Fallout 4

File information

Last updated

Original upload

Created by

sekoms

Uploaded by

sekoms

Virus scan

Safe to use

Tags for this mod

100 comments

  1. sekoms
    sekoms
    • premium
    • 34 kudos
    Locked
    Sticky
    Added Installers
    Added Halfsize icons
    Updated for 1.7.9
  2. sekoms
    sekoms
    • premium
    • 34 kudos
    Locked
    Sticky
    I really hope these work out for you folks.If the icons are too big let me know pls.
    If you do not like the colors Old Nick made a tutorial on changing the colors.
    http://www.nexusmods.com/fallout4/mods/13199/?
    Have fun
  3. brandon2u
    brandon2u
    • premium
    • 18 kudos
    Locked
    Sticky
    brilliant... love the half size icons!
    starting zoom can be adjusted (he posted this somewhere, can't find it now lol)
    1. need to install a flash editor... recommend FFDec (its free)
    2. ensure 'Zoom Out' is NOT installed. ... if necessary, disabled, uninstall.
    3. unzip file, find folder you will use (8K/4K/1K and white/color)
    4. open Pipboy_MapPage.swf with FFDec (say 'no' to any warnings)
    5. go to "scripts/World Map Holder"
    6. edit 'Start Zoom'... (say ok when asked)  8K map on 55" screen i am using 0.2.  smaller maps or smaller screens recommend 0.3-0.5
    7. save script (bottom of FFDec), save file (top left of FFDec).
    8. re-zip entire archive.
    9. open Vortex, go to mods, select 'install from file'. done.
    1. sekoms
      sekoms
      • premium
      • 34 kudos
      On Zenotep's original page in the description page there is a tutorial on changing those values the start zoom is what your looking for.
      http://www.nexusmods.com/fallout4/mods/9144/?
      Scroll down to How to step by step (spoiler) button

      Spoiler:  
      Show

       Save the file 'Pipboy_MapPage.swf' present in ...\Data\interface\ (always better)
      - If JPEX's Free Flash Decompiler is installed on your computer, double-clic on Pipboy_MapPage.swf.
         If not: JPEX's Free Flash Decompiler (Opensource).
      - Go to script\scaleform\WorldMapHolder
      - With JPEXS 8.xx, for some reason (of multiplication...), it is better to write the changes in the right window.
         So, in the "Source ActionScript" window (middle), clic on a line with a value in it. The most right-side window appears.
      - Use the "Edit" button of that window to change the values.
      These values are for all the Maps except Satellite World Map. That mod uses an .esp which modifies the map frame size.

      FOR 8K World Map:
      MIN_SCALE = 0.095;                                                (default 0.75) - This is the max Zoom-out
      MAX_SCALE = 3;                                                      (default 5) - This is the max Zoom-in
      START_ZOOM = 0.045;                                            (default 0.117647) - Standard Zoom height. The higher the number, the closer to the ground
      TOP_PAN_GUTTER_PCT = 0.15;                             (default 0.06335414969680514) - Northern frame limit
      MOUSE_WHEEL_ZOOM_SPEED = 0.015;                (default 0.15) - The intermediary scroll heights ratio

      FOR 4K World Map:
      MIN_SCALE = 0.2;                                                  (default 0.75) - This is the max Zoom-out
      MAX_SCALE = 5;                                                    (default 5) - This is the max Zoom-in
      START_ZOOM = 0.0475;                                        (default 0.117647) - Standard Zoom height. The higher the number, the closer to the ground
      TOP_PAN_GUTTER_PCT = 0.15;                            (default 0.06335414969680514) - Northern frame limit
      MOUSE_WHEEL_ZOOM_SPEED = 0.02;                (default 0.15) - The intermediary scroll heights ratio

      FOR 2K World Map:
      MIN_SCALE = 0.4;                                                  (default 0.75) - This is the max Zoom-out
      MAX_SCALE = 4;                                                    (default 5) - This is the max Zoom-in
      START_ZOOM = 0.1;                                               (default 0.117647) - Standard Zoom height. The higher the number, the closer to the ground
      TOP_PAN_GUTTER_PCT = 0.15;                            (default 0.06335414969680514) - Northern frame limit
      MOUSE_WHEEL_ZOOM_SPEED = 0.05;                 (default 0.15) - The intermediary scroll heights ratio

      - Clic on Save (the CODE)
      - Then Save the FILE in ...\Fallout 4\Data\interface\
      It is not necessary to exit and relaunch the game to load new values. Just reopen the map after the changes have been saved.
       
