This page was last updated on 27 July 2020, 9:31AM
Changelogs
Version 1.8
A lot of optimizing and clean up went into 1.8. There are no new outfits or new squads; you can improve the fatigues though with number of linings--15 in total.
- Remade the Infantryman squad reinforcements so it does not conflict with the vanilla Minutemen flare reinforcements anymore.
- Various other things cleaned up in the ESP. The Fatigues Extended ESP doesn't need to be above Unlimited Companion Framework anymore in the load order since the conflicts have been fixed.
- Almost all the outfits are using vanilla texture paths now which eliminates the need for packing in textures and results in a much smaller file size.
- All the fatigues and the Combatant's Cap can be upgraded with 15 different linings.
- Slight mesh tweaks.
- Flashpoint Helmet has been removed. Sorry but it was getting cluttered and I don't want to support it anymore.
- The damage of the Special Forces sub-machine guns has be increased.
Version 1.7 FO
Crafting error fixed
Version 1.7
Four more reinforcement squads added
Smoother dismissal scene
Crafting error fixed
Version 1.6
Added in infantry reinforcement ability.
Added non-CBBE patch for non-CBBE users.
More outfit tweaks.
Version 1.5
Added in new outfit: Communication Officer's Fatigues.
CBBE support added. You will need CBBE now if you want to use the female versions of the outfits.
I've converted all the outfits to half sleeves; adds to the military look. Thanks to Lebo24 for this idea.
Fixed more bone weight bugs and some out of place vertices.
Version 1.4
Added in Ammunition Carrier's Fatigues, Combatant's Cap, and Flashpoint Helmet. More stretching bugs fixed.