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Socharis

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  1. socharis
    socharis
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    Recruitable Settlers FH v1.0 released!

    This is a standalone version of the mod for Far Harbor. It adds 10 settlers to the Island and 2 to the Commonwealth. For this I rebuilt the mod from scratch and changed a few things to allow for some new features.

    Most notably you can now reset individual settlers from their info pages in the configuration holotape (craftable at the chemistry workbench under the utility section). The reset will remove them from any workshop they belong to and return them to their starting location. It will also revive any dead settlers in case they were killed. At that point you are free to recruit them again.

    I added this feature in case any settlers became bugged, had died, or in the event that you assigned them to a raider settlement you can reset them then recruit them back to a normal settlement.

    The bios are now available regardless if the settler has been recruited or not. There is also now an indicator to tell you if they've been recruited on their info pages.

    These new features only apply to the new settlers. Unfortunately I won't be able to push these features to the main file due to the way the dialogue quests are set up. I am considering remaking the main file and splitting it into two (Commonwealth and Nuka-World) so I can add the new features. Try them out in the FH edition and let me know if you want to see a remake of the original with those features.

    Thanks for downloading.
  2. Anubis5500
    Anubis5500
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    When I try to extract the BA2 using BAE I get an error that all the face customization files are "Not Written". Has anyone else had this issue, and been able to resolve it? I'd like to compact the file to ESL using an XEdit script but I need the face textures extracted so the script can rename the files accordingly.
  3. Vinjakjack
    Vinjakjack
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    Julia
    Location: Malden Middle School
    Requirements: Complete "Vault 75"
    Bonus: +2 Scavenging and +2 Food Production

    She only gives +2 food, anyone had this expirience before? 
  4. Shevyi
    Shevyi
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    Hi, great mod!
    I just have one problem. The mortal option doesn't work. 
    What could it be?
    My modlist is A Storywealth.
  5. Austinjohnwick123
    Austinjohnwick123
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    I'm having a problem where reynold's isn't selling anything when I place him at a trading emporium
  6. Usernameeazrfert
    Usernameeazrfert
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    Does anyone know how to remove the voice of a specific NPC? I want to use it as a statue to wear armor ?
    1. BrianGriffin777
      BrianGriffin777
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      What?
  7. Ayyylmao007
    Ayyylmao007
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    Im using x-cell, does this mod have its own facegen?
  8. boxerbeast1
    boxerbeast1
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    this mod could use an update 
    1. Graek64thave
      Graek64thave
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      https://www.nexusmods.com/fallout4/mods/73759
  9. anmars731
    anmars731
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    I am unable to recruit the settlers, I got a few of them, but they now respond to my sending them to a settlement with "oh ok" and aren't recruited.

    Not sure if another mod is doing it as it worked recruiting for the first few with no issues.
    Also added the unbroken patch, and am using Sim Settlements 1 and Unique Settlers, and Leaders.
  10. nexhex
    nexhex
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    Are these NPCs not able to be turned into provisioners or assigned to a supply line? I always get "this person cannot be assigned to a supply line" when trying to do so.

    Edit: Recruitable Settlers - Unbroken addresses this issue and many others - highly recommended.
  11. nexhex
    nexhex
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    I wish there was a list that showed what each settler did and what its requirements were after you've recruited them. I've recruited 3 so far, but I forgot to read what they do on the holotape. I'm not sure how to find the info now without starting a new PT.

    Edit: There's a text file that includes the details of all the settlers you can download form this 'mod' here - https://www.nexusmods.com/fallout4/mods/70267