Fallout 4

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SmithyPete

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SmithyPete

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  1. SmithyPete
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    New mod up! Completely re-wrote the entire thing from scratch. Which means it's fully compatible with Personal Teleportation Device (PTD). Use both if you want to recreate your saved teleportation spots. Or wing it from scratch. Completely your choice.

    Includes the ability to (re-)name your teleportation markers! Thanks to registrator2000 and Neanka (and me), you can now give your markers custom names! Yay! No more "Bravo, Charlie, Delta" markers! Well, unless you want them. You still have that option, okay? Calm down. Sheesh!

    See description for details. Read or ignore the LONG F.A.Q. as you see fit. It's mostly for humor, but there may be one or two questions answered there. If you ask a question in HERE that's answered THERE, there's an excellent chance that I'll just point you to that. So... Enjoy!

    Note: 03.15.2019. Updates to F4SE, MCM, TIM, and RA are out. Those are the only ones required for this mod. So as far as THIS mod is concerned, feel free to update your game and mods! (Tested with game version 1.10.130 and updated mods. Works the same as before.)

    Note: 09.07.2019. Works with Game Version 1.10.138 just fine, with all the updates to F4SE, MCM, TIM, and RA. Also, at this time, I'm NOT inclined to add built-in markers for Depravity, as that author is currently being an ass. Doesn't motivate me any when someone does that.
  2. SmithyPete
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    Version 4.01: Fixed two minor bugs. Boston Airport - Points to correct marker now. Rename Marker - No longer shows an additional marker in menu after renaming.

    Either update the entire mod, or install the optional updater and overwrite the two files in version 4.00. No need to do both.
  3. SmithyPete
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    Version 4.02 (07.07.2020): "Fixed" some minor annoyances. Added option to MCM menu to spawn a new terminal, even if one already exists. This should NEVER be necessary, but we ARE talking about Bethesda. Also, a reminder that every time the game gets updated, all four of the dependencies for this mod MUST be updated as well. I can tell from the comments that some of you aren't doing this.

    Update July 8th, 2020: Added new "mod" in the optional files section. It's SO simple, it doesn't deserve it's own mod page. LOL. So it's an "exclusive" for y'all here. It simply allows you to assign a hotkey, using Mod Configuration Menu, that allows you to view the cameras at your settlements... from ANYWHERE! Yay!

    Update July 10th, 2020: By request (DGYucca), added another new mod in the optional files section. This mod allows you to randomly teleport to any location in the wasteland. Requires you to be outside in the wasteland to use. Works in the Commonwealth, Far Harbor, and Nuka-World. MCM is optional to assign a hotkey. You can also trigger it from the console using the command --> cgf "SPRandomTeleport.RandomTeleport" <-- instead. In order to work properly in Far Harbor and Nuka-World, you need to add a line to the [General] section of your "Fallout4Custom.ini" file. --> bBorderRegionsEnabled=0 <-- . You can either add that, suffer the consequences, only use it in the Commonwealth, or not use it at all. Those are the options. No complaining. If on a current save-game, issuing --> refreshini <-- might be necessary if you added the line to the ini file. Not responsible for literally anything at all regarding this mod. Use at your own risk. You've been warned!

    (Some people are ungrateful little blanks. Do them a huge favor, and they don't even acknowledge it in any way. Whatever. Buh bye.)
  4. Gunrunner66
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    Discovered a bug.  A settler spoke to me the moment I triggered the TP console.  I went into first person, but instead of getting the console, I conversed with the NPC.  No more TP console from that moment forward.  Save/load, fast travel, even rebooting the game had no effect.  Busted broken.

    Fortunatly, loading an earlier save fixed it.  I realize this mod is no longer being worked on, but fair warning to folks using it: make sure no one is in convo range before teleporting.
  5. Gunrunner66
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    Brilliant beyond comprehension. 

    I somehow managed to break fast travel - thanks Bethseda! - and this gadget saved my bacon.  Thank you!

