**NOTE** Nukaworld 2lm is up... and it's huge... (" LegendaryModification Combined - 2LM and DLC's -Effect Chip-")
I know I offer a ton of options, try hitting Control-F to "search" inside the browser on the file page if you have trouble finding the exact file you want.
Helpful Notes: 1) You have to use the Original mod to begin with. Works with any version that used "Effect Chips" (Hard, Survival etc) 2) This just expands the Original Mod to include the New DLC's, allowing crafting of the Legendaries, and armor etc. 3) You can also Scrap the new Legendaries as well. 4) Everything scraps for "Effect Chips" the item used to create new Legendary Modifications. The number granted was set by the Original author. The Effect Chips are Universal and can be used to make any mod, original to the DLC. 5) Scrapping a "Two Shot" would give you "X" number of effect chips, "X" being the random number assigned by the author. You would need to scrap 6+ Legendaries to get enough Effect Chips to make a new Two Shot. Since there are a glut of Legendaries dropped ingame I like this style. 6) I offer a crazy number of Optional files, which can be a little overwhelming. I suggest using "Control-F" to search the "files" list for name of the mod or keyword, or feel free to ask questions.
2LM Expanded PowerArmor Merged Patch Includes all the new PA requested.
***NOTE**** you don't have to have the missing mods in your load order, as long you don't try and build the items it should not cause issues. I went so far as to test build Power Armor not even installed (vs deactivated) and I was able to build with CTD.
**Armorsmith All DLC reported as missing?***
Spoiler:
Show
I keep answering and reposting this, adding in color. go to your data folder and CHECK THE SPELLING of the armorsmith patch. Is it spelled as "Armorsith All DLCs Patch" or "Armorsmith All DLCs Patch" because one of those is right.
Want less Power armor from the Combined Mod, or want to remove "one" or "two:?
Follow the steps below posted by an awesome users!
Spoiler:
Show
Pcoborys First off, thank you for all the work you've put into these patches.
Second, thank you for the quick replies.
I think I may have figured it out. I went ahead with installing "MPPA - 3x Stat-Enhancements I My personal file". 1. Then I loaded it up in FO 4edit, using dummy esps for the 4 plugins I didn't want. 2. I ran the script "Report Masters" for each of those plugins in "2LM Expanded PowerArmor Merged Patch.esp", removed all of the references that came up. There were some other records I saw that that related to those mods, but did not directly reference the plugins, I cleaned those up too. Then ran the "Clean Masters" function. 3. I repeated step #2 on "MPPA - 3x Stat-Enhancements.esp". 4. deleted dummy esps.
It will be a while before I can test in game, but I think it will work.
I really don't want modders making custom files for me, and I am sorry if sounded like I was asking for one. I was just hoping someone could help me in making my own changes.
I cannot thank you enough for the continued effort on updating MPPA and Legendary Mods, I suspect these mods will be quite popular once word gets out.
So, I'm a little confused by how this mod works - If I have the 2LM mod, will it always require multiple effect chips, regardless of my settings in the LM Mod?
After installing 2LM, any Legendary Mod I remove is not re-addable, and I have no way to add 2 mods to anything - It just seems broken.
Essentially, without 2LM, I can add 1-Legendary Mod. With 2LM I cannot put any? I've read the troubleshooting up and down, and perhaps its simply not working/conflicting with something for me
Download manually, extract file, open folders, delete the "Emptyfolder.Text" files (three in total), then come out, repack the whole thing again as zip or 7z file then drop it manually into Vortex and that should work.
for those who need Armorsmith All DLCs Patch.esp cleaned and little edited file. should work with latest version of AE. https://mega.nz/file/xZwmADzJ#TH2NS_fe910ly_9SaBYwW2sWW_doXpse9QabIc941b4
Прошу, подскажите, есть ли мод который позволяет просто разобрать легендарное оружие на компоненты? Я не хочу ставить кучу модов с явным присутствием ошибок. Мне нужен маленький мод на разборку легендарных предметов) Please, tell me, is there a mod that allows you to simply disassemble the legendary weapon into components? I do not want to install a bunch of mods with the obvious presence of errors. I need a small mod for dismantling legendary items)
AE is now require all dlc by default, but this mod's lack of update makes it still need All DLCs patch.esp which is no longer exist. The fix is easy: 1. Download FO4EDIT 2. Locate your Armorsmith Extended.esp and Copy and Paste it. 3. Rename your copy of esp to Armorsmith All DLCs Patch.esp 4. Make sure you activated Armorsmith All DLCs Patch.esp and loaded 'BEFORE' this mod's All DLC esp 5. Open FO4EDIT (Run via MO if you're using MO) 6. Double click LegendaryModification Combined - 2LM and DLC's.esp, should open fine if you're doing correctly. 7. on leftside you'll see a bunch of esm/esp. double click LegendaryModification Combined - 2LM and DLC's.esp. 8.Click File Header, and find this line: MAST - Filename Armorsmith All DLCs Patch.esp 9. Rightclick empty slot between Master File and Armorsmith All DLCs Patch.esp, and click Remove 10. Exit. Dont forget to save changed file. 11. Delete 'makeshift' Armorsmith All DLCs Patch.esp. Done.
Thank you for the help, but I tried this and FO4Edit will not remove the master file. I just found out you dont need to remove the master file, you use the FO4EditQuickAutoClean.exe on the file and i have had not problems afterword. quick and easy.
Your combined mods are broken, when I tried installing them in vortex they just kept saying that the download was broken and the files were empty. Gonna try the other versions and see if they work individually.
Got the same thing. Still sorting through installing all my mods so haven't tested yet but if you manual download and open it through Windows Explorer or an archive manager and deleting all of the EmptyFolder.txt files and then installing with Vortex seems to have fixed it.
