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ShanicTheOatmeme

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ShawnPhillips

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42 comments

  1. LoneWolfShinobi
    LoneWolfShinobi
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    This mod is what I been looking for but for whatever reason I can't make it work. Once the mod is installed, is suppose to just work? or do I have to do something else to make it work? I downloaded the require new caliber mod, Do I need to use the new caliber bullets to be able to the vapor smoke after every shot?


    PS sorry for all the questions.
    1. ShawnPhillips
      ShawnPhillips
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      Do you have any other Ballistics mods? This is not compatible with a Ballistics overhaul mod because they would be overwriting the same Records.

      This merely changes 1 value in the Projectile Forms to enable a Vanilla effect normally only applied to 1 out of every 4 shots from Specific ammo to be used on all ballistic ammo.

      Mods that change Muzzle Flashes can also overwrite this mod, as Muzzle Flash is in the Same Projectile Forms this is editing.
    2. LoneWolfShinobi
      LoneWolfShinobi
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      Thank you for the guidance and quick response. I think I do have ballistics mods install. When I get home tonight, I start uninstalling to see it works, Thanks again.
    3. LoneWolfShinobi
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      I did have some Ballistics mods, did remove them and a muzzled flash but I cant see any smoke trail. I try different guns different ammo type, nothing. Not sure what else to do.
  2. Thopic
    Thopic
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    Awesome. I got the same kind of mod for new vegas and it makes shooting so much more fun.
  3. Yoopi
    Yoopi
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    Does it works with NG?
    1. ShawnPhillips
      ShawnPhillips
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      No reason it wouldn't. Only changes 1 value on the Projectile forms.  
      Took 2 minutes to make in XEdit.
    2. Yoopi
      Yoopi
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      Yeah, everything fine. Another mod of muzzle flashes blocked it)
  4. baddong
    baddong
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    Would THIS mod not ruin the bullet gravity effect of your mod Realistic Bullets - Velocity and Gravity when choosing the without tracers option along side with THIS mod???
    Edit: IGNORE MY COMMENT, I DID SOME TEST, COMBINING THE TWO MOD BREAKS SCOPED TRACERS ofRealistic Bullets MOD
    Spoiler:  
    Show

    Vanilla

    Spoiler:  
    Show

    Realistic Bullets

    Spoiler:  
    Show

    Vapor Trails and Tracers

    Spoiler:  
    Show

    Realistic Bullets (without tracers) + Vapor Trails and Tracers

    (the scoped bullet projectile from Realistic Bullets retains the "gravity effect", but the tracers was not present)

    (guns retained the third person tracers from Vapor Trails and Tracers)
    (the Realistic Bullets's gravity effect from third person accuracy was not tested.)
    1. ShawnPhillips
      ShawnPhillips
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      This MOD and my realistic Bullots MOD do  different things. This simply enables the vanilla tracer effect for every shot, while retaining the hitscan based projectiles. The Vanilla effect is normally only used for 1 in every 4 shots from weapons using Rifle class ammo like 5.56 and .308.

      Realistic Bullets completely overhauls how the bullet projectiles work. Turning then into actual projectiles with varying velocities. 
    2. baddong
      baddong
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      Okay. Thanks for clearing things up.
      I recently stumble upon with this mod and thought i could combine the two. I will stick with the Realistic Bullets then.
  5. BingusBoy20
    BingusBoy20
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    Came back here to endorse - already had! Ha!

    well anyway just wanted to say this mod is simple but effective. adding more trails and stuff not only assists in tracking where a shot came from but adds to the intensity of large-scale firefights.

    THANKS!
  6. zowrath
    zowrath
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    To those looking for weapon tracer mods today and beyond, this mod does exactly what it says on the tin and it will never ever get old. It is finished, the author does not need to expand or fix anything as the there is only one variable that is edited that turns on the tracer effect. It is a vanilla variable that is usually set to 0, 1 or 4. Vanilla Minigun has it set to 4 in vanilla which means one tracer per 4 bullets, this mod does not edit that.

    You can compare this mod to 'Tracers Light 'em Up', they are exactly identical except this mod here adds Railway spikes. 'Weapons of fate' is a similar mod that edits the same values and adds a bit more bling and "realism" but other than that uses the same kind of edits.

    TL;DR it works, and always will.
    1. deleted49159878
      deleted49159878
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      Exactly, good mod! :)
    2. butcherbrutus
      butcherbrutus
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      a mod working is different than a mod conflicting.

      It's editing projectile data and happens to be making my vanilla weapons replacer guns make no sound at all. Some guns make sound, but have no tracer, some guns have tracers, but make no sound.
    3. ShawnPhillips
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      Weapon sounds are not linked to Projectile data, So I have no Idea how something like that would even be possible.
    4. VainPrime
      VainPrime
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      projectile entries actually do have sound files linked to them, so,that would be how that is possible.
    5. ShawnPhillips
      ShawnPhillips
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      But that still wont override the sound entries of the Weapon.
  7. Valour549
    Valour549
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    This mod conflicts with the "Longer Range Projectiles" because both mods seem to make edits to Projectile data, whichever one I load last is the one that works.

    https://www.nexusmods.com/fallout4/mods/11150

    But I think they can be made compatible, because one is changing projectile range and the other projectile trail effect. Could you please combine them for me because I don't know how. Thanks.
  8. dorkusmalorkus
    dorkusmalorkus
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    Always like small underrated mods like this. However, could you add support for the extra calibers from Far Harbor and Nuka World, as well as incendiary round support? Also, I can't remember but do shotgun rounds have tracers? There are also some popular weapon mods that add new types of rounds to the game. If you had a free moment would you consider adding patches for those?
    1. dorkusmalorkus
      dorkusmalorkus
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      Also, some weapon modifications add automatic fire. So is it possible to add tracers to every shot when fired semi-automatic but maybe 1 of 4 in automatic mode? Would that require scripting? Just want to cut down on the spam.
    2. ShawnPhillips
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      New ammo from Far Harbor and Nuka World should work just fine, as they do still use the Vanilla Projectile Forms.
      Shotguns already have their own unique tracer effect that already happens with each shot.
      Majority of modded weapons, even ones that do use new ammos still apply the vanilla Projectile Forms for the ammo, so they should work fine. Though I do know of a few that use their own Projectile Forms that would need patching.

      Would be possible to have Auto receivers have less frequent tracers, The tracer effect is tied tot he Projectile data and it is easy enough to add a Projectile override property to the Receiver Omod. Adding suppressors to your weapon already does this to change the muzzle flash as the muzzle flash is also tied into the Projectile Forms.
  9. ArtaniS84
    ArtaniS84
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    Please add compatibility with Weapons Of fate
    1. Flxtt3rshy
      Flxtt3rshy
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      Seconding this. Love Weapons of Fate, but not a fan of their tracers. Ended up choosing their "invisible" ones.
    2. ShawnPhillips
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      This can not be made compatible with Weapons of Fate because this is not a ballistic over. This simply increases the change of the Vanilla hit-scan tracer effect which is not compatible with proper ballistic projectiles. Uses the same kind of effect as Laser weapons, except styled to look like a bullet vapor trail.
    3. Flxtt3rshy
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      Gotcha. Sad to hear, but I understand. Thanks for the reply!
  10. sigls
    sigls
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    can you make it only for mine?
    1. ShawnPhillips
      ShawnPhillips
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      As in for only your weapons? No, that is not possible.