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V1.2
[NEW]
2 new unique miniguns!
-Fahrenheit 1800
Meant to replace Ashmaker, but couldn't figure out how, so it was chucked in a chest in the NH&M Freight Depot beside Fahrenheit's spot. Named after the temperature required to cremate bodies.
Legendary Effect:
Does 10 points of fire damage on hit, 10 points of blaze damage over 2 seconds, and sets target alight for 10 seconds. Blaze damage stacks in magnitude, similar to bleed. Increased heat generated results in 25% increased accuracy loss, and 25% increased max spread.
-Fist of Fist [ID:XX000FEF]
Fist's personal minigun. Heavier than a standard minigun, but damage scales with Strength and Endurance.
Legendary Effect:
Does increasingly more damage the higher your Strength and Endurance is. The 2nd to 6th point grant 5% more damage each. The 7th to 9th point grant 10% damage each. The 10th point grants 20% more damage. At 10 STR and END, you get 150% more damage. Points above 10 grant 5% more damage each, up to a maximum of 100% extra damage from Strength or Endurance, totalling to 200% more damage. Also, it's 50% heavier than a normal minigun.
If you've already killed Fist, use the console to give yourself the weapon. ID is provided above, replace XX with the load order number of this mod.
[CHANGES]
Tweaked 5.56mm and 50cal firing sound. 5.56mm should sound better, but if it doesn't, let me know. Both also sound better in slow-mo, from either Jet or VATS.
Balanced quantity of 5mm in leveled lists. Lower than before, but still higher than vanilla.
[FIXES]
Hopefully fixed a possible bugged Minigun spawn.
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V1.1
[NEW]
No longer requires AWKCR.
New ammo leveled lists for all minigun types. You now find anywhere between 50% to 80% of a magazine on minigun-wielding enemies, with a small chance to find a full additional magazine depending on caliber.
[BALANCE CHANGES]
Micro missile explosion damage increased from 65 to 70.
Micro missile receiver firerate decreased from -70% to -65%.
.50cal recoil lowered from 650% to 600%.
Lowered weight increase from all receivers.
Default iron sights grant less ADS accuracy, Gunner's sights grant more ADS accuracy. Final ADS accuracy with Gunner Sights still the same.
Accuracy recovery values lowered, so accuracy now decreases properly when firing at lower rates of fire.
Rebalanced min/max spread of all barrels.
[FIXES]
Fixed 5mm Advanced Receiver to correctly grant 15% firerate.
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V1.0
[BARRELS]
Standard Barrel - Standard.
Accelerated Barrel - +45% Firerate. -50% VATS Cost. | +200% Min Spread, +100% Max Spread. +100% Recoil. -50% Min Range, -50% Max Range. Requires Gun Nut 2.
Tri Barrel - +20% Min Range, +40% Max Range. -50% Min Spread, -60% Max Spread. -50% Recoil. | +25% VATS Cost. -15% Firerate. Requires Gun Nut 3.
[RECEIVERS]
Standard 5mm Receiver - Standard. Armor Piercing.
Hardened 5mm Receiver - +30% Damage. Armor Piercing. Requires Gun Nut 2.
Powerful 5mm Receiver - +60% Damage. Armor Piercing. Requires Gun Nut 3.
Advanced 5mm Receiver - +100% Damage. +15% Firerate. Armor Piercing. Requires Gun Nut 4.
5.56mm Receiver - Changes ammo type to 5.56mm. +200% Damage. | +100% Recoil. - 30% Firerate. Requires Gun Nut 4.
.50 Caliber Receiver - Changes ammo type to .50 Caliber. +500% Damage. | +650% Recoil. -40% Mag Size. -65% Firerate. Requires Gun Nut 4, Science 4.
Micro Missile Receiver - Changes ammo type to Micro Missiles, craftable at any chembench. Micro Missiles explode for 65 explosive damage. | +700% Recoil. -90% Mag Size. -70% Firerate.
[MICRO MISSILE]
Craftable at any chems bench. Requires Demolition Expert 4
Costs:
- 2 Aluminium
- 2 Copper
- 1 Rubber
- 2 Missiles
Produces 5 Micro Missiles.