This is a standalone version of the mod for Far Harbor. It adds 10 settlers to the Island and 2 to the Commonwealth. For this I rebuilt the mod from scratch and changed a few things to allow for some new features.
Most notably you can now reset individual settlers from their info pages in the configuration holotape (craftable at the chemistry workbench under the utility section). The reset will remove them from any workshop they belong to and return them to their starting location. It will also revive any dead settlers in case they were killed. At that point you are free to recruit them again.
I added this feature in case any settlers became bugged, had died, or in the event that you assigned them to a raider settlement you can reset them then recruit them back to a normal settlement.
The bios are now available regardless if the settler has been recruited or not. There is also now an indicator to tell you if they've been recruited on their info pages.
These new features only apply to the new settlers. Unfortunately I won't be able to push these features to the main file due to the way the dialogue quests are set up. I am considering remaking the main file and splitting it into two (Commonwealth and Nuka-World) so I can add the new features. Try them out in the FH edition and let me know if you want to see a remake of the original with those features.
I am unable to recruit the settlers, I got a few of them, but they now respond to my sending them to a settlement with "oh ok" and aren't recruited.
Not sure if another mod is doing it as it worked recruiting for the first few with no issues. Also added the unbroken patch, and am using Sim Settlements 1 and Unique Settlers, and Leaders.
Are these NPCs not able to be turned into provisioners or assigned to a supply line? I always get "this person cannot be assigned to a supply line" when trying to do so.
I wish there was a list that showed what each settler did and what its requirements were after you've recruited them. I've recruited 3 so far, but I forgot to read what they do on the holotape. I'm not sure how to find the info now without starting a new PT.
Edit: There's a text file that includes the details of all the settlers you can download form this 'mod' here - https://www.nexusmods.com/fallout4/mods/70267
Doesn't seem to work for me at all. The Settlers can be found and interacted with, but the dialogue seems to hang after choosing a settlement to send the recruits to, and they never leave their starting areas. I tried with Alice, Z4, and Scorcher, and all did the same thing.
This mod may just be outdated and no longer compatible with the vanilla game.
worked for me yesterday with next gen update and everything set. already have alice, the synth at lakeside cabin, and the ones by drumlin already at my sancutary camp. im also using the unbroken patch for them, maybe that helps
455 comments
This is a standalone version of the mod for Far Harbor. It adds 10 settlers to the Island and 2 to the Commonwealth. For this I rebuilt the mod from scratch and changed a few things to allow for some new features.
Most notably you can now reset individual settlers from their info pages in the configuration holotape (craftable at the chemistry workbench under the utility section). The reset will remove them from any workshop they belong to and return them to their starting location. It will also revive any dead settlers in case they were killed. At that point you are free to recruit them again.
I added this feature in case any settlers became bugged, had died, or in the event that you assigned them to a raider settlement you can reset them then recruit them back to a normal settlement.
The bios are now available regardless if the settler has been recruited or not. There is also now an indicator to tell you if they've been recruited on their info pages.
These new features only apply to the new settlers. Unfortunately I won't be able to push these features to the main file due to the way the dialogue quests are set up. I am considering remaking the main file and splitting it into two (Commonwealth and Nuka-World) so I can add the new features. Try them out in the FH edition and let me know if you want to see a remake of the original with those features.
Thanks for downloading.
Location: Malden Middle School
Requirements: Complete "Vault 75"
Bonus: +2 Scavenging and +2 Food Production
She only gives +2 food, anyone had this expirience before?
I just have one problem. The mortal option doesn't work.
What could it be?
My modlist is A Storywealth.
Not sure if another mod is doing it as it worked recruiting for the first few with no issues.
Also added the unbroken patch, and am using Sim Settlements 1 and Unique Settlers, and Leaders.
Edit: Recruitable Settlers - Unbroken addresses this issue and many others - highly recommended.
Edit: There's a text file that includes the details of all the settlers you can download form this 'mod' here - https://www.nexusmods.com/fallout4/mods/70267
This mod may just be outdated and no longer compatible with the vanilla game.
with next gen update and everything set. already have alice, the synth at lakeside cabin, and the ones by drumlin already at my sancutary camp.
im also using the unbroken patch for them, maybe that helps