This page was last updated on 14 August 2023, 4:48PM
Changelogs
Version 2.3
- Scripted leveled list integration.
- Equipment has a chance to spawn on various factions throughout the wasteland.
- Rebalanced stats and crafting components.
- Incandescent bulb is slightly less yellow.
- LED bulb is now twice as bright as Halogen.
- Reduced shadow draw distance to improve performance.
- Removed the placed Wastelander Helmet outside Vault 111.
** Uninstall any previous versions and patches before updating! **
Version 2.2
- Mod now contains both vanilla and AWKCR + AE versions!
- Recon sensors + Targeting HUDs added to eyewear.
- Lining + Add-ons added to helmets.
- Fixed UV error + retex on Ocular Eyepiece.
- Changed color tone on halogen bulbs.
- Remade installer.
- Balance tweaks.
- Ring slot removed.
- Added 1 new bulb type.
- Added 2 optional 1st person light meshes.
- Added alternate 3rd person animations.
- Changed Sonic Earpiece slot.
- Changed crafting category for Sonic Earpiece from "Earrings" to "Headband" (only affects AWKCR + AE version).
** Uninstall any previous versions and patches before updating! **
Version 1.1.2
- Added Sonic Earpiece.
- Added Gearhead's Eyepiece.
- Fixed missing ring armor slot on some equipment.
- Default lens is less yellow.
- Increased shadow draw distance on all lights.
- Edited some elements on Wastelander's Helmet.
- Every clothing piece has more descriptive suffixes (helmet, eyepiece, headgear, earpiece...)
* Fixed Gearhead's Eyepiece's world model causing crashes.
* Fixed distance calculation.
Version 1.0.4
- I missed a couple esps while releasing the last bug fix... figures.
Version 1.0.3
- Fixed some esp slots that were causing Vanguard's Headgear to be invisible.
Version 1.0.2
- Fixed duplicate Ocular Headgear entry at workbench.
- Fixed Vanguard's Headgear not showing up at workbench.
Version 1.0.1
- Changed armor slots for Neural, Ocular, and Vanguard's Headgears to allow more headwear to be worn together.
- Removed 2 ini files that were accidentally bundled in 1.0.