I spent days building a super mutant settlement. Recruited 10 super mutants, fast traveled away to do some quests, came back, and every single mutant is just gone. The # of settlers dropped from 15 to 5.
I tested this b4 building the settlement, I recruited 1 SM, fast travelled away, waited, did random things to make sure everything worked, and he was fine. He remained in the settlement for the full 3 days I was building and could correctly use all of the items this mod adds. So idk why s#*! went wrong when I had 10. The 1 that remained the entire time I was building is also gone, no mutants left at all.
Could be because it's a raider outpost instead of vanilla settlement, but it was an outpost when the first SM stayed around for multiple real life days also, so idk. Might be something to consider before spending a ton of time on it.
EDIT: Upon closer inspection all of the items added by this mod are missing too. I decided to try again and do a more controlled test, but the manager to summon the mutants is gone. So I went and checked some more stuff. Everything added by this mod is missing from the settlement. But the mod is still active and all the items are still in their build menus. Just randomly disappeared from my settlement as the mutants did.
EDIT2: Reloading a save from when I was actively building the settlement removes the items/mutant as well, it's as if the mod isn't active. But it is and the items are in my build menus in the correct locations.
I can place an item from this mod. Save. Reload. and the item is gone. I saved/loaded many, many times while building this settlement, and nothing disappeared at any time before now. I might explore this further and edit this again later (or I might just move on and forget about it, we'll see)
EDIT3: Did a clean save; deactivated the mod, loaded up and made a save from there. Now I have the mod re-enabled and everything appears to be working again. Placed the manager, saved, reloaded and it's still there! I haven't bothered checking an old save to see if the items I still placed are back or still missing; I'm not going to use an old save anyway, redo 4 hours of questing vs replace the missing items.
It worked for 3 days while I built the settlement, so the fact that I can place an item, save, load that save and the item still be there doesn't mean it's "fixed". If specific items from this mod go missing again during this playthrough, I'll edit this msg further. If no further edits, assume I finished the playthrough without losing more mutants
EDIT4 - 5/24/24: Happened again last night, at a completely different settlement, and some different results as well.
All the mutants are gone. All the mutant shops are gone. The mutant manager is still there. Some chairs are still in place also. But pretty much everything else added by this mod is missing.
EDIT5: So, I just happened to travel to the first settlement that had the issue, the one I made this post about originally.... And even though the Tenpines Bluffs mutants have now disappeared, the ones I re-placed in the first mutant settlement are still there and doing their jobs and etc. So this is really a mystery to me.
I hope someone can update this mod with proper super mutant voice with either VASynth or a human voice actor. I'd love to voice the super mutant settlers if my voice is good enough.
Hello, I would just like to know why you chose to make the super mutants have a ghoul voice rather than a super mutant or strong voice? Is this because the ghoul dialogue is more suited for a settler? Also, is there any way to possibly change it so it does sound like a super mutant instead? :)
He probably chose the ghoul voice because super mutants have only one non combat line “go away bleeder” and it get super annoying super quickly. I know because I used the CC to switch their voice pack to super mutant once and that’s the result I got. I think the ghoul voice suits them well enough to not be distracting.
Hello. I think it might be better to include vats of green goo (FEV) that create supermutants from normal settlers, rather than a device that creates them from thin air. Assign a settler to a vat of goo and he disappears, and a super mutant is generated. Could you do it?
Kon'nichiwa. Watashi wa, usui k?ki kara sorera o sakusei suru debaisude wa naku, ts?j? no ny?shoku-sha kara no s?p?my?tanto o sakusei suru gur?n g? (FEV) no batto o fukumeru kata ga yoi kamo shirenai to omou. Shizumi konda katamari ni teij?-sha o wariatereba, kare wa kie, s?p?my?tanto ga seisei sa remasu. Soreha dekimasu ka?
yo this is a good idea but you probably are better off saying ?????????????????????????????????????????????????????????????????FEV???????????????????????????????????????????????????????????????????
here's a bug i found that when super mutant (not friendly) attack the settlement after the fight some of them will go fighting other settlers available there and they change from settlers to normal super mutants
124 comments
I tested this b4 building the settlement, I recruited 1 SM, fast travelled away, waited, did random things to make sure everything worked, and he was fine. He remained in the settlement for the full 3 days I was building and could correctly use all of the items this mod adds. So idk why s#*! went wrong when I had 10. The 1 that remained the entire time I was building is also gone, no mutants left at all.
Could be because it's a raider outpost instead of vanilla settlement, but it was an outpost when the first SM stayed around for multiple real life days also, so idk. Might be something to consider before spending a ton of time on it.
EDIT: Upon closer inspection all of the items added by this mod are missing too. I decided to try again and do a more controlled test, but the manager to summon the mutants is gone. So I went and checked some more stuff. Everything added by this mod is missing from the settlement. But the mod is still active and all the items are still in their build menus. Just randomly disappeared from my settlement as the mutants did.
EDIT2: Reloading a save from when I was actively building the settlement removes the items/mutant as well, it's as if the mod isn't active. But it is and the items are in my build menus in the correct locations.
I can place an item from this mod. Save. Reload. and the item is gone. I saved/loaded many, many times while building this settlement, and nothing disappeared at any time before now. I might explore this further and edit this again later (or I might just move on and forget about it, we'll see)
EDIT3: Did a clean save; deactivated the mod, loaded up and made a save from there.
Now I have the mod re-enabled and everything appears to be working again. Placed the manager, saved, reloaded and it's still there! I haven't bothered checking an old save to see if the items I still placed are back or still missing; I'm not going to use an old save anyway, redo 4 hours of questing vs replace the missing items.
It worked for 3 days while I built the settlement, so the fact that I can place an item, save, load that save and the item still be there doesn't mean it's "fixed". If specific items from this mod go missing again during this playthrough, I'll edit this msg further. If no further edits, assume I finished the playthrough without losing more mutants
EDIT4 - 5/24/24: Happened again last night, at a completely different settlement, and some different results as well.
All the mutants are gone. All the mutant shops are gone. The mutant manager is still there. Some chairs are still in place also. But pretty much everything else added by this mod is missing.
EDIT5: So, I just happened to travel to the first settlement that had the issue, the one I made this post about originally.... And even though the Tenpines Bluffs mutants have now disappeared, the ones I re-placed in the first mutant settlement are still there and doing their jobs and etc. So this is really a mystery to me.
https://www.nexusmods.com/fallout4/mods/11853
Armored Super Mutant 57683
Super Mutant Redux 11853 PATCHED 1.4 5852
Supreme Mutants 61597
Nomads 59938 4.2
If anyone is interested - I've made a Settlement Menu Manager patch for this mod so that it has its own menu in the workshop.
Kon'nichiwa. Watashi wa, usui k?ki kara sorera o sakusei suru debaisude wa naku, ts?j? no ny?shoku-sha kara no s?p?my?tanto o sakusei suru gur?n g? (FEV) no batto o fukumeru kata ga yoi kamo shirenai to omou. Shizumi konda katamari ni teij?-sha o wariatereba, kare wa kie, s?p?my?tanto ga seisei sa remasu. Soreha dekimasu ka?