This page was last updated on 26 January 2020, 5:20AM
Changelogs
Version 2C2
A hotfix for Version 2C that removes levelled lists due to Fallout 4 engine bug. Added some extra goodies and ballistic tweaks too.
Version 2.0C
Added drug visual effects, a few sound effects, rebalanced magazine values and bonuses significantly, made numerous consumables render the proper scrap when used. Added several DLC drugs not included in V2. Added ballistic physics to guns and included realistic ranges and muzzle velocities. Removed bonuses from paintjobs. Rebalanced magazines so that only skill magazines provide (reduced) bonuses and comics instead command a huge value.
Version 2.0
2.0 (N/H/B/A) - A wealth of new features introduced. Fallout 4 Nuka World support introduced. Lite version added which works like classic OBOK. Far Harbour version removed. Modes now Normal (2.6 x damage), Hardcore (3 x damage), Bloodbath (3.5x damage) and Apocalyptic (4 x damage). Far Harbour specific version removed. Version 1.35 now supports only Vanilla Fallout 4 and is unsupported.
(Reuploaded) Fixed a bug where a useless dependency on an old file was listed for OBOK2 full version mod.
1.35 (N/H/A) - Added a Far Harbor (D) specific version, restored missing perks.
1.3 (N/H/A) - Workaround for dodgy Bethsoft UI causing perk screen issues. Introduced Apocalyptic mode with a 4.0x(!!) damage modifier.
1.2 (N/H) - Total fix for workbench freezing. Base damage multiplier increased to 2.6 with (H)ardcore and (N)ightmare alternative files added that increase it further to 3.0 and 3.5 respectively. Courser gun perks nerfed to match player perks.
1.15 - Hotfix for workbench freezing.
1.1 - Armor durability increased to match damage and NPC health bloat slashed.