the combined patch works for some, not others**
Feedback and suggestions welcome
Follow the steps below posted by an awesome users!
Pcoborys
First off, thank you for all the work you've put into these patches.
Second, thank you for the quick replies.
I think I may have figured it out. I went ahead with installing "MPPA - 3x Stat-Enhancements I My personal file".
1. Then I loaded it up in FO 4edit, using dummy esps for the 4 plugins I didn't want.
2. I ran the script "Report Masters" for each of those plugins in "2LM Expanded PowerArmor Merged Patch.esp", removed all of the references that came up. There were some other records I saw that that related to those mods, but did not directly reference the plugins, I cleaned those up too. Then ran the "Clean Masters" function.
3. I repeated step #2 on "MPPA - 3x Stat-Enhancements.esp".
4. deleted dummy esps.
It will be a while before I can test in game, but I think it will work.
I really don't want modders making custom files for me, and I am sorry if sounded like I was asking for one. I was just hoping someone could help me in making my own changes.
I cannot thank you enough for the continued effort on updating MPPA and Legendary Mods, I suspect these mods will be quite popular once word gets out.
Edit: Forgot to mention "Clean Masters" step.
For some reason the crafted power armor pieces from the 2LM workbench are not benefiting from the PPA bonuses and instead provide vanilla health and defense values. The non 2LM crafted pieces have the updated stats though.
I thought, at first, from what was posted in the "What this mod does" post that I needed to download "Legendary Modification Continued - Effect Chip Modes - DLC's with 2LM support" but that has done nothing.
How do I fix the issue of the 2LM crafted pieces not benefiting from the PPA bonuses?
It will be under "Armor", you will find all pieces : right arm, helmet, torso, etc.
Change the health, armor rating and resistances of each piece = profit.
You can see what this mod changes if you cant find those values.
Hope this helps.
This is of course provided it's not already on the list of affected armors.