Go into the archive and delete the emptytext.txt files that are present within the archive ( there are multiple), once you do this the installation will work fine.
I even went as far as making my own archive with the data folder using the same name of the downloaded archive.
i love the idea of the effect chips but cant there be a way to find special items and combine hem into chips or have it to where we RARELY find effect chips instead of needing to scrap only legendary items to get the chips i get its all unimmersive but i feel thats the best way and ive been looking for someone who put it that way if i knew how to mod which im gonna look into learning id do it but alas....
366 comments
Nukaworld 2lm is up... and it's huge... (" LegendaryModification Combined - 2LM and DLC's -Effect Chip-")
I know I offer a ton of options, try hitting Control-F to "search" inside the browser on the file page if you have trouble finding the exact file you want.
Helpful Notes:
1) You have to use the Original mod to begin with. Works with any version that used "Effect Chips" (Hard, Survival etc)
2) This just expands the Original Mod to include the New DLC's, allowing crafting of the Legendaries, and armor etc.
3) You can also Scrap the new Legendaries as well.
4) Everything scraps for "Effect Chips" the item used to create new Legendary Modifications. The number granted was set by the Original
author. The Effect Chips are Universal and can be used to make any mod, original to the DLC.
5) Scrapping a "Two Shot" would give you "X" number of effect chips, "X" being the random number assigned by the author. You would need to scrap 6+ Legendaries to get enough Effect Chips to make a new Two Shot. Since there are a glut of Legendaries dropped ingame I like this style.
6) I offer a crazy number of Optional files, which can be a little overwhelming. I suggest using "Control-F" to search the "files" list for name of the mod or keyword, or feel free to ask questions.
2LM Expanded PowerArmor Merged Patch
Includes all the new PA requested.
***NOTE****
you don't have to have the missing mods in your load order, as long you don't try and build the items it should not cause issues.
I went so far as to test build Power Armor not even installed (vs deactivated) and I was able to build with CTD.
**Armorsmith All DLC reported as missing?***
I keep answering and reposting this, adding in color. go to your data folder and CHECK THE SPELLING of the armorsmith patch.
Is it spelled as "Armorsith All DLCs Patch" or "Armorsmith All DLCs Patch" because one of those is right.
please make suggestions and add issues!
Follow the steps below posted by an awesome users!
Pcoborys
First off, thank you for all the work you've put into these patches.
Second, thank you for the quick replies.
I think I may have figured it out. I went ahead with installing "MPPA - 3x Stat-Enhancements I My personal file".
1. Then I loaded it up in FO 4edit, using dummy esps for the 4 plugins I didn't want.
2. I ran the script "Report Masters" for each of those plugins in "2LM Expanded PowerArmor Merged Patch.esp", removed all of the references that came up. There were some other records I saw that that related to those mods, but did not directly reference the plugins, I cleaned those up too. Then ran the "Clean Masters" function.
3. I repeated step #2 on "MPPA - 3x Stat-Enhancements.esp".
4. deleted dummy esps.
It will be a while before I can test in game, but I think it will work.
I really don't want modders making custom files for me, and I am sorry if sounded like I was asking for one. I was just hoping someone could help me in making my own changes.
I cannot thank you enough for the continued effort on updating MPPA and Legendary Mods, I suspect these mods will be quite popular once word gets out.
Edit: Forgot to mention "Clean Masters" step.
After installing 2LM, any Legendary Mod I remove is not re-addable, and I have no way to add 2 mods to anything - It just seems broken.
Essentially, without 2LM, I can add 1-Legendary Mod. With 2LM I cannot put any? I've read the troubleshooting up and down, and perhaps its simply not working/conflicting with something for me
Getting an error with 1.5a version - Combined ALL DLC
i am using older version of F4 (pre new Gen update game version i am on is 1.10.163.0 iirc)
when installing in vortex i am getting -
Legendary Modification Combined - 2UM and DLC: - Effect Chip -14258-1-46.1 failed to install
Archive is broken: ERROR: Data Eror: Data\Meshes\Emptyfolder.txt
ERROR: Data Error: Data\Meshes\Actors\Emptyfolder.txt
ERROR: Data Error: Data\Meshes\Actors\DLC04\Emptyfolder.txt
I also tried downloading it manually and installing via Vortex didnt fix it for me.
Hope this helps albeit late.
cleaned and little edited file. should work with latest version of AE.
https://mega.nz/file/xZwmADzJ#TH2NS_fe910ly_9SaBYwW2sWW_doXpse9QabIc941b4
Please, tell me, is there a mod that allows you to simply disassemble the legendary weapon into components? I do not want to install a bunch of mods with the obvious presence of errors. I need a small mod for dismantling legendary items)
The fix is easy:
1. Download FO4EDIT
2. Locate your Armorsmith Extended.esp and Copy and Paste it.
3. Rename your copy of esp to Armorsmith All DLCs Patch.esp
4. Make sure you activated Armorsmith All DLCs Patch.esp and loaded 'BEFORE' this mod's All DLC esp
5. Open FO4EDIT (Run via MO if you're using MO)
6. Double click LegendaryModification Combined - 2LM and DLC's.esp, should open fine if you're doing correctly.
7. on leftside you'll see a bunch of esm/esp. double click LegendaryModification Combined - 2LM and DLC's.esp.
8.Click File Header, and find this line: MAST - Filename Armorsmith All DLCs Patch.esp
9. Rightclick empty slot between Master File and Armorsmith All DLCs Patch.esp, and click Remove
10. Exit. Dont forget to save changed file.
11. Delete 'makeshift' Armorsmith All DLCs Patch.esp.
Done.
Gonna try the other versions and see if they work individually.
I even went as far as making my own archive with the data folder using the same name of the downloaded archive.