    Before I am forced to crack open Creation Kit and learn a whole new skillset, a serious question.  Is it / would it be possible to summon the terminal through a holotape?  Kind of pipboy intigration.  Yes, 'mersion.  And cool.  But more steps, come to think of it.  I dunno, just an idea.
  6. awbretire
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    New Old Guy to your mod, from what I've seen so far, 100 man.
    Now the question, I'm trying to figure out how to summon/send power armor home/to me. Like I said I'm an old guy and not as sharp as I used to be. Can you explain the procedure to me? Am I in the armor when I try to send it? How do I properly use that thingamajig to send/receive/whatever.
    Really dude I love the mod just need some hand holding using it. Skål.
    Oh, how do you set a home location? Didn't see that anywhere.
  7. Manuel45
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    Using Vortex does not work the mod, neither that nor any other mod like the "CheatBunker" or any that alters the game with improvements, when it comes to seeing if they are activated in the game it appears as if they are not, even if only active this and its required does not work.
  8. jackiehsuan
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    Mod looks great! Do you have to start a new game to use this mod, or is it alright installing it (and its requirements) in the middle of a playthrough?
  9. frostryder
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    So, I've been looking for a mod like this for a while, it looks fantastic. However, I have to tell you, your FAQ section on the description page had me laughing so hard, I wanted to thank you for that! That, more than anything else, is why I am downloading and endorsing this mod. Kudos! :D
  10. Vanguardascendant
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    I've read the description, but haven't downloaded the mod yet.  Based on the description and screenshots, it would appear that the teleport location is essentially an invisible marker.  Is that correct?

    And if so, would it be possible for a version of this mod that constructs some type of techobabble static object that could represent an in-game teleport marker?  Something like Pra uses in Immersive Teleportation 2 would be great, but I'd be fine with a generic industrial object or even a tire.
    1. THEspookthephantom
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      The player summons the terminal whenever use is required, if that's what you mean!
    2. Vanguardascendant
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      But if the player makes a customized teleport spot in the middle of the woods, is there an object there to mark it?  
    3. THEspookthephantom
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      No. Customised teleports are stored within the terminal and will always land at the point where you first stored the cust/port.
    4. Vanguardascendant
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      Thanks all!
    5. SmithyPete
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      Yes, it's possible. I don't know of a use for it, though. Teleporting is cheating. Even if you imagine to be using the Institute to achieve it, well, the Institute doesn't require visible markers. So I don't know what the reasons behind having something visible would be. Something you can teleport into and merge with?
  11. Vanguardascendant
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    I'm not sure if I'm encountering a bug or if it's just user error on my part.  I created a power armor frame using the SP teleport terminal, but I can't seem to call it to my location.  

    I've tried to store the power armor frame inside Homeplate and also outside Homeplate (in Diamond City).  Every time I try to call it, I get the message that it's locked. 

    Are there other requirements to calling a Power Armor other than it's not in use by an NPC?

    Quick edit:  I'm successfully able to use the regular teleport functionality without any problems.  It's just the Power Armor functionality that I'm experiencing issues.

    Thanks.
    1. Vanguardascendant
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      So after experiment some, it appears that Power Armor will count as "locked" if it's in a crafting workbench.  But not if it's in an armor display.
    2. SmithyPete
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      Cool. Thanks for the info. Nothing can be done about that. That, and other situations, is why I included the lock and unlock feature. It was either that or not include the power armor at all, as it does get locked quite often by the game.
  12. Taurus9000
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    First of all, thank you very much for this mod. I noticed that the teleport markers I created the first time I open the screen to travel,
    have no names. (So after the PC was off). It just says [0: Custom Teleport 000], [1: Custom Teleport 001] and so on. The ones from me
    The names created are only there again once I've traveled. Did I install something wrong? Otherwise the mod works fine.
    The mod order doesn't matter according to the description. I still put the mod first, but it didn't help. The required
    Mods are all up to date. Is there any way I can fix the problem? Because always having to travel home first just to get them
    I find marker getting her name a bit cumbersome and is certainly not wanted.

    A Picture of the Problem

    Found the bug. It just takes me 5 to 10 seconds to wait after loading the game. Patience is the solution here.

    Translate by Google
    1. SmithyPete
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      Not a bug, as you discovered. Game loading limitation. I always wait at least 30 seconds before attempting to play the game, to give things time to finish loading.
  13. DagothBalls
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    Its been a while since I scripted anything. I'm trying to create an item like your old version to launch the menu. Is there a way I can do that?
    1. SmithyPete
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      Cool. Can you be more specific? lol.Which old version? Which menu?
    2. Aurora555
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      I also have the same question as this guy/gal, I'm using 3.30. I assume he is also using a controller so hotkeys aren't an option.

      Is it just a case of adding an Ingestible item which references a Magic Effect on consumption which in turn activates the quest "qust_sp_pt_PTQuest" and the Terminal "term_sp_pt_Main"?

      Goes without saying, excellent work on the mod and thank you for sharing it.
    3. SmithyPete
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      Don't worry 'bout the quest, it takes care of itself. But yes on the rest of that.

      I am confused about the controller thing, though. I have a controller, too. Sitting next to my flight stick, sitting next to my keyboard. So I'm guessing that you want to use your controller via Bluetooth from across the room? That's the only reason I can see for not having immediate access to a keyboard. They also have Bluetooth keyboards available. Either that, or you are on Xbox, which I don't support.