- Added optional patch for The nordhagen haven (esl marked esp). fixes floating APC - Added optional patch for Murkwater Now a REAL construction site (esl marked esp). fixes clipping - updated the FOMOD installer to auto detect the required patches
A clean install is only required if upgrading from a version before v2.2.1 To make a clean install: - Make sure no important items are in the containers or they will disappear - in your mod mannager disable the esp('s) - load your latest save. - make a new save - Back in mod mannager enable the esp('s) again - load the save you made before it should now work
I don't know the internal workings of NAC X but the interior with the hatch closed applies the same rad resistance perk(ImmuneToRadiation) as the hasmat suit. so if that works in NAC X it should already work. If that does not work and there is a similar item/perk in NAC X then changing what perk is applied is all that needs to happen in terms of compatibility
How can I make the tail gate always remain open after a trip? It’s very inconvenient that I have to open it and I won’t be able to run in quickly. Maybe I can somehow edit the script or delete something in CK? So far I have not succeeded, and there have been changes in the script compared to version 2.2.2.
Looks nice, will download in a bit on my gaming computer (well, all of my computers are gaming.. I use one for FO4 most of the time lol).
I have a question, would you/could you make an APC that would require repairs before you can use it? I would think that makes it more lore friendly. Salvage parts from other APCs and vehicles to get this up and running. Maybe require a perk level whatever, science or other.
Sorry if you've answered this or I've missed the details somewhere, How would I go about adding a location to this mod? Is it as simple as placing the pack-in, and adding entries in the message menus? If I need to edit a script to include a new location, which of these would I edit?
It's a bit more involved than just placing the pack-in but you're on the right track. I wrote a guide for someone else some time ago that should explain everything.
So after starting a new game with this, I left RR for Concord, happened upon the APC on my way down, but didn't know what to look for or do at the time. So I went down, talked to Jake from SS2, and fought off the raiders, all that. Came back up with Pesto Gravy, found the note, but I didn't get attacked, I don't believe. So I'm a bite curious if SS2 can prevent him from showing up? If I console add the key, it works fine, but not sure what happened here. I looked all over, couldn't find a body or anything, but this was a day and half later.
732 comments
- Added optional patch for The nordhagen haven (esl marked esp). fixes floating APC
- Added optional patch for Murkwater Now a REAL construction site (esl marked esp). fixes clipping
- updated the FOMOD installer to auto detect the required patches
A clean install is only required if upgrading from a version before v2.2.1
To make a clean install:
- Make sure no important items are in the containers or they will disappear
- in your mod mannager disable the esp('s)
- load your latest save.
- make a new save
- Back in mod mannager enable the esp('s) again
- load the save you made before it should now work
I have a question, would you/could you make an APC that would require repairs before you can use it? I would think that makes it more lore friendly. Salvage parts from other APCs and vehicles to get this up and running. Maybe require a perk level whatever, science or other.
Is it as simple as placing the pack-in, and adding entries in the message menus?
If I need to edit a script to include a new location, which of these would I edit?
I wrote a guide for someone else some time ago that should explain everything.
3x Main.BA2 + 1x Texture.BA2 is much if you have to pay attention for BA2 Limit.
We try to have as much as possible "loose" for Storywealth and the Addon.
THX!
If you provide us with loose files, you would help us and still keep the downloads/DP.
Will update the Addon next days so they get your loose-version
When using the APC to sleep, does it class it as a real bed or a sleeping bag for survival mode?