OPTIONAL patch. NOT needed if you don't want to use that mod.
Permissions and credits
Author's instructions
Please ask if you want to use my assets. I am generally happy to comply!
the joint mesh/model is released under the terms of Creative Commons v4 license. http://creativecommons.org/licenses/by-nc-sa/4.0/
File credits
Creative Commons v4 license. Mad Nuttah Dexesttp/hkxpack - Thank you! - https://github.com/Dexesttp/hkxpack this wouldn't be possible without your tool. Plus you are an awesome developer who supports your softwate Nifskope CK Gimp
Fixed Chem resistant not affecting nicotine addiction.
Removed PartyBoy/Girl resistance.
Reduced Chance for Nicotine addiction
Fixed Cig and cigar Effect descriptions to reflect previous update
Extended Smoking effects to 5 minutes instead of 4 to help constant need to smoke when addicted a bit
Version 2.2 - Released
Fixed a bug where animations would last forever if you had perks or buffs that increased chem duration [Done]
Fixed all cig items having no weight - Added vanilla weight values [Done]
Reset all cig items to default vanilla values -vanilla prices [Done]
Changed cigarette effects. Removed the charisma debuff (by popular demand) effects are now a nerfed version of calmex. I think this is a pretty good point of reference. [Done]
Added Party boy/Party girl Perk functionality. No chance for nicotine addicton with Party boy/girl perk level 03 (FYI this doesn't affect the perk, so you wont see the changes in the perk menu) [Done]
Further Optimized mod and removed multiple scripts [Done]
Add accurate Carton return for Pre-war cartons [Done]
Add accurate Animation for San Fran Cisco lights [DONE]
New Custom animations by Impytus [Version 1.0]- Further animation tweaks in progress
When collecting cigars, cigarettes, packs, cartons etc. they will now show up in your Pipboy in the aid section
After you open a Pack,Carton or box you will get an empty version to use for crafting. No changes have been made to the components. Lit cigarettes and cigars do not apply and will still show up in your inventory as junk (cuz who wants to smoke someone else's lit cigar anyway?)
If you need to interrupt the animation just open your Pipboy. The effect will remain until worn off and the animation should be safely stopped.
Each item comes with their own accurate animations
Cigarettes and cigars have a 15% chance of nicotine addiction and increase perception and agility
Save on Hardcore - After many requests I have added save on hardcore version of the mod. It is enabled by default. turn it off in the Holotape settings menu if you dont like it. It creates an auto-save when the smoking animation finishes, or when you open your pipboy. If notifications are enabled a message will play letting you know a save has been created.
Custom model for joints - Big thanks to Gambit77 for including me on the CC team and pointing me to the creative commons license, and thanks to MadNuttah for the original Joint Mesh
Joints can be crafted from hubflower, bloodleaf and 2 ciggarettes. They increase perception by 5 for 4 minutes ;) and add custom visuals. The visual is based on the joint smoking FX from GTA5 and the Jet effect from Fallout4. I think its pretty close. I did my best. You can always use Cannibus Commonwealth if you dont like it. They can be crafted at the chemistry station under drugs, and require chemist level 1 perk. (I may remove this, but they add +5 perception which seems pretty OP)
Boxes, packs, and cartons come with custom sound effects on opening.
A settings Holotape is included to change options. Male and Female animation sets, Turn auto-Save on and off, and toggle looping animations and notifications are available.
Well first off cigars and joints! I mostly added cigarettes because I wanted to keep things seamlessly integrated instead of patching for that mod. Secondly my mod is built from scratch, and handles things a bit differently. My version does not contain the animation bugs that the other version has (not as much camera wonkiness, no issues when the animation gets interrupted). It generally handles things differently. That is no knock on Wenderers mod at all! It's a great mod and he pulled it off without the creation kit. VERY impressive. I wish him all the best and people should feel free to dl both and try them out. My mod is not technically compatible with his mod however I'm afraid.
The SanFran (or whataver the hell they're called) brand cigars don't use their own Custom texture yet when smoking. I'll fix this eventually.
If you install the mod with packs, cartons cig etc. previously in your inventory, you may need to drop them on the ground and pick them up again to convert them.
Occasionally this doesn't work on Packs or cartons that previously existed in the world. Not sure why. Its pretty rare though.
NPC's will treat cartons, packs etc. as junk until you place them in your inventory once. I might be able to do some messing with their leveled lists,or adjust the script to deal with this a bit, but it seems like a small trade off for compatibility with other mods that edit leveled lists.
KKTheBeast - For helping me make my pages look about 1000 times better, and making compatibility patches
MadNuttah and the creative commons team - For the joint mesh http://creativecommons.org/licenses/by-nc-sa/4.0/
Gambit77 for including me on the cannabis commonwealth project and pointing me towards the creative commons license. I have ported my animations to their mod as well
Dexesttp/hkxpack- https://github.com/Dexest -Thank you so much wouldn't be possible without your tool!