Hello Skyrim76 Having a minor issue, getting this to show in game , at the old granary burring ground which is the graveyard, love the central area, discovered or un discovered, its just not showing map wise ? I installed it with vortex, it installed just fine, I don't know why yet its not showing , I've not done hardly any exploring yet , was testing out another mod home , at cabot home area mapped to sanctuary, checked the screenshots a couple of time, to make sure, its just not showing ?
Re Eddit -- Doing a manual download , then adding thru add file to manager, it showed up just fine , ...
Having this above Sanctuary would be cool, but with it as an independent settlement/home. Any containers will spawn with random loot. Does the same with my one blueprint for the transfer settlements. But once I clear them and store whatever I want in them they are fine. Just a thought. Awesome mod btw! :D
well then you might want an airship that is almost just as BIG as Sanctuary... https://www.nexusmods.com/fallout4/mods/15228/?tab=description THIS AIRSHIP CAN GOTO 12 PLACES including SANCTUARY Note: These locations are only available if previously discovered. 1. Cambridge 2. Glowing Sea 3. Lexington 4. Quincy 5. Salem 6. Sanctuary 7. Spectacle Island Locations included in ALL DLC version: 8. Acadia 9. Cranberry Island 10. Far Harbor 11. Nucleus 12. Nuka-World
Both are good... both are needed..... MORE needed ... two.... and make them as one simply traveling between four points with the help of a switch on the ship.... that's how it will become perfect...
Just a heads up, my ship doesn't seem to be connected to anything. I'm using the Cambridge one, and the workshop is empty, so, I'm kinda SoL when it comes to building.
Yes it might be empty because you have to scrap stuff to get resources Or put resources in .... But , always a but, I've seen it has / had 10k caps >< toooo much ver Recently Edited - Ive noticed both top and bottom workshop and more like 2 into 1 what you scrap and transfer into outside the inside will also have
Hellloooo Skyrim76 I loooved the game skyrim, but now love fo4 , never played any prior fallout's , I'm absolutely loving this, and I see what you did there I remember something like this in sykrim, and I love how you've bought it to fo4, I love to build and tried to ( with ideas from other screenshots from people ) love to try n decorate in a way that still suits me and being comfortable in my surroundings, not started to decorate yet, .... I'm also trying to ween myself off RedRocket styles homes with all they're shinnies and everything you could possibly want, so I'm down to one which is all I need now that I've found this .. And the location location location lol , Love it , love how I can use the ext workshop to protect the anchor against any more intrusive ghouls n such like buy setting up turrets on the church walls, and graveyard fences and still be able to take potshots at mobs below .. gotta love that... My one tiny tiny nit pick, is the bos radio quests auto starts, , but very very minor I just ignore it till I'm ready .... I cant thank you enough, for bringing a touch of skyrim to fallout 4.. Tracking Kudo'd Endorsed Thhhhhank You !!!
I came back to reply to this, because I found 2 little annoying niggly with this ship and finishing the constitution quest, the small radio in the building the captain talks to you from resorts to slight crackling after the this ship lands in it new spot, well that same crackling now is heard in my game in this mod ship home ? 2nd No bed I put down be it from a mod or vanilla will give me rested bonus, aways from the ship I can get rested bonus but not on the ship This is the second time using this and just love the location over the graveyard so many great spots to snipe at ghouls n raiders from, but after completing the ship quest, the radio crackling is getting annoying and I dont know what to do about it, ,,, So far I went back to ships quest radio and removed it , because its like their connected now O.o
Re -- Edited I found the annoying radio static noise, using tcl I ran around the walls and floors of the ship, and found a radio turned on but hidden beneath outer floor of the ship with a cord attached to it , using the workshop I scrapped it .. Annoying noise gone.. But Why put a radio there in the first place, ? odd place to have it too ,. was it intentional ? , since this ship is just like the constitutional ship quest!!
is it possible to have the ship not tied to the castle and be it's own settlement? Or maybe attached to another settlement? I have mods with stuff that go "only one per settlement" and I want to use them on this ship AND the castle if possible
I can detach it from Castle to be its own, independent, just than CK add some random stuff in it, somethimes is empty and somethimes has 10 000 caps, 100 carrots, 5 fatmans...etc, its some bug in CK...You want that?
