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larsmaehlum

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larsmaehlum

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  1. larsmaehlum
    larsmaehlum
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    Sticky
    Version 0.0.1:
     
    General balance:

    -Damage is now slightly randomized, giving a change of a small buff or nerf calculated for each hit.

     

    Enemy balance:

    -Buffed and leveled out Coursers

    -Raiders are less bullet-spongy, and more diverse in combat style.

    -Super mutants are stronger at lower levels, but are a bit slower.

     

    Perk changes:

    -Chem resistant 2 only gives you 75% lower chance of addiction

    -Weapon perks only give +10% bonus damage per level

     

    Survival Only:

    -Stimpacks are now refreshingly addictive [Removed temporarily, broken]

    -Stimpacks only heal limb damage

  2. brairbrain
    brairbrain
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    I like the changes you've made. I never liked how much bonus damage and various 100% resistances perks gave.... felt like it made things too simple. I'll have to keep an eye on how this thing evolves.
    1. larsmaehlum
      larsmaehlum
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      I've added a lot of stuff to the next release, went through tons of encounter definitions and rescaled the health bumps to a saner level.
      Next version should be out in a day or two, and will cover most if not all generic human enemies and synths, plus a few unique NPCs as well.
  3. Doom1991
    Doom1991
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    Your mod isn't really re-balancing at all. It is more or less unbalancing for the purpose of random aspects.
    1. larsmaehlum
      larsmaehlum
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      That's really just the first bullet point.
      What I'm doing, is making it so it's not just a grind to get bigger damage multipliers, while all the enemies slowly scale up to tank that damage.
      When it's done, it will make certain creatures of the wasteland almost impossible to beat when you are at a low level, even the basic super mutants will give you a brutal fight when you start out.
    2. Doom1991
      Doom1991
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      I don't get it. At low levels, a lot of creatures are just about unbeatable. Is this mod made because of a modded playthrough? Survival difficulty already made a lot more challenging if your not into bullet sponges. There is also the Custom Difficulty Mod. I never had a problem with high level creatures making me run away from fights due to being under-leveled myself.
    3. larsmaehlum
      larsmaehlum
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      Well, this mod might not be for you, I guess.
      I really enjoy playing with raiders that are more careful when they get weapons which doesn't favor assault tactics, and feeling that you are actually progressing as certain enemies start to be beatable only at high levels. YMMV.