Fallout 4
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westcoastgrunge86

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38 comments

  1. MaximvsDread
    MaximvsDread
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    Ok. I get more meat from hunting critters. Great. That's what I was looking for. If I didn't follow one of the cardinal rules about mod use and read everything top to bottom and back to front I'd be like why am I addicted? How come I can craft addictol now? AND, Where the Hell did these safes come from? ....lol.... :DI've been using mods since 32byteOldRym and Love this community from the Greatest land expansion quest mods known to the community all the way back down to the most humble one off enchanted ring somebody gave their best shot and a piece of their heart to craft. I've seen and loved it all and this mod fits into that category I dubbed 'Spaz Mod" ...lol... Is it a meat mod? Is it a safe mod? Is it a craft addictol mod? YES. Yes it is :D Well, ok then. I'm downloading it. I'm pretty sure this will be a permanent part of my load order barring any unforeseen conflicts. I am in the middle of tweaking the critters of the wasteland and am testing. As far as I know so far nothing else I'm using alters their inventories, just their attitudes so I don't expect any trouble. Thanks for making this :)
  2. Fede300
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    What on Earth is "bonus meat"? Does it mean that the version gives even MORE meat than the default one or that it adds different types of meat cuts?
    1. BlazeStryker
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      I suspect it's the meat of something it recently ate... Deathclaws or Radscopions going after Brahmins, as an example. It does say, "meat of other creatures", after all.

      ~~~~~~~~~~~~~~~~

      "John Wayne died with five pounds of undigested red meat in his ass!"--Rocco, in the dream sequence of Boondock Saints 2: All Saints Day.
  3. BlazeStryker
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    Do we still need the Wasteland Imports compatibility patch? Also, if you have mods like AquaticBestiary or Lottable Birds, are they affected?
  4. BlazeStryker
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    I admit that the meat content in a Deathclaw for More F-ing Meat is large, but those nightmarish byblows of Jackson's Chameleons are about five times the mass of a human being.
  5. Thirdstorm
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    Love the mod and thanks for the update!

    I noticed the update and comments about the Level list imbalance / reason for the Scripts (personally I've had bad luck w/ mods that use level list scripting so avoid them), wondering if I can be "that guys and make a couple suggestions.

    <Not PM'ing because it seems like this info is hard to find (I didn't know) and sharing for others>
    Spoiler:  
    Show


    My pedigree(So I seem like less of a jerk)
    I work on (do the heavy lifting) Raider Overhaul WIP, Super Mutant Redux (middle of a major update), The Mercenary, FO4Wartags, etc plus my own mods. So still a random internet jerk, but I'm slightly more informed, but still clueless internet jerk.

    Two big suggestions:
    -Change the flags on all the lists to "Calc for each item in count" + "Calc from player level".
    -Add levels to all the items in the lists.

    Reason:
    -Without the Calc from player level, the game engine will pick the best items (based on level) from the list, or the highest level item, each time.
    -Without the level's added, the game engine will do the above, and sometimes stick on a result, when spawning multiple mobs (aka move into a new area and grids load)

    Also noticed the BOA blood table is set to 100% none, so should never result in drops for players.... assuming that unintentional

    Again thanks for the awesome mod and update!
    1. westcoastgrunge86
      westcoastgrunge86
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      Thank you for the constructive criticism, I am always open to suggestions about how to make the mod work better. So far I haven't had any issues with the scripts working correctly (the only problem that I've come across is that if I delete items from the scripts those items may still keep spawning).

      I think the imbalances you are referring to is when I first put out the mod and I had directly edited the leveled lists to add in the items, unless I'm not seeing some comments.

      I will change the leveled list setup. I didn't know that it would always choose the best out of the bunch without "calc from player level".

      BOA? Do you mean BOS? That's the only blood that I'm aware of that was added in and yes for the blood samples I did know about the 100% chance none but that was only because i want it to only spawn when the quest is activated and that's how the original LL is set up (I just duplicated it and made some changes). I still need to do some further testing on the blood samples to be sure that it is working correctly and if it's now I will get it fixed.

      P.S. I LOVE your Super Mutant Redux mod, one of the best mods created so far in my opinion. I just haven't been able to use it lately on account that it needs some tlc.
    2. Thirdstorm
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      Thanks for the response, posting can always be a crapshoot (heck even we don't always respond well to feedback).