I am editing your mod and I see that your chest (the greens box) are already filled with those items (click on Edit Base when in "Reference Menu" ) , I delete them. And I made Castle Workshop and Skyship workshop independent. Next step is making this home a full working settlement (with marker info, working recruitment beacon, supply line and everything (inside only). I use this tutorial https://www.youtube.com/watch?v=X1xiN7krLck This is the first time I work on a mod, hope it will work
Can this airship get settlers or is it just for the player? I have a Recruitment beacon and aren't receiving any people. Wanted to turn it into a raider outpost so its like we are sky pirates. Love the mod still.
I love this. I only wish the Castle version also had the chain and anchor, as I feel that aesthetic is awesome. Looks like I have a new home. Thanks so much.
Can you fast travel from place to place that you have visited? If not could you do that please, and could you do windows, as I would like to see some in it.
47 comments
Having a minor issue, getting this to show in game , at the old granary burring ground which is the graveyard, love the central area, discovered or un discovered, its just not showing map wise ?
I installed it with vortex, it installed just fine, I don't know why yet its not showing , I've not done hardly any exploring yet , was testing out another mod home , at cabot home area mapped to sanctuary, checked the screenshots a couple of time, to make sure, its just not showing ?
Re Eddit -- Doing a manual download , then adding thru add file to manager, it showed up just fine , ...
https://www.nexusmods.com/fallout4/mods/15228/?tab=description
THIS AIRSHIP CAN GOTO 12 PLACES including SANCTUARY
Note: These locations are only available if previously discovered.
1. Cambridge
2. Glowing Sea
3. Lexington
4. Quincy
5. Salem
6. Sanctuary
7. Spectacle Island
Locations included in ALL DLC version:
8. Acadia
9. Cranberry Island
10. Far Harbor
11. Nucleus
12. Nuka-World
ver
Recently Edited - Ive noticed both top and bottom workshop and more like 2 into 1 what you scrap and transfer into outside the inside will also have
I loooved the game skyrim, but now love fo4 , never played any prior fallout's , I'm absolutely loving this, and I see what you did there I remember something like this in sykrim, and I love how you've bought it to fo4,
I love to build and tried to ( with ideas from other screenshots from people ) love to try n decorate in a way that still suits me and being comfortable in my surroundings, not started to decorate yet, ....
I'm also trying to ween myself off RedRocket styles homes with all they're shinnies and everything you could possibly want, so I'm down to one which is all I need now that I've found this ..
And the location location location lol , Love it , love how I can use the ext workshop to protect the anchor against any more intrusive ghouls n such like buy setting up turrets on the church walls, and graveyard fences and still be able to take potshots at mobs below .. gotta love that...
My one tiny tiny nit pick, is the bos radio quests auto starts, , but very very minor I just ignore it till I'm ready ....
I cant thank you enough, for bringing a touch of skyrim to fallout 4..
Tracking Kudo'd Endorsed Thhhhhank You !!!
2nd No bed I put down be it from a mod or vanilla will give me rested bonus, aways from the ship I can get rested bonus but not on the ship
This is the second time using this and just love the location over the graveyard so many great spots to snipe at ghouls n raiders from, but after completing the ship quest, the radio crackling is getting annoying and I dont know what to do about it, ,,,
So far I went back to ships quest radio and removed it , because its like their connected now O.o
Re -- Edited I found the annoying radio static noise, using tcl I ran around the walls and floors of the ship, and found a radio turned on but hidden beneath outer floor of the ship with a cord attached to it , using the workshop I scrapped it .. Annoying noise gone..
But Why put a radio there in the first place, ? odd place to have it too ,. was it intentional ? , since this ship is just like the constitutional ship quest!!
Or maybe attached to another settlement?
I have mods with stuff that go "only one per settlement" and I want to use them on this ship AND the castle if possible
I guess it's awesome enough as it is xD
I only wish the Castle version also had the chain and anchor, as I feel that aesthetic is awesome.
Looks like I have a new home.
Thanks so much.