General balance:
-Damage is now slightly randomized, giving a change of a small buff or nerf calculated for each hit.
Enemy balance:
-Buffed and leveled out Coursers
-Raiders are less bullet-spongy, and more diverse in combat style.
-Super mutants are stronger at lower levels, but are a bit slower.
Perk changes:
-Chem resistant 2 only gives you 75% less chance of addiction
-Weapon perks only give +10% bonus damage per level
Survival Only:
-Stimpacks are now refreshingly addictive [Removed temporarily, broken]
-Stimpacks only heal limb damage