Change log (1.1)
* Fixed issue where the fusion core would not show up on Patriot's back.
* Fixed issue where the Ham Radio and Chilton Terminal would not be scrapped when the desk was scrapped.
* Patriot now teleports to directly where the PA frame was. No possible fix for him fading in has been found, and chances are that it doesn't exist.
* Patriot now defaults to being the current companion when the player places the chip on a frame AND is on combat. This also applies if the player is inside of a power armor frame, equips the chip and exits the frame while on combat. (EXPERIMENTAL, MAY BE REMOVED)
* Patriot now rides alongside the player when on a vertibird.
* Power armor found inside the bunker is now T-51b, not T-51a.
* NPCs now follow inside and outside the bunker (issues with the navmesh, thanks to Elianora for the help).
Being looked at/ideas:
* Possibility of making him completely standalone, without having to turn him into a follower (unlikely).
* Studying Danse more in-depth in order to extract vital information on how to make Patriot never leave his armor.
Probably won't do unless I suddenly figure out a way:
* Enter the power armor frame during combat, making Patriot sort of the Medic PA from FO3.