The base game cells are all modded. I'm working on the DLCs yet.
There are 3 issues I expect to be reported, none of them will break your game or your save.
1. Performance - Shadow caster and Godray caster lights may affect your performance, so be descriptive when reporting this, if possible with a screenshot of the angle you get the hit, because I need to know which light may be causing the problem. Also, try changing the shadow resolution to "iShadowMapResolution=2048" or to "3072" on your Fallout4Prefs.ini under [Display] too, it will increase the performance for Ultra users.
Don't use mods that allows you to edit interiors, mods that let you scrap everything.
Also DO NOT DISABLE THE PRECOMB/PREVIS SYSTEM!
2. Invisible walls, this is a mod conflict, some other mod is disabling or editing the Precomb/Previs system of that cell, you gotta hand pick your environmental mods, because if you move a single candle belonging to a precombined mesh, it will disable it.
List any lighting and interior mods when reporting a performance issue.
3. Weirdly placed FX - this one is simple, I usually hide all the FX layer in Creation Kit to work on the lights, so it's possible I forgot to work on them in some cells.
This made my framerate lower from a constant 141 FPS to ~105 when entering the Concord museum. However after installing this patch from Exoclyps, it fixed the performance issue. Go install it!
It didn't work for me, it just removed light from cooking station from my limited testing. Did you do anything special installing it or just did what it said in install instructions?
Is there a way to disable this mod without destroying my save? I downloaded the storywealth pack and have been tryng to cut down the mods I don't like from it. This mod is great until you realize that you just have to have your pip-boy light on 24/7 because you can't see anything. Removing makes the game CTD from desktop. Not even trying to load the save.
I had to do as Hanna00ek said, but when I loaded my game. My screen was completely black but since it loaded, I was able to make a save without this loaded. I then changed bInvalidateOlderFiles=1 back to 0 loaded the new save and wah lah normal lights. This will piss off Canary but its still working so far.
Download Vortex, it's Nexus's own app to install mods in games more quickly and conveniently, Vortex will practically do everything for you, you just have to click the download button and go test your mod (be clear that in SOME mods you will need to change things manually, but like I said, only in some, like body mods and so on.But this is easy and you can find it anywhere on YouTube teaching you step by step.
So if I use this with Pip Boy Flashlight https://www.nexusmods.com/fallout4/mods/10840 - the flashlight no longer acts as a beam of light but the standard light around the character. Anyway to fix this?
1972 comments
There are 3 issues I expect to be reported, none of them will break your game or your save.
1. Performance - Shadow caster and Godray caster lights may affect your performance, so be descriptive when reporting this, if possible with a screenshot of the angle you get the hit, because I need to know which light may be causing the problem. Also, try changing the shadow resolution to "iShadowMapResolution=2048" or to "3072" on your Fallout4Prefs.ini under [Display] too, it will increase the performance for Ultra users.
Don't use mods that allows you to edit interiors, mods that let you scrap everything.
Also DO NOT DISABLE THE PRECOMB/PREVIS SYSTEM!
2. Invisible walls, this is a mod conflict, some other mod is disabling or editing the Precomb/Previs system of that cell, you gotta hand pick your environmental mods, because if you move a single candle belonging to a precombined mesh, it will disable it.
List any lighting and interior mods when reporting a performance issue.
3. Weirdly placed FX - this one is simple, I usually hide all the FX layer in Creation Kit to work on the lights, so it's possible I forgot to work on them in some cells.
Should this mod plugin be loaded before or after PRP?
Wyre Bash is telling me the author has to fix this and its going to cause CTD. anyone know of a fix or do i just have to run the risk?