I'm making a return to re-release another version of this mod. However, it will likely be under a new name and will fix a lot of the issues that came with the older version of this mod.
is very difficult to use those walls, work like any other wall from any other build mod, because even the floors they are νοτ tanging up or lock with any other simple floors like vault floors. I am constantly feeling that I have to look at the slightest centimeter on the edge of a floor piece, so that the new room does not appear to have no angles in 90 degrees. i don't know how other people, use those pieces to make houses and add them like a transfer settlement mod. i like your mod, but i think it need to update to fix those problems i think, they problems, for me anyway. Happy new year.
I like your though process on Modern Modulars, but I still highly prefer this mod over that one. I'm not concerned with the build budget, due to mods to remove or extend it, and while the snap points are very finicky, there are ways to get them to work, you just have to be patient with it. It just makes it take a more realistic amount of time to build buildings.
That said, I was hoping you would make a return to this mod and either give us roofing and windows (maybe add some other new stuff?), or give us the ability to snap Modern Modulars' pieces to this mod's pieces. There are ways to fudge it enough to be able to use it's roofing parts with this mod, but the snapping compatibility would be glorious.
I'm going to close by saying this is my favorite construction mod on any game I play so far. I wish Minecraft had framing like this!
the #1 most under rated settlement mod for fallout 4 and its not even close !!!!!! no bugs, only bad thing about it is time time to create a house, and that for most ppl is a positive. sim settlements is the only settlement mod better but that is more so a DLC. this and intoxicants of the common wealth are GOAT and both nobody even knows bout them!!! cant stress enough how great this mod actually is!
1. My very first Settlement mod (and I assume that's the case for almost every newbie to this game) used in this game was - no surprise - a Sanctuary mod. Not good enough. Tried another. Buggy causing CTD. Tried another. Performance dropped. Tried another. Broken previs (and by God does this game teach us what Previsibines and Precombines are, the hard way! Every noob must read this first.). Tried another. Broken navmesh. Tried another. More CTDs. You get the gist. Almost every overhaul mod for Sanctuary (and most other Settlement mods, including the famous SS1/SS2 and even most TF blueprints) are unoptimized, buggy, broken or completely borked. So we noobs then end up doing either: - ditching this "unoptimized" gloomy game forever (and that's sad because this game is not unoptimized, it just fails to teach us how to optimize and mod properly for it - and I say this after a decade of using a similar engine - Skyrim - thousands of mods for it, so I do know the FO4 is fantastic at what it aims to do; furthermore, this game can look awesome even without HD textures or ENB, but its default weather system goes overboard with the gloomy overcast theme and its rapid transit of time, so the noobs struggle in dimly lit dark settlements and building and marshes, using vanilla cheap weapons against mutated monsters and armored raiders even as the noobs are still trying to figure out how this game works, as there's no automatic healing, and everything they eat or drink causes rads so they stumble in panic to try to fix all these handicaps - it takes quite some time for the noobs to even realise that the Pipboy has a built in flashlight and how to use it - and all that gloomy despondency induced by this game is its own fault! Bethesda should have fixed such gloomy behavior, it is unrealistic that 200 years after a nuclear fallout, the weather and environment will mostly be gloomy and irradiated/toxic). - avoiding the settlement mods or just use a few small ones, so most vanilla settlements remain unfinished in the playthrough, and we finish the quests, trying a bunch of weapons mods and armor mods along the way, and then finally rage-quit the game in frustrated boredom, as the game is a Settlement Sim and Survival Sim at its core, because the game has helped them to do neither of those objectives properly! But veterans of Bethesda games are made of a different mettle than most other games. We have tons of patience, and love for these worlds we can create using these awesome engines that Bethesda provides to us. So we look past all the bugs and flaws, and reach deep into this modding community to learn how to fix, enhance and upgrade our gameplay and worlds in these games. We spend more time tinkering with mods, than playing the game, LOL!
