Third party mods/translations (including those listed here) may not be compatible with 1.5, unless otherwise stated by the authors.
Valwereth was kind enough to make an AWKCR Compatibility patch: http://www.nexusmods.com/fallout4/mods/9738/?
a_blind_man made a visual reload patch (impressive feat given his troubles!): http://www.nexusmods.com/fallout4/mods/17286/?
BrowncoatGarrus made a new calibers patch: http://www.nexusmods.com/fallout4/mods/8588/?
Combat Scopes: As of Combat Scopes 1.18.4, combat scopes are now included in that mod. The scopes available there are more traditional as they have a smaller profile and don't block out the rest of the screen. http://www.nexusmods.com/fallout4/mods/9476/? The optional download available with this mod will work with the scopes included with that mod - if you have both, you'll have (on top of 3 vanilla meshes) another three variants of sniper scope!
Visible Weapons: Available as an optional download! See the files page. Confirmed compatible with 1.5.
Headliner is a set of animations by Hitman47101! He's taken the time to tweak every animation to fix the floating thumb, move the rifle, and authored new animations to being the bolt back to the right side of the gun! Animations work both in and out of power armor! The cope in first person is better and the third person rifle is also much better.
I finally tweaked the leveled lists! Spawn rate on raiders specifically should be less common. It should effect new raider spawns on current games, but I can't guarantee it'll be completely fixed except on new games.
I doubled the resolution of the main texture map, so it's now 4k! It actually comes much closer to the general pixel density of most of the mods, so it should just look 'sharper'. It wasn't just an upscale either, I rebaked the texture maps on Marmoset Toolbag and remastered them in dDo, so they're truly higher resolution and not just bigger.
Spawn lists for the legendary rifles have been tweaked in order to make their appearance more predictable - the guns should mirror their counterparts from the old games.
------------------------- Known issues ------------------------- Legendaries may not spawn when they're supposed to. If you're getting this issue, open the console and (provided you know the XX prefix for the mod) type the following commands into the console: 'SetStage XX003DF9 20' (forces the Gobi to spawn) 'SetStage XX003DF9 30' (forces the Reservist Rifle to spawn) 'SetStage XX003DF9 40' (forces the Vistory Rifle to spawn) 'SetStage XX003DF9 50' (forces the Hub Special to spawn) This will force the legendary weapon spawner to respawn the guns in their containers. This is only an issue with old saves, it'll be fine on a new game.
------------------------- Other notes ------------------------- There's one more legendary with a unique firemode, receiver, and magazine that it seems like only one person has asked me about. Come on guys!
This mods injection is really messed up, almost everyone has one, had to remove the mod mid game to get rid of them all. I play only Horizon 1.8, and the actual weapon balances well and works perfectly, but ffs,, I don't need 1,000,000,000 of them, and everyone should not have one.
For anyone using Vortex and experiencing failed legendary spawns, use this command "help ClassicSniper 4 QUST". The XX's seen in other posts are the mod index number. Mine was 51. Type "setstage (modindexnum)003df9 20, 30, 40, 50" to spawn the rifles in their respective containers.
gun feels overpowered. looking for modded weapons that make vanilla weapons still somewhat relevant which is very hard to do.
i when looking for many new modded weapons i recommend guns from the same author. or pack weapons thatll at least be balanced with eachother.
which is why this mod is hard to recommend as the author only has this mod. so im unable to download multiple of his mods thatll at the very least be balanced with eachother.
as of right now i have been liking mods from deadpool, for his many weapons mods. or asxas for the same, as well as his other guns that are already in the game, assuming you have all creation club content
If anyone is finding the Legendary Rifle in Nahant...its name is called "The Hub Special" and it's located near the Nahant Oceanological Society, on the floundering red ship where you find casey's key. The red chest is called "Dubious Container" and its on the upper part of the ship. If it isn't in the chest you'll have to type in "Setstage XX003DF9 50" for it to spawn. Just a heads up for anyone who's been trying to find it for hours but no such luck.
Had no success with neither this, not all the other forced legendary spawns. The chest IS there, but the weapon isn't; I'm trying to find out the "xx" values, and even tho it says "B1" in the NMM load order, it isn't working, but when I type it it comes up with this: "Item B1003DF9 not found for parameter quest. Compiled script not saved!". Help?
Six years later but in case anyone else is having this issue: If you are running the Unofficial Update to this mod, when you search 'help' and one of the weapon names, it will come up for that mod instead.
You need to find the load order position for *this* mod, which is best done using a mod manager. Any mod manager should be able to tell you the XX needed. For example, in my build this mod is 2C because I've had it since I started this playthrough, but I only recently discovered the Unofficial Update mod which is at FE.
1057 comments
Third party mods/translations (including those listed here) may not be compatible with 1.5, unless otherwise stated by the authors.
Valwereth was kind enough to make an AWKCR Compatibility patch:
http://www.nexusmods.com/fallout4/mods/9738/?
a_blind_man made a visual reload patch (impressive feat given his troubles!):
http://www.nexusmods.com/fallout4/mods/17286/?
BrowncoatGarrus made a new calibers patch:
http://www.nexusmods.com/fallout4/mods/8588/?
Combat Scopes:
As of Combat Scopes 1.18.4, combat scopes are now included in that mod. The scopes available there are more traditional as they have a smaller profile and don't block out the rest of the screen.
http://www.nexusmods.com/fallout4/mods/9476/?
The optional download available with this mod will work with the scopes included with that mod - if you have both, you'll have (on top of 3 vanilla meshes) another three variants of sniper scope!
Visible Weapons:
Available as an optional download! See the files page. Confirmed compatible with 1.5.
Headliner is a set of animations by Hitman47101! He's taken the time to tweak every animation to fix the floating thumb, move the rifle, and authored new animations to being the bolt back to the right side of the gun! Animations work both in and out of power armor! The cope in first person is better and the third person rifle is also much better.
I finally tweaked the leveled lists! Spawn rate on raiders specifically should be less common. It should effect new raider spawns on current games, but I can't guarantee it'll be completely fixed except on new games.
I doubled the resolution of the main texture map, so it's now 4k! It actually comes much closer to the general pixel density of most of the mods, so it should just look 'sharper'. It wasn't just an upscale either, I rebaked the texture maps on Marmoset Toolbag and remastered them in dDo, so they're truly higher resolution and not just bigger.
Spawn lists for the legendary rifles have been tweaked in order to make their appearance more predictable - the guns should mirror their counterparts from the old games.
-------------------------
Known issues
-------------------------
Legendaries may not spawn when they're supposed to. If you're getting this issue, open the console and (provided you know the XX prefix for the mod) type the following commands into the console:
'SetStage XX003DF9 20' (forces the Gobi to spawn)
'SetStage XX003DF9 30' (forces the Reservist Rifle to spawn)
'SetStage XX003DF9 40' (forces the Vistory Rifle to spawn)
'SetStage XX003DF9 50' (forces the Hub Special to spawn)
This will force the legendary weapon spawner to respawn the guns in their containers. This is only an issue with old saves, it'll be fine on a new game.
-------------------------
Other notes
-------------------------
There's one more legendary with a unique firemode, receiver, and magazine that it seems like only one person has asked me about. Come on guys!
even more than it used to in FO3.
You need to find the load order position for *this* mod, which is best done using a mod manager. Any mod manager should be able to tell you the XX needed. For example, in my build this mod is 2C because I've had it since I started this playthrough, but I only recently discovered the Unofficial Update mod which is at FE.
When it looks down the sight the camera goes into the gun, not the scope. Any way to fix this or why it's doing this?