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SmithyPete

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SmithyPete

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  1. SmithyPete
    SmithyPete
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    New mod up! Completely re-wrote the entire thing from scratch. Which means it's fully compatible with Personal Teleportation Device (PTD). Use both if you want to recreate your saved teleportation spots. Or wing it from scratch. Completely your choice.

    Includes the ability to (re-)name your teleportation markers! Thanks to registrator2000 and Neanka (and me), you can now give your markers custom names! Yay! No more "Bravo, Charlie, Delta" markers! Well, unless you want them. You still have that option, okay? Calm down. Sheesh!

    See description for details. Read or ignore the LONG F.A.Q. as you see fit. It's mostly for humor, but there may be one or two questions answered there. If you ask a question in HERE that's answered THERE, there's an excellent chance that I'll just point you to that. So... Enjoy!

    Note: 03.15.2019. Updates to F4SE, MCM, TIM, and RA are out. Those are the only ones required for this mod. So as far as THIS mod is concerned, feel free to update your game and mods! (Tested with game version 1.10.130 and updated mods. Works the same as before.)

    Note: 09.07.2019. Works with Game Version 1.10.138 just fine, with all the updates to F4SE, MCM, TIM, and RA. Also, at this time, I'm NOT inclined to add built-in markers for Depravity, as that author is currently being an ass. Doesn't motivate me any when someone does that.
  2. SmithyPete
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    Version 4.01: Fixed two minor bugs. Boston Airport - Points to correct marker now. Rename Marker - No longer shows an additional marker in menu after renaming.

    Either update the entire mod, or install the optional updater and overwrite the two files in version 4.00. No need to do both.
  3. SmithyPete
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    Version 4.02 (07.07.2020): "Fixed" some minor annoyances. Added option to MCM menu to spawn a new terminal, even if one already exists. This should NEVER be necessary, but we ARE talking about Bethesda. Also, a reminder that every time the game gets updated, all four of the dependencies for this mod MUST be updated as well. I can tell from the comments that some of you aren't doing this.

    Update July 8th, 2020: Added new "mod" in the optional files section. It's SO simple, it doesn't deserve it's own mod page. LOL. So it's an "exclusive" for y'all here. It simply allows you to assign a hotkey, using Mod Configuration Menu, that allows you to view the cameras at your settlements... from ANYWHERE! Yay!

    Update July 10th, 2020: By request (DGYucca), added another new mod in the optional files section. This mod allows you to randomly teleport to any location in the wasteland. Requires you to be outside in the wasteland to use. Works in the Commonwealth, Far Harbor, and Nuka-World. MCM is optional to assign a hotkey. You can also trigger it from the console using the command --> cgf "SPRandomTeleport.RandomTeleport" <-- instead. In order to work properly in Far Harbor and Nuka-World, you need to add a line to the [General] section of your "Fallout4Custom.ini" file. --> bBorderRegionsEnabled=0 <-- . You can either add that, suffer the consequences, only use it in the Commonwealth, or not use it at all. Those are the options. No complaining. If on a current save-game, issuing --> refreshini <-- might be necessary if you added the line to the ini file. Not responsible for literally anything at all regarding this mod. Use at your own risk. You've been warned!

    (Some people are ungrateful little blanks. Do them a huge favor, and they don't even acknowledge it in any way. Whatever. Buh bye.)
  4. freemanshackled
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    Custom teleports break the mod now. I've heard that you can go on discord and look up the mod author to get an updated dll. I have no idea if it is true but, for the majority of us it now a pain to use. If you attempt to make a custom teleport the mod is broken permanently. You have to uninstall the mod at that point or reload from a previous save. Everything else seems to work. Just don't try to do anything custom.

    Edit: Clarification; After extended use, to be clear, i have found that the only thing broken about this mod is the creation of custom teleport locations. Do not do that and the rest of the mod's very useful features are yours to enjoy. :)
  5. OwnerOfManyJars
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    Everything else works but the only problem I'm having is that when I try to set a custom teleport location the terminal just disappears after I exit when I do so, and no naming option appears... I have the mods required but also other mods, including fallUI (I already tried setting it to load before). Any idea of what the issue might be? (tbh it's probably a mod somewhere causing myhem, but can't hurt to ask)
  6. deleted180306342
    deleted180306342
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    hey just for anybody wondering, this mod does work on next gen BUT you have to get the updated dll for the required mods. you can get em in the author's discord or somebody posted links in their comments sections.
  7. deleted180306342
    deleted180306342
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    Will this be getting an update for next gen?
  8. Gunrunner66
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    Discovered a bug.  A settler spoke to me the moment I triggered the TP console.  I went into first person, but instead of getting the console, I conversed with the NPC.  No more TP console from that moment forward.  Save/load, fast travel, even rebooting the game had no effect.  Busted broken.

    Fortunatly, loading an earlier save fixed it.  I realize this mod is no longer being worked on, but fair warning to folks using it: make sure no one is in convo range before teleporting.
  9. Gunrunner66
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    Brilliant beyond comprehension. 

    I somehow managed to break fast travel - thanks Bethseda! - and this gadget saved my bacon.  Thank you!

    Before I am forced to crack open Creation Kit and learn a whole new skillset, a serious question.  Is it / would it be possible to summon the terminal through a holotape?  Kind of pipboy intigration.  Yes, 'mersion.  And cool.  But more steps, come to think of it.  I dunno, just an idea.
  10. awbretire
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    New Old Guy to your mod, from what I've seen so far, 100 man.
    Now the question, I'm trying to figure out how to summon/send power armor home/to me. Like I said I'm an old guy and not as sharp as I used to be. Can you explain the procedure to me? Am I in the armor when I try to send it? How do I properly use that thingamajig to send/receive/whatever.
    Really dude I love the mod just need some hand holding using it. Skål.
    Oh, how do you set a home location? Didn't see that anywhere.
  11. Manuel45
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    Using Vortex does not work the mod, neither that nor any other mod like the "CheatBunker" or any that alters the game with improvements, when it comes to seeing if they are activated in the game it appears as if they are not, even if only active this and its required does not work.
  12. jackiehsuan
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    Mod looks great! Do you have to start a new game to use this mod, or is it alright installing it (and its requirements) in the middle of a playthrough?
  13. frostryder
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    So, I've been looking for a mod like this for a while, it looks fantastic. However, I have to tell you, your FAQ section on the description page had me laughing so hard, I wanted to thank you for that! That, more than anything else, is why I am downloading and endorsing this mod. Kudos! :D