      Didn't mean your mod specifically, just I always check now before installing / updating due to previous times burned.

      There is not enough good available information on FO4, even a year in.
      In one of our Updates I was having a serious issue w/ a weapons leveled list always giving Raiders XXXX weapon (Minigun in this case), instead of randomized.
      Turns out that was why (lesson learned), the Vanilla leveled list was not configured properly, I didn't know what to look for, and it caused some hairpulling for about 24 hours until another author on the forums shared the info.

      Sorry my phone autocorrected to BOA, lol
      Didn't know that and will take a look, sorry for jumping the gun on that one!

      Thanks, not the original author, but he's taking an extended break, so doing updates and adding new content as we can for this and RO.
      SMR has been slowing being rebuilt from scratch w/ CK, every NPC and tested by hand and in the wild so it's taking time between other mod updates.

      Also including optimized textures (Will have 2k and 4k download options).
      Hope to have a version ready this week (maybe).
    3. westcoastgrunge86
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      I'll look into the "weapon" always being added in instead of it being randomized, maybe the leveled list just needs something other than chance 0 so that other "weapons" can have the chance to spawn in.
    4. westcoastgrunge86
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      I did some thorough testing on the matter of the "calc for player level" and it didn't really seem to do much in change. In fact, when I was killing some bloatfly with it on I was constantly getting the 2 and 3 counts but not the 1. When I turned it off the 1 count was appearing to spawn again.

      I'll do some more testing later today when I've got the time.
  6. Kodiak412
    Kodiak412
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    Great mod you made here. Perfect for a slower paced survival playthrough where you do not want to killing everything for a single piece of meat.

    On a side note this old mod is a perfect little mod that just added that large safe:

    http://www.nexusmods.com/fallout4/mods/15589/?

    If you find any issues with the safes you added you may try looking at this mod. It has worked perfectly for me for a long time and may help if any issues arise. Good luck.
    1. westcoastgrunge86
      westcoastgrunge86
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      I'm glad you like my mod, and no I don't have any problems with my safes.
  7. sundog005
    sundog005
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    Any chance you can do a version without the super high adhesive ghoul drops?....unbalances the game, atleast for me...i'm level 5 and already have 125 adhesive from Lexington lol....last time i played i had about 30. I know some people will be ok with this but i like to pace myself its a long game.Thanks nice mod...much needed in the game, i'd still be using it if it wasn't for the adhesive tbh.
    1. westcoastgrunge86
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      I'm in the process of updating and the impact of things like this should come down to a minimal. Trying to edit the lists without a script can make it so that items are either too common or too rare so I'm using a script to fix this.
    2. westcoastgrunge86
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      Done! No ghouls were edited in the newest version of the mod.
  8. Kiwihine
    Kiwihine
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    I love your mod, more meat when you kill anything right ? ...Please can you make just one mod, without the extras, only to do with the Meat please
    I have all the DLC, very hard to find, a very smooth simple mod theses days without the bells and whistles with it , thanks very much..LOok forward to more from your mods later on
    1. westcoastgrunge86
      westcoastgrunge86
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      I can do that when I update the mod in the very near future. I am finalizing my other two mods and this one is next.
  9. Acnorax
    Acnorax
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    Does this mod affect ghoul meat drops? I have the mod D.E.C.A.Y better ghouls and it affects the loot drops from ghouls in that they drop several different kinds of ghoul meat, ghoul heart, and things, but for some reason they doesn't for me and I have been trying to figure out why, and if there is a conflict somewhere.
    Edit: Nevermind, I figured it out, It's Wasteland Imports that isn't compatible.
    1. sundog005
      sundog005
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      it affects how much clutter they have....its made Duct tape an almost 100% drop off ghouls, i've uninstalled it myself it makes adhesive too common....not really in the spirit of the original game, but each to their own! I guess its conflicting because of that.
  10. Thirdstorm
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    Move this mod, any chance of updates?
    1. westcoastgrunge86
      westcoastgrunge86
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      I will be updating this mod in the near future. I've been busy lately and haven't given myself the time to do any updates for my mods.
    2. Thirdstorm
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      Thanks for the response.
      Understand totally!