Fallout 4

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Draco1122

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draco1122

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80 comments

  1. unknos
    unknos
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    I'm sorry for necropost, but....
    Does anyone know - what scripts (or something else) used in this mod for recalculate the encounter zones ?
  2. charlesridings
    charlesridings
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    I uninstalled this mod but It doesn't seem to have been removed, I know I should have made a back up of my files but I am new to modding. Please is there any way I can manually delete the files? I've tried deleting all my FO4 files, uninstalling, reinstalling, starting a new game and enemies are still complete bullet sponges and have the same level as me... it's really frustrating and I just wanna play regular fallout 4 again :(
    1. EmptyDarkH
      EmptyDarkH
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      Did you fix it?
  3. Skalathrax
    Skalathrax
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    Is there no way to make a version that just periodically sets the enemy spawns according to player level, like when you visit an area for the first time? That shouldn't require as much calculations (i'm guessing), but would make the game more rewarding when you wander around in previously low-level areas.
    1. Catchameatball
      Catchameatball
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      That sounds like a good idea. Like, every x levels or every x in-game-days you don't visit an area, it refreshes.
    2. ElderMalaclypse
      ElderMalaclypse
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  4. herd
    herd
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    Seems outdated, use this instead https://www.nexusmods.com/fallout4/mods/45085
  5. DoctorSamMc
    DoctorSamMc
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    This mod is awesome! I can finally journey wherever I want now without doing the exact same thing every time. Thank you for this mod.
  6. spl1cer
    spl1cer
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    How safe is it to uninstall? In case lag gets bad.
  7. dmki
    dmki
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    I think it's great idea behind this mod, but the problem for me is - my settlers are still level 2. Meaning that settlement defenses become potentially less secure. Perhaps if it would also level-up them and turrets, that would be better.
  8. Gers
    Gers
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    The micro-stutters and lag spikes from this mod is probably caused by editing npc's records in xEdit. You would need to recreate the mod using the creation kit instead of xEdit to fix the issue.

    https://forums.nexusmods.com/index.php?/topic/3452490-fo4edit/page-296#entry58410111

    https://forums.nexusmods.com/index.php?/topic/5864763-npc%c2%b4s-cause-stutterstutter-spikes-might-be-interesting-for-authors/#entry57702116

    http://3dnpc.com/question/fallout-4-stutters-npctemplate-related-3/
  9. MetZwerg
    MetZwerg
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    great mod with just one flaw...
    the all in one is just all esp´s in one zip...
    is there any chance to see a merge of those files?
    will endorse when the non nececary esp spamming is corrected...
    good work so far...
  10. Ironmit
    Ironmit
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    Great mod! only issue so far is some super mutants are level 10.

    Inside buildings (trinity tower mission)they are leveled (L55) but outside like at the water plant (i think on the west side of the map) most of them are stuck on level 10, and the vertibird in that battle is L25. supermutants dotted around diamond city also are stuck on 10 with the odd L55, yet financial district seem to be on 55