Hey ladies and Gents. Thanks for using the patches and for your feed back. If you have trouble with icons not showing. There is a Load Order guide on the Description tab. to Recap (TOP) All Esm files -Fallout.esm -DLC .esm FILES ALL OTHER ESM FILES -(Optional) UFO4P -(VIS) - MAIN VIS MOD FILES FIRST (1st esp) -(AE) - ARMORSMITH EXTENDED (2nd esp)
-All other .esp files -Wasteland Imports
(Bottom / End) -ALL other VIS PATCHES -WI tags v0.7.2 -Wi tags v0.8.0
For people stumbling upon this in the future, this patch indeed breaks radaway
Can be fixed by opening up xedit/FO4edit -> Fallout4.esm -> ingestibles -> radaway -> copy the value EFID - BaseEffect from fallout4.esm to ...TAGS.esp and should be good to go.
if anyone else is having this problem, i was able to fix it simply by making sure this mod loads AFTER valdacils (main) but BEFORE valdacils (vanilla weight patch).
With the lastest version of Wasteland Imports this patch makes the items not spawing in the world, not even in vendors and they only appear in the locations they always spawn like the time bomb near corvega
Hi mate i got a bug here with the 1.51 version, your NCR beret entry gets a conflict with Raider Overhaul overriding one of its armor piece taking slots on limbs sorry i didn't take the time to get the exact error i was trying to get out why all my raiders had a invisible NCR beret on the head but again thanks for the work
76 comments
(TOP)
All Esm files
-Fallout.esm
-DLC .esm FILES
ALL OTHER ESM FILES
-(Optional) UFO4P
-(VIS) - MAIN VIS MOD FILES FIRST (1st esp)
-(AE) - ARMORSMITH EXTENDED (2nd esp)
-All other .esp files
-Wasteland Imports
(Bottom / End)
-ALL other VIS PATCHES
-WI tags v0.7.2
-Wi tags v0.8.0
Can be fixed by opening up xedit/FO4edit -> Fallout4.esm -> ingestibles -> radaway -> copy the value EFID - BaseEffect from fallout4.esm to ...TAGS.esp and should be good to go.
[00:00] Checking for Errors in [08] ValdacilsItemSorting - WastelandImports TAGS.esp
[00:00] WI_NukaColaRecipe01 "[Note] My own Nuka Cola" [BOOK:07010C87]
[00:00] BOOK \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [01010C7C] < Error: Could not be resolved >
[00:00] BOOK \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [010158B9] < Error: Could not be resolved >
[00:00] BOOK \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [010008E0] < Error: Could not be resolved >
[00:00] WI_NukaColaRecipe02 "[Note] Letter" [BOOK:07010C88]
[00:00] BOOK \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [01010C7D] < Error: Could not be resolved >
[00:00] BOOK \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [010158B9] < Error: Could not be resolved >
[00:00] BOOK \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [010008F4] < Error: Could not be resolved >
[00:00] WI_NukaColaRecipe03 "[Note] Quartz recipe" [BOOK:07010C89]
[00:00] BOOK \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [01010C7E] < Error: Could not be resolved >
[00:00] BOOK \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [010158B9] < Error: Could not be resolved >
[00:00] BOOK \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [010008F5] < Error: Could not be resolved >
[00:00] WI_NukaColaRecipe04 "[Note] Cheap Nuka Cola" [BOOK:07010C8A]
[00:00] BOOK \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [01010C7F] < Error: Could not be resolved >
[00:00] BOOK \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [010158B9] < Error: Could not be resolved >
[00:00] BOOK \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [010008F6] < Error: Could not be resolved >
[00:00] WI_NukaColaRecipe05 "[Note] Quantum Jackpot!" [BOOK:07010C8B]
[00:00] BOOK \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [01010C80] < Error: Could not be resolved >
[00:00] BOOK \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [010158B9] < Error: Could not be resolved >
[00:00] WI_NukaColaRecipe06 "[Note] Nuka Cola Folder" [BOOK:07010C8C]
[00:00] BOOK \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [01010C81] < Error: Could not be resolved >
[00:00] BOOK \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [010158B9] < Error: Could not be resolved >
[00:00] BOOK \ INAM - Inventory Art -> [01011429] < Error: Could not be resolved >
[00:00] WI_NukaColaRecipe07 "[Note] Atom's Holy beverage" [BOOK:07010C8D]
[00:00] BOOK \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [01010C82] < Error: Could not be resolved >
[00:00] BOOK \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [010158B9] < Error: Could not be resolved >
[00:00] WI_RumNuka "[Liquor] Rum & Nuka" [ALCH:07000826]
[00:00] ALCH \ Effects \ Effect \ Conditions \ Condition \ CTDA - \ Parameter #1 -> Found a NULL reference, expected: GLOB
[00:00] WI_NukaColaYellow "[Nuka] [WIP][FOT] Nuka Cola Yellow" [ALCH:0700C8DE]
[00:00] ALCH \ Effects \ Effect \ EFID - Base Effect -> [01010C6F] < Error: Could not be resolved >
[00:00] All Done!
i got a bug here with the 1.51 version, your NCR beret entry gets a conflict with Raider Overhaul overriding one of its armor piece taking slots on limbs
sorry i didn't take the time to get the exact error i was trying to get out why all my raiders had a invisible NCR beret on the head
but again thanks for the work