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Dimedius

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dimedius

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About this mod

Changes the walk speed to match NPC's walk speed

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I initially turned off NPC Movements thinking that Immersive Fallout mod would handle the walk speeds. However, the walk speed was still too fast.
So I updated this mod to remove the speed when sighted down a weapon, everything else should be the same as version 1.0.


What this mod attempts to do:
Adjust player walk speed to match NPC's walk speed.
The walk speed for both NPC and PC have been changed to 78 units (this should affect: 1h, 2h, big/small/melee weapons etc).

Run speeds have been tweaked a little bit as well as sprinting.
I tried to keep them in line with an immersive feel to them and may tweak them based on feedback.

Walk/Run outside of PA is a little slower to get that back peddling feel.
PA versions remain consistent with their other directional values with the idea that servos etc will maintain a consistent speed in all directions.


 


===== Longer video =====
Stand: walk | run | sprint - crouch: run | walk (with the 3rdPerson speed issue at the end)
NOTE: this is NOT a bat/command file; you see the console come up because thats what I use to activate my recording software.





Some Known Issues:
If using the arbitration lowered button mod, the walk speed is not handled by any of the movement records.
It seems to be using its own custom formula which I haven't quite figured out.
Which means when you lower the weapon, the walk speed will change.


Walk-sneaking in 3rd person is slower than 1st person for some reason.
Update: Found out it might be tied to animation speed and "essentially" hardcoded.


How does the above issue affect you:
If you are using that mod, it will still be slow but you will eventually catch up/walk past a walking NPC.
If you DO NOT use the mod, it should work fine.