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ShanicTheOatmeme

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ShawnPhillips

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34 comments

  1. baddong
    baddong
    • supporter
    • 60 kudos
    Would THIS mod not ruin the bullet gravity effect of your mod Realistic Bullets - Velocity and Gravity when choosing the without tracers option along side with THIS mod???
    Edit: IGNORE MY COMMENT, I DID SOME TEST, COMBINING THE TWO MOD BREAKS SCOPED TRACERS ofRealistic Bullets MOD
    Spoiler:  
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    Vanilla

    Spoiler:  
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    Realistic Bullets

    Spoiler:  
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    Vapor Trails and Tracers

    Spoiler:  
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    Realistic Bullets (without tracers) + Vapor Trails and Tracers

    (the scoped bullet projectile from Realistic Bullets retains the "gravity effect", but the tracers was not present)

    (guns retained the third person tracers from Vapor Trails and Tracers)
    (the Realistic Bullets's gravity effect from third person accuracy was not tested.)
    1. ShawnPhillips
      ShawnPhillips
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      • 299 kudos
      This MOD and my realistic Bullots MOD do  different things. This simply enables the vanilla tracer effect for every shot, while retaining the hitscan based projectiles. The Vanilla effect is normally only used for 1 in every 4 shots from weapons using Rifle class ammo like 5.56 and .308.

      Realistic Bullets completely overhauls how the bullet projectiles work. Turning then into actual projectiles with varying velocities. 
    2. baddong
      baddong
      • supporter
      • 60 kudos
      Okay. Thanks for clearing things up.
      I recently stumble upon with this mod and thought i could combine the two. I will stick with the Realistic Bullets then.
  2. BingusBoy20
    BingusBoy20
    • member
    • 0 kudos
    Came back here to endorse - already had! Ha!

    well anyway just wanted to say this mod is simple but effective. adding more trails and stuff not only assists in tracking where a shot came from but adds to the intensity of large-scale firefights.

    THANKS!
  3. zowrath
    zowrath
    • supporter
    • 8 kudos
    To those looking for weapon tracer mods today and beyond, this mod does exactly what it says on the tin and it will never ever get old. It is finished, the author does not need to expand or fix anything as the there is only one variable that is edited that turns on the tracer effect. It is a vanilla variable that is usually set to 0, 1 or 4. Vanilla Minigun has it set to 4 in vanilla which means one tracer per 4 bullets, this mod does not edit that.

    You can compare this mod to 'Tracers Light 'em Up', they are exactly identical except this mod here adds Railway spikes. 'Weapons of fate' is a similar mod that edits the same values and adds a bit more bling and "realism" but other than that uses the same kind of edits.

    TL;DR it works, and always will.
    1. CatoMod
      CatoMod
      • supporter
      • 7 kudos
      Exactly, good mod! :)
    2. butcherbrutus
      butcherbrutus
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      • 3 kudos
      a mod working is different than a mod conflicting.

      It's editing projectile data and happens to be making my vanilla weapons replacer guns make no sound at all. Some guns make sound, but have no tracer, some guns have tracers, but make no sound.
    3. ShawnPhillips
      ShawnPhillips
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      • 299 kudos
      Weapon sounds are not linked to Projectile data, So I have no Idea how something like that would even be possible.
    4. VainPrime
      VainPrime
      • supporter
      • 1 kudos
      projectile entries actually do have sound files linked to them, so,that would be how that is possible.
    5. ShawnPhillips
      ShawnPhillips
      • premium
      • 299 kudos
      But that still wont override the sound entries of the Weapon.
  4. Valour549
    Valour549
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    • 83 kudos
    This mod conflicts with the "Longer Range Projectiles" because both mods seem to make edits to Projectile data, whichever one I load last is the one that works.

    https://www.nexusmods.com/fallout4/mods/11150

    But I think they can be made compatible, because one is changing projectile range and the other projectile trail effect. Could you please combine them for me because I don't know how. Thanks.
  5. dorkusmalorkus
    dorkusmalorkus
    • account closed
    • 7 kudos
    Always like small underrated mods like this. However, could you add support for the extra calibers from Far Harbor and Nuka World, as well as incendiary round support? Also, I can't remember but do shotgun rounds have tracers? There are also some popular weapon mods that add new types of rounds to the game. If you had a free moment would you consider adding patches for those?
    1. dorkusmalorkus
      dorkusmalorkus
      • account closed
      • 7 kudos
      Also, some weapon modifications add automatic fire. So is it possible to add tracers to every shot when fired semi-automatic but maybe 1 of 4 in automatic mode? Would that require scripting? Just want to cut down on the spam.
    2. ShawnPhillips
      ShawnPhillips
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      • 299 kudos
      New ammo from Far Harbor and Nuka World should work just fine, as they do still use the Vanilla Projectile Forms.
      Shotguns already have their own unique tracer effect that already happens with each shot.
      Majority of modded weapons, even ones that do use new ammos still apply the vanilla Projectile Forms for the ammo, so they should work fine. Though I do know of a few that use their own Projectile Forms that would need patching.

      Would be possible to have Auto receivers have less frequent tracers, The tracer effect is tied tot he Projectile data and it is easy enough to add a Projectile override property to the Receiver Omod. Adding suppressors to your weapon already does this to change the muzzle flash as the muzzle flash is also tied into the Projectile Forms.
  6. ArtaniS84
    ArtaniS84
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    Please add compatibility with Weapons Of fate
    1. Flxtt3rshy
      Flxtt3rshy
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      • 18 kudos
      Seconding this. Love Weapons of Fate, but not a fan of their tracers. Ended up choosing their "invisible" ones.
    2. ShawnPhillips
      ShawnPhillips
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      • 299 kudos
      This can not be made compatible with Weapons of Fate because this is not a ballistic over. This simply increases the change of the Vanilla hit-scan tracer effect which is not compatible with proper ballistic projectiles. Uses the same kind of effect as Laser weapons, except styled to look like a bullet vapor trail.
    3. Flxtt3rshy
      Flxtt3rshy
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      Gotcha. Sad to hear, but I understand. Thanks for the reply!
  7. sigls
    sigls
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    can you make it only for mine?
    1. ShawnPhillips
      ShawnPhillips
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      As in for only your weapons? No, that is not possible.
  8. Epicgamer117
    Epicgamer117
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    Will there be a console version of this mod? I didn't see anything about that in the description, and this would be a cool mod to have on there.
    1. ShawnPhillips
      ShawnPhillips
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      I'll look into doing a console release. I personally don't use Bethesda.net at all so I am not sure wont it works.
    2. Epicgamer117
      Epicgamer117
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      • 0 kudos
      Thank you, all I ask is that you try.
    3. ShawnPhillips
      ShawnPhillips
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      • 299 kudos
      Finally got off my lazy ass and ported this to XBoxOne and PS4!

      Links in the description.
  9. Leonik
    Leonik
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    • 0 kudos
    Best mod!
  10. 2Col4U
    2Col4U
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    • 0 kudos
    But is it *MxR voice* Immersive?
    1. ShawnPhillips
      ShawnPhillips
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      • 299 kudos
      If life was an action movie it would be.
    2. ThatSpartacusGuy
      ThatSpartacusGuy
      • BANNED
      • 158 kudos
      This is the most Immersive s#*! since... immersion.
    3. ShawnPhillips
      ShawnPhillips
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      • 299 kudos
      Would make my day to see MXR (or any of the other big Fallout Mod reviewers) Feature my mod in their videos.