Released Version 2.51: Makes it F4SE version independent and updates the scripts to fix a couple errors.
Released Version 2.30: Added colored pieces to the tops of the posts for cell-marking. Makes it easy to tell which markers you are looking at. Added a small platform to the top of the center marker (so you can stand on it). This is MUCH more like what I had envisioned for cell-marking! (Now also requires Far Harbor DLC.)
Colors: Blue = North; Gray = Other Cardinal Directions; Green = Northeast; Orange = Southeast; Yellow = Southwest; Red = Northwest.
See Changelog for previous changes.
(Priority goes: Grabbed item, console selection (prid), then player. If you want it to show the info on you (the player), make sure the Form ID in the console is cleared.)
This is so frigging useful when combined with PJM scripts. I was pulling my hair out trying to figure out why random trees would just phase out into a pocket dimension depending on where I look like it was a Boo from super mario. Because I'd be like, "NOTHING IS EDITING THIS AREA, WHY DO YOU DO A f*#@ OF ME?!"
and with this, i just take that cell ID, patch that cell AND ALL THE INNOCENT MODS ARE EXPOSED AND THE PROBLEM DOES A STOP IT.
Hey i just posted an image of the cell markers in Outpost Zimonja, i got too high though Finally i will be able to build knowing where the the hell i'm facing.
Btw, I couldn't click on my missing Wb in the console but I PRID'ed it and did the enable, and now it's there. (Until I destroys it again ) It's too large so I tried to rescale it but the collisions are still the same so I just pushed it behind a wall Thanks again, this mod's starting to be really invaluable to me.
Found my missing Workshop thanks to your mod. Although it's invisible and I'm not able to interact with it. But I found it! I'll just use xxxxx.activate player and it's inventory is accessible again. No worries, thanks again Pete.
Yeah, I can try to find it the console but it's no biggie. It will be there when I start over, so I can live with this. I only wanted to give some feedback to the man that gave me this nice option.
Hi Pete. I was wondering if you also could display the current WorkshopID where applicable? Sometimes I accidentally scrap my Wb or moves it a bit and later find it's gone into Oblivion. If I could see the WbID I can player.moveto it or something, and pull it back and some other dirty tricks. Pretty please?
Oh oh, If possible, could I also wish (well it's possible to wish DOH) for a Ingame loadorder list in Hex forms? I think F4SE should have that somewhere. Sometimes I wonder where this and that comes from what mod.
No to the first request ('cause I just completed it and uploaded it, and I absolutely refuse to do it again!)
Also, no to the second request. It barely became possible with F4SE, and I don't have the time to do it, and won't for quite some time. Like months. Sorry. I'm sure somebody else will get to it soon, though.
Double negations equals a positive answer. But how the he..ck did you know what I was gonna ask before I even did it? What kind of sorcery is this? You shall not pass, and a lot of other important meanings Thank you for understanding what I need before I even know It myself.
Q2: You have no idea where I was going with that wish I tried to prep you for a mod explorer. Sorry Thanks, you're awesome
I should probably explain my, sometimes bizarre kind of humor: If I actually had any plans with what I wish and am trying to manipulate my way forward, it probably wouldn't be a very good idea to tell it. But sure, that idea have crossed my mind before and I'm sure someone will fix something like that someday, again. I'm really missing the ESP Explorer -mod that was around before and it sure would bee nice to have fast access to some things here and there, but it is what it is. I'm actually very impressed of what he could achieve so early in the modding days of F4.
But, please don't start to cry now? I'm very impressed by you too and everyone else here in the modding community. Like in Skyrim, I just can't stop playing the game when it has possibility new content added everyday, it's a never ending story. I'm very grateful at everything I already got and don't expect anything more when I'm wishing for new/more content, heck I don't even expect any answers. I probably shouldn't write this but I'll do it anyway: When my children where young and came to me and nagging or begging me for something, I sometimes said to them "Well, you can wish in your left hand and sh** in your right, then you'll see what you'll get" So, my wishes in here always goes in my left hand and I'm prepared on what might come out of it. Huge thanks for your nice ideas, support and efforts
You're welcome. Frankly, if that's all you're going to use it for, you might be better off doing what I do. I set up an alias for it. I have three of them. You are going to be in the console anyway to align it, so why not just type in the command and have all the info available?
I have three: "itempos" shows the map coordinates on all three axis; "itemang" shows the angle on all three axis; and "iteminf" shows the map coordinates plus the z-angle. Easy peasy.
If you don't have it set up to have aliases and hotkeys, check out registrator2000's FO4 Hotkeys.
I don't have that mod. Thanks for the tip. I hotkeyed your mod, then go into console with it still on the screen. I think there's a mod which bypasses using the console when positioning things, but I don't have it either.
64 comments
Released Version 2.30: Added colored pieces to the tops of the posts for cell-marking. Makes it easy to tell which markers you are looking at. Added a small platform to the top of the center marker (so you can stand on it). This is MUCH more like what I had envisioned for cell-marking! (Now also requires Far Harbor DLC.)
Colors: Blue = North; Gray = Other Cardinal Directions; Green = Northeast; Orange = Southeast; Yellow = Southwest; Red = Northwest.
See Changelog for previous changes.
(Priority goes: Grabbed item, console selection (prid), then player. If you want it to show the info on you (the player), make sure the Form ID in the console is cleared.)
and with this, i just take that cell ID, patch that cell AND ALL THE INNOCENT MODS ARE EXPOSED AND THE PROBLEM DOES A STOP IT.
Thanks dudely dude who dudes dudeingly.
Finally i will be able to build knowing where the the hell i'm facing.
BTW, I guess that answers the question of whether of not the tower in Zimonja is in the center of the cell! lol
Btw, I couldn't click on my missing Wb in the console but I PRID'ed it and did the enable, and now it's there.
I was wondering if you also could display the current WorkshopID where applicable? Sometimes I accidentally scrap my Wb or moves it a bit and later find it's gone into Oblivion.
Oh oh, If possible, could I also wish (well it's possible to wish DOH) for a Ingame loadorder list in Hex forms? I think F4SE should have that somewhere. Sometimes I wonder where this and that comes from what mod.
Also, no to the second request. It barely became possible with F4SE, and I don't have the time to do it, and won't for quite some time. Like months. Sorry. I'm sure somebody else will get to it soon, though.
Q2: You have no idea where I was going with that wish
And sneaky with the second request. That's like a whole 'nother mod, which I'm quite sure someone will take up. But thanks for trying.
But, please don't start to cry now? I'm very impressed by you too
I have three: "itempos" shows the map coordinates on all three axis; "itemang" shows the angle on all three axis; and "iteminf" shows the map coordinates plus the z-angle. Easy peasy.
If you don't have it set up to have aliases and hotkeys, check out registrator2000's FO4 Hotkeys.