2. As we realise we can either patiently build our own settlement using some of the not so buggy settlement packs & mods, or do quick simplistic settlement upgrades and move on with rest of the adventure, we invariably do both: we end up choosing a default base (typically it's Sanctuary, since that's the original home of the player character, and it's where the game ushers us to our first quest, NPC and companion (Codsworth) after leaving the bleak Vault) that we try to upgrade as much as possible without breaking the game; and we also enhance a few more settlements to a lesser extent, with some simplistic upgrades, because we are afraid some mods might something somewhere else in the game that we may not notice until many hours or days into the game!
And that's precisely where we feel the need for prefabs! And that's precisely why I am on this mod page! And I too am STUNNED that this mod is not so popular like TF2 or SS2 or SEO!
It's a shame that our community has abandoned such a nice project, even though it works! I hope someone can take up this mod, enhance it with more prefabs and features, and make it compatible with major mods so that it's more viable and useful in the long run.
For now, I am gonna get me this mod, quickly drag n drop some prefabs into my latest Settlement project, and hopefully gunplay & quest more, and mod & build less! :-)
Thanks and kudos, @StuykGaming. Endorsed this beautiful mod!
Such a shame this mod was abandoned. It really was the start of what should have been the best building mod for the game and a vast improvement over Bethesda's awful release version. I've been working on some other things, but at some point I'd like to do a complete overhaul of this concept. Gonna take some time though.
PLEASE do T^T Alternate settlements is broken and abandoned, this one is apparently abandoned and I miss being able to actually use all the stuff that A.S. had. :( I will literally pay you to make one like these (but actually working)/ make one like these but even better!
I don't need to be paid, I'd do it for the community. It'll take some time as I have to learn tools I don't have previous experience with. To be flat out honest, if this happens it would be at least a year away, probably more, but I am working on pre-production as to how to organize it and not touch the vanilla menus. Cheers!
I highly respect that you are taking time to learn how to do this sort of modding. Just learning how to adjust existing mods using Outfit Studio and FO4Edit alone have been a month long headache for me. But man when you get something right, it really is satisfying.
I think it would be amazing if you overhaul this mod. I tried downloading and using it.....began to feel too close to my actual work. The way it doesn't interact with the vanilla building elements and is an isolated element really got under my skin. Abandoned the mod until /if it is ever improved. Mad respect if you improve it.
Lately I've been feeling like just starting over and doing something similar to this mod, but not a sort of overhaul/patch. It will take longer, but I feel the results will be better, plus I'm not sure about permissions and all that. I'd like to develop a system where it fits in better with the vanilla game and uses less budget. Still in the design phase and still learning the tools so it will be some time yet but I appreciate the encouragement from you guys.
Bruh how do people perfectly align their buildings, here i am building on my foundation and my building is out bounds of the foundation. Because there's no snapping on foundations.
Removed roofing, removed actual windows, zero compatibility with other mods so the issue can't be worked around. Then complains about modders entitlement when he releases a glorified box builder disguised as an update.
"How dare people complain about free (unfinished) content."
Their criticisms are valid. It being free changes nothing other than I don't have to regret wasting my money, just time.
Shiiiit, Alternate Settlements use to work. Now it has tons of missing stuff and just adds bloat to my workshop menu T^T And apparently, this is supposed to be the supported fix to that but is now abandoned also? FML
732 comments
Mainly:
The new mod can be found here: https://www.nexusmods.com/fallout4/mods/66140?tab=description
That said, I was hoping you would make a return to this mod and either give us roofing and windows (maybe add some other new stuff?), or give us the ability to snap Modern Modulars' pieces to this mod's pieces. There are ways to fudge it enough to be able to use it's roofing parts with this mod, but the snapping compatibility would be glorious.
I'm going to close by saying this is my favorite construction mod on any game I play so far. I wish Minecraft had framing like this!
