Fallout 4

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LoneRaptor

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LoneRaptor

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  1. LoneRaptor
    LoneRaptor
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    Version 2.2.7 is now available.

    - Added optional patch for The nordhagen haven (esl marked esp). fixes floating APC
    - Added optional patch for Murkwater Now a REAL construction site (esl marked esp). fixes clipping
    - updated the FOMOD installer to auto detect the required patches

    A clean install is only required if upgrading from a version before v2.2.1
    To make a clean install:
    - Make sure no important items are in the containers or they will disappear
    - in your mod mannager disable the esp('s)
    - load your latest save.
    - make a new save
    - Back in mod mannager enable the esp('s) again
    - load the save you made before it should now work
  2. mockingtail
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    Is it possible to edit/patch this for NAC X compatibility so that the interior of the APC is safe from rad generating weathers?
    1. LoneRaptor
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      I don't know the internal workings of NAC X but the interior with the hatch closed applies the same rad resistance perk(ImmuneToRadiation) as the hasmat suit. so if that works in NAC X it should already work. If that does not work and there is a similar item/perk in NAC X then changing what perk is applied is all that needs to happen in terms of compatibility
  3. orangedeal
    orangedeal
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    How can I make the tail gate always remain open after a trip? It’s very inconvenient that I have to open it and I won’t be able to run in quickly. Maybe I can somehow edit the script or delete something in CK? So far I have not succeeded, and there have been changes in the script compared to version 2.2.2.
  4. LordTuron
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    Looks nice, will download in a bit on my gaming computer (well, all of my computers are gaming.. I use one for FO4 most of the time lol).

    I have a question, would you/could you make an APC that would require repairs before you can use it? I would think that makes it more lore friendly. Salvage parts from other APCs and vehicles to get this up and running. Maybe require a perk level whatever, science or other.
  5. gifaf
    gifaf
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    Hi i installed this mod for fallout 4vr and no matter what i do it doesnt show up in my game would you be able to assist?
  6. Ossemies
    Ossemies
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    Would be awesome if you made compatibility patch with nuclear winter mod. maybe its possible?
  7. Salensis
    Salensis
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    Sorry if you've answered this or I've missed the details somewhere, How would I go about adding a location to this mod?
    Is it as simple as placing the pack-in, and adding entries in the message menus?
    If I need to edit a script to include a new location, which of these would I edit?
    1. LoneRaptor
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      It's a bit more involved than just placing the pack-in but you're on the right track.
      I wrote a guide for someone else some time ago that should explain everything.
    2. Salensis
      Salensis
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      Thank you!
  8. Rantanplan76
    Rantanplan76
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    May I ask for a "loose-files" version for Collection users?

    3x Main.BA2 + 1x Texture.BA2 is much if you have to pay attention for BA2 Limit.

    We try to have as much as possible "loose" for Storywealth and the Addon.

    THX!
    1. LoneRaptor
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      You can just extract the BA2's to get the loose files with something like BAE
    2. Rantanplan76
      Rantanplan76
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      I know, but then the other Collection users dont have them....except I would upload those files on Nexus.

      If you provide us with loose files, you would help us and still keep the downloads/DP.
    3. LoneRaptor
      LoneRaptor
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      I've uploaded a loose files version as an optional download
    4. Rantanplan76
      Rantanplan76
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      THX !! Great!
      Will update the Addon next days so they get your loose-version
  9. BastardNeko
    BastardNeko
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    Possibly dumb question. Can this be safely installed mid-playthrough?
    1. LoneRaptor
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      Yes
  10. ImmaculateDeception
    ImmaculateDeception
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    So after starting a new game with this, I left RR for Concord, happened upon the APC on my way down, but didn't know what to look for or do at the time. So I went down, talked to Jake from SS2, and fought off the raiders, all that. Came back up with Pesto Gravy, found the note, but I didn't get attacked, I don't believe. So I'm a bite curious if SS2 can prevent him from showing up? If I console add the key, it works fine, but not sure what happened here. I looked all over, couldn't find a body or anything, but this was a day and half later.
  11. charmlessrogue
    charmlessrogue
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    This is a great mod. Been using it for a while now. I’m thinking about starting a survival playthrough and had a question.

    When using the APC to sleep, does it class it as a real bed or a sleeping bag for survival mode?
    1. LoneRaptor
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      In the settings you can choose how it behaves. I think by default it is classed as a sleeping bag but you can set it to act as a real bed.
    2. charmlessrogue
      charmlessrogue
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      Thanks for the response. That’s great as I really wanted to keep using this. Great mod!
    3. ImmaculateDeception
      ImmaculateDeception
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      This is critical info for survival players. Thanks.