    2. brandon2u
      brandon2u
      • premium
      • 18 kudos
      thank you sekoms... was wondering where i originally saw that lol
  4. sekoms
    sekoms
    • premium
    • 34 kudos
    Locked
    Sticky
    I've Added tutorials for 
    Map Icon size change
    map resolution zoom
    in the Articals section.
  5. LoopyKay
    LoopyKay
    • supporter
    • 4 kudos
    Locked
    Sticky
    Thanks for this mod - the colors make such a difference - and for the instructions on how to change the icon size which were easy to follow. Never having done anything like this before, I did have a little trouble, and am posting some extra detail here in case others want to dip a toe into editing their files.  

    1. At Step 2: Opening the Map Interface for Editing. -- Using JPEXS Free Flash Decompiler. Drag and Drop, or Open the newly extracted Pipboy_MapPage.swf

    • the Pipboy_MapPages.swf needs to be saved in [drive]\SteamLibrary\steamapps\common\Fallout 4\Data\interface to be accessible when in game. (Made sense when I saw this info on Zenotep's mod page.)
    • as noted in the instructions, you also need the file fonts_en.swf. It helps to have this in the same location as Pipboy_MapPages.swf. (I moved the edited file after I'd tinkered around with it, so there was an extra step of navigating to the fonts file when I wanted to make later changes.)
    2. At Step 4: Edit the Values.-- MARKER_SCALE_MIN ... to cut the Map Marker Size in Half, change the value to 1.0. Go back into Edit in the Right-Most frame. Change the pushdouble 2.0 to pushdouble 1.0

    • I spent a long time changing the value below the words MARKER_SCALE_MIN not the value above it. I couldn't work out what I was doing wrong, as the icons were still tiny zoomed out, and Boston was a mess zoomed in. (See final code below.) 

    After a bit of trial and error, I settled on a setting of 
    - MARKER_SCALE_MIN  at 2.5 giving 'slightly-larger-than-vanilla' icons when fully zoomed out looking at the whole map)
    MARKER_SCALE_MAX at 0.5 making the icons smaller when zoomed in, so Swan's Pond is not overlapped by Boston Common etc.
    I've got the 2K map, running on an older video card and a 1080p monitor, so these settings may not work for PCs with different specs. 

    For others wanting to give it a go, here's the changes I made to the code:
             findpropstrict QName(PackageNamespace(""),"addEventListener")
             getlocal0
             pushdouble 2.5   [Sekoms suggests changing  this from 2 to 1 to halve the size of the icons; I was tinkering with the next one down]
             initproperty QName(ProtectedNamespace("MapHolder"),"MARKER_SCALE_MIN")
             getlocal0
             pushdouble 0.5  [It needs to be this small to be able to see the icons in Boston when zoomed in. Making it bigger was dreadful!]
             initproperty QName(ProtectedNamespace("MapHolder"),"MARKER_SCALE_MAX")

    Hope others find this useful :)
    1. sekoms
      sekoms
      • premium
      • 34 kudos
      Thank you for doing this going to sticky this .
      Kudos.
  6. alala586
    alala586
    • supporter
    • 0 kudos
    wtf this mod is cool but really needs a version with normal size icons ...
  7. Augoeides
    Augoeides
    • supporter
    • 18 kudos
    The Halfsized Icons are way to small to see, and the Large Icons overlap each other in Boston, making it hard to find places or Fast Travel.