Live long, and please keep modding!
no bugs, only bad thing about it is time time to create a house, and that for most ppl is a positive.
sim settlements is the only settlement mod better but that is more so a DLC.
this and intoxicants of the common wealth are GOAT and both nobody even knows bout them!!!
cant stress enough how great this mod actually is!
1. My very first Settlement mod (and I assume that's the case for almost every newbie to this game) used in this game was - no surprise - a Sanctuary mod. Not good enough. Tried another. Buggy causing CTD. Tried another. Performance dropped. Tried another. Broken previs (and by God does this game teach us what Previsibines and Precombines are, the hard way! Every noob must read this first.). Tried another. Broken navmesh. Tried another. More CTDs.
You get the gist. Almost every overhaul mod for Sanctuary (and most other Settlement mods, including the famous SS1/SS2 and even most TF blueprints) are unoptimized, buggy, broken or completely borked.
So we noobs then end up doing either:
- ditching this "unoptimized" gloomy game forever (and that's sad because this game is not unoptimized, it just fails to teach us how to optimize and mod properly for it - and I say this after a decade of using a similar engine - Skyrim - thousands of mods for it, so I do know the FO4 is fantastic at what it aims to do; furthermore, this game can look awesome even without HD textures or ENB, but its default weather system goes overboard with the gloomy overcast theme and its rapid transit of time, so the noobs struggle in dimly lit dark settlements and building and marshes, using vanilla cheap weapons against mutated monsters and armored raiders even as the noobs are still trying to figure out how this game works, as there's no automatic healing, and everything they eat or drink causes rads so they stumble in panic to try to fix all these handicaps - it takes quite some time for the noobs to even realise that the Pipboy has a built in flashlight and how to use it - and all that gloomy despondency induced by this game is its own fault! Bethesda should have fixed such gloomy behavior, it is unrealistic that 200 years after a nuclear fallout, the weather and environment will mostly be gloomy and irradiated/toxic).
- avoiding the settlement mods or just use a few small ones, so most vanilla settlements remain unfinished in the playthrough, and we finish the quests, trying a bunch of weapons mods and armor mods along the way, and then finally rage-quit the game in frustrated boredom, as the game is a Settlement Sim and Survival Sim at its core, because the game has helped them to do neither of those objectives properly!
But veterans of Bethesda games are made of a different mettle than most other games. We have tons of patience, and love for these worlds we can create using these awesome engines that Bethesda provides to us. So we look past all the bugs and flaws, and reach deep into this modding community to learn how to fix, enhance and upgrade our gameplay and worlds in these games. We spend more time tinkering with mods, than playing the game, LOL!
2. As we realise we can either patiently build our own settlement using some of the not so buggy settlement packs & mods, or do quick simplistic settlement upgrades and move on with rest of the adventure, we invariably do both: we end up choosing a default base (typically it's Sanctuary, since that's the original home of the player character, and it's where the game ushers us to our first quest, NPC and companion (Codsworth) after leaving the bleak Vault) that we try to upgrade as much as possible without breaking the game; and we also enhance a few more settlements to a lesser extent, with some simplistic upgrades, because we are afraid some mods might something somewhere else in the game that we may not notice until many hours or days into the game!
And that's precisely where we feel the need for prefabs!
And that's precisely why I am on this mod page!
And I too am STUNNED that this mod is not so popular like TF2 or SS2 or SEO!
It's a shame that our community has abandoned such a nice project, even though it works!
I hope someone can take up this mod, enhance it with more prefabs and features, and make it compatible with major mods so that it's more viable and useful in the long run.
For now, I am gonna get me this mod, quickly drag n drop some prefabs into my latest Settlement project, and hopefully gunplay & quest more, and mod & build less! :-)
Thanks and kudos, @StuykGaming. Endorsed this beautiful mod!
Good luck on your journey mate!
yet nobody knows about it .
It's tedious work. because it brings building down to a very basic level.
"How dare people complain about free (unfinished) content."
Their criticisms are valid. It being free changes nothing other than I don't have to regret wasting my money, just time.