- Added optional patch for The nordhagen haven (esl marked esp). fixes floating APC - Added optional patch for Murkwater Now a REAL construction site (esl marked esp). fixes clipping - updated the FOMOD installer to auto detect the required patches
A clean install is only required if upgrading from a version before v2.2.1 To make a clean install: - Make sure no important items are in the containers or they will disappear - in your mod mannager disable the esp('s) - load your latest save. - make a new save - Back in mod mannager enable the esp('s) again - load the save you made before it should now work
Sorry if you've answered this or I've missed the details somewhere, How would I go about adding a location to this mod? Is it as simple as placing the pack-in, and adding entries in the message menus? If I need to edit a script to include a new location, which of these would I edit?
It's a bit more involved than just placing the pack-in but you're on the right track. I wrote a guide for someone else some time ago that should explain everything.
So after starting a new game with this, I left RR for Concord, happened upon the APC on my way down, but didn't know what to look for or do at the time. So I went down, talked to Jake from SS2, and fought off the raiders, all that. Came back up with Pesto Gravy, found the note, but I didn't get attacked, I don't believe. So I'm a bite curious if SS2 can prevent him from showing up? If I console add the key, it works fine, but not sure what happened here. I looked all over, couldn't find a body or anything, but this was a day and half later.
hi, can I ask how you placed the items of clutter and activators etc? was this all done manually in CK or did you perhaps create a SCOL to place then broke it apart at the end? Not sure but would assume Scols cant contain activators? Reason is, I have made a mod that uses more modern vehicles (in their wreckage forms) and one I replaced was the APC. I thought I had modeled it to have the interior fit fairly well, but most of those in game do not contain as many items as yours ofc. So there is clipping and things floating etc as the outside was never the same size as the OG APC. Is there a fast way to edit one location and then use it as a kinda blueprint to do the rest?
This was done with a pack in these can contain activators. but once placed in the worldspace these act as loose items. You can't edit all at the same time. if you just have to scale something to fit then you could find it in the object window, right click it and select use info. in there select one in the bottom section to load a cell. once loaded back in the use info window select all. then select the render window and press numpad - this opens batch actions and in the properties window you can change the scale. If you need to move something this won't work unless only on Z as the apc is not always pointing in the same direction. if you are moving something with an activator make sure to also move that the same distance.
Hey, installed this today. If I use this mod and "Valentine Fashionable", his Hat is no more visible after I fasttravel to the loacation where APC is parking. save + reloading then solves this.
I DONT know why, bcause in xEdit there are no conflicts and the Mod uses nothing in Textures which APC does. Any idea? If I disable APC, the Hat stays...
No clue what would cause this as my mod does nothing to followers or their outfits. I suspect this is something else is going on. try placing "Valentine Fashionable" at the bottom of your load order in case something else is overwriting its changes.
I dont blame your mod! Just want to find out why this happens, as soon as I use "APC"-Mod to find a solution and fix it :) Valentine Mod loads after your mod AND has no conflicts in xEdit....bit strange ^^
728 comments
- Added optional patch for The nordhagen haven (esl marked esp). fixes floating APC
- Added optional patch for Murkwater Now a REAL construction site (esl marked esp). fixes clipping
- updated the FOMOD installer to auto detect the required patches
A clean install is only required if upgrading from a version before v2.2.1
To make a clean install:
- Make sure no important items are in the containers or they will disappear
- in your mod mannager disable the esp('s)
- load your latest save.
- make a new save
- Back in mod mannager enable the esp('s) again
- load the save you made before it should now work
Is it as simple as placing the pack-in, and adding entries in the message menus?
If I need to edit a script to include a new location, which of these would I edit?
I wrote a guide for someone else some time ago that should explain everything.
3x Main.BA2 + 1x Texture.BA2 is much if you have to pay attention for BA2 Limit.
We try to have as much as possible "loose" for Storywealth and the Addon.
THX!
If you provide us with loose files, you would help us and still keep the downloads/DP.
Will update the Addon next days so they get your loose-version
When using the APC to sleep, does it class it as a real bed or a sleeping bag for survival mode?
https://youtu.be/5ZOFpK9LwDg
You can't edit all at the same time. if you just have to scale something to fit then you could find it in the object window, right click it and select use info. in there select one in the bottom section to load a cell. once loaded back in the use info window select all. then select the render window and press numpad - this opens batch actions and in the properties window you can change the scale. If you need to move something this won't work unless only on Z as the apc is not always pointing in the same direction. if you are moving something with an activator make sure to also move that the same distance.
One of the essentials in my survival LO.
If I use this mod and "Valentine Fashionable", his Hat is no more visible after I fasttravel to the loacation where APC is parking.
save + reloading then solves this.
I DONT know why, bcause in xEdit there are no conflicts and the Mod uses nothing in Textures which APC does.
Any idea?
If I disable APC, the Hat stays...
Just want to find out why this happens, as soon as I use "APC"-Mod to find a solution and fix it :)
Valentine Mod loads after your mod AND has no conflicts in xEdit....bit strange ^^