    The Article for editing seemed a bit confusing to me. I just want the colored icons with Vanilla sized Icons. How would I go about this?
    1. LoopyKay
      LoopyKay
      • supporter
      • 4 kudos
      Not sure if you're still looking for this? I wasnt able to provide details in a response, so I've added a new comment on how to fiddle with the icon sizes in the pipboy map. Hope it helps
  8. pcusanb333
    pcusanb333
    • member
    • 3 kudos
    thanks guys. work great with https://www.nexusmods.com/fallout4/mods/8989?tab=description Satellite World Map and SD.
  9. gibbothegracious
    gibbothegracious
    • supporter
    • 6 kudos
    .
  10. KlashUsKlae
    KlashUsKlae
    • supporter
    • 1 kudos
    Hi, I just built a new PC, new OS and new roll on FO4, I installed "Z-o E - For 4K Satellite World Map Monochrome or Coloured (SWM) - Some Color Markers and Fonts - Local Map Expanded-9144-1-4.zip" and had the player icon=cave icon, so I installed yours and it worked great, everything
    working correctly...except that "large" and "small" icons don't work so well for me; The large ones are too large, and the small ones are
    too small for me...is there a way to get the "normal" size map icons? (what I had with previous mod) using the small right now but the
    player icon is very hard to see unless I zoom in, Hey, at least it don't look like a cave! :) Thank you!
    1. CanoLathra
      CanoLathra
      • premium
      • 5 kudos
      You are looking for the mod this mod is based off of, which is https://www.nexusmods.com/fallout4/mods/12493/
    2. KlashUsKlae
      KlashUsKlae
      • supporter
      • 1 kudos
      Yeah well I'm pretty sure I tried that one, but just in case I tried again, and while the icons are the right size, my player, power armor,
      and quest location icons show a Cave icon,I could'a sworn there was a "fix" of sorts (script or idk) for the cave icon issue; my other
      older computer has no cave issue having fixed that long ago...so long I can't remember how I did it :(

      In the mean time until I can find a fix for the cave icon prob I can use the small icon size one as I have no cave icon problem
      with it...or for that matter the large icon one works good too. *I'm very confused now but I'll work it out some how. :)
      Any advice is welcome.
      Almost forgot: I'm using Color Map 4K with Magazines and Bubbleheads Ver 2.0-7169-2-0.7z- https://www.nexusmods.com/fallout4/mods/7169
    3. Markuzkiller
      Markuzkiller
      • member
      • 1 kudos
      So... is working for you bro?
      I'm using the same map mod and i don't want to change that, but the cave icon problem is annoying as fk.
      Did you really managed to get a "normal" size of icons working?
  11. tobykenobicat
    tobykenobicat
    • member
    • 0 kudos
    To add zoom to Local map

    Hi,
    I just found my way here from the original Zoom-out extended. Thanks for updating it!
    However I realised this version doesn't allow zoom out of the Local map like the original.
    So I compared files and found the answer is to add this to Fallour4Custom.ini:

    [Mapmenu]
    fLocalMapLoadedAreaRadius_Interior=16384.0000
    fLocalMapLoadedAreaRadius=32768.0000
  12. wrathoranos
    wrathoranos
    • member
    • 1 kudos
    Can't seem to get the colored icons to work at all, regardless of the resolution or the icon size used. The zoon works fine and the icons display in the larger or smaller sizes (depending on the version I've got installed), but no color. I'm not using a map replacer and I've set all Pip-Boy sliders all the way to the right.
    1. spot227
      spot227
      • premium
      • 6 kudos
      Because it depends on this: https://www.nexusmods.com/fallout4/mods/12493/
  13. hucker75
    hucker75
    • member
    • 1 kudos
    How do I change the preferences in this?  Specifically to make it start at medium zoom, not full.
  14. jayrichardm
    jayrichardm
    • premium
    • 4 kudos
    deleted.
  15. radbeetle
    radbeetle
    • premium
    • 486 kudos
    Hey, love this, glad to see there's an updated version. I was wondering if there's any chance of getting a 75% icon size version? I've been using a mod with 75% map icons for a while but I really love the extended zoom out, so I figured I'd ask. Either way, thanks for updating Z-O-E to solve the map icons mixup it had with newer game versions :)