About this mod
New blood texture that also fixes creature blood decals. Made with FO4Edit.
- Requirements
- Permissions and credits
Thanks to It'sAGundam for the video!
Version 2.0:
Uses better FO4 blood textures, with a modified version of a FO4 blood texture. I prefer this one even over the EBT textures. :) It only replaces the main blood texture, so it can be installed after EBT to use the features of both mods.
The Enhanced Blood Textures mod plugin also incorporates a similar fix with different textures.
Installation:
Install using a mod manager or using a manual method.
Thanks to:
FO4Snip for initial modding.
New files made with FO4Edit.
Old Info:
It makes the regular blood (by default all one texture) use the same files that other blood effects use (split into 4 textures) because the ghoul blood seems to be forced to use the same texture as the normal blood but expects to be split into 4 textures. I looked through Fallout4.esm with Fallout4Snip and couldn't find any reason for the ghoul blood to be forced to use 4 textures, so making the normal blood also expect to be split into 4 seems to be the best workaround with the tools available at the time. :)
Mods:
Rain of Brass - Long lasting shell casings for player and NPCs.
Long Range Bullet Holes - Allows bullet holes and other impact effects to be shown at long ranges.
Better Fake Reflections - Improves the fake reflections on various objects like puddles, glass, etc.
Simple First Personish Camera - Makes the 3rd person camera able to zoom in to look like a 1st person camera where you can see your shadow.
Splatter - Blood Decals - New blood texture that also fixes creature blood decals.
Heavy Ambient Occlusion- Makes the built in Ambient Occlusion look better.
Long Range Smooth Shadows - (Good with Dynamic Performance) - A settings guide for long range shadows that work with Dynamic Performance.