Please before posting a problem with thing not working make sure you use the loose script files. Some peoples have issues with *.ba2 packed scripts
Console port request : I'm sorry but I decided to remove all my remaining mods from Bethesda.net since they deleted some for having them tag for console like 4-5 H before the official console mod release. I'm sorry for console player, but I won't put anything back or new on Bethesda.net, you can thanks Bethesda.net site administrators for this. I'm not against console player, I'm against Bethesda.net, If there is a way to make my mods available on console without using Bethesda.net, let me know and I'll be more than happy to do it. Due to some recent pm I received, I thought that maybe the message wasn't clear enough so I'll never upload any of my mods to Bethesda.net, and will NEVER allow them to be uploaded publicly by a 3rd party, so save your time and mine and don't bother to ask, I'll ignore those requests.
hey i have tried to get this to work but maybe a step-by-step guide could be provided I'm still having trouble getting it to work. thank you for reading my comment i wish you the best
Judging by your two posts, the lights work and power up but without them being directly connected to the power conduit? If this is the case then things are working as intended as this is vanilla behavior. All power conduits radiate power in an area around them powering lights even without connections. If you want to have them only work when they are connected so you can control them with a switch then you will need another mod called Insulated Power Conduits, which is here on the nexus. I know I am late to reply so if you or others are wondering...now you know :) https://www.nexusmods.com/fallout4/mods/4277
i have been struggling to get this to work can someone provide a step-by-step guide as to how to get the letters to work properly please all i can do is make them light up without being connected
I was having problems with this mod in the sense that under the workbench menu the mod wasn't appearing, but I had it working before OK. So did a bit of investigating and found that these 2 mods were wiping the icon to start the mod from the menu.
Wasteland Workshop Expanded and Garage: WWE - Main / Garage
Deleted them both and everything was showing again and working, whether this will work on someone else's setup I don't know but it's worked for me.
Ty, very nice gif, mind if I put it on my mod description ? (giving you credit of course) It'll help people to better visualize what you can do with it.
AND the negative reviews around these DLCs being "clutter by bethesda" which... yeah, they kinda are, they just built models from the base games engine, not even full conversion, and slapped a DLC pricetag on it like: "here's some new furniture and.. err.. stuff."
Workshop menus are a -expletive deleted- Got this to work, and loving it. My switches menu is missing, though, and I really want to make something with blinking letters. Currently, I'm running with the Wasteland Workshop Homemaker and Settlement Keywords Patch here: http://www.nexusmods.com/fallout4/mods/11899/?
I'm using Homemaker, Settlement Keywords Expanded, Workshop Rearranged (and a variety of others). Any suggestions as to compatibility?
Can't seem to get mod to work. Ive listened to your instructions, now when i disabled it i still lost my neon power menu and cannot get it back.The fix does not work nor does re installing/uninstalling.
update: if anyone has problems uninstalling, this mod fixes it http://www.nexusmods.com/fallout4/mods/11900/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D11900&pUp=1
hope you can fix the mod Akaman. It has great potential, but seems like it doesnt work for some people.
32 comments
Console port request :
I'm sorry but I decided to remove all my remaining mods from Bethesda.net since they deleted some for having them tag for console like 4-5 H before the official console mod release.
I'm sorry for console player, but I won't put anything back or new on Bethesda.net, you can thanks Bethesda.net site administrators for this.
I'm not against console player, I'm against Bethesda.net, If there is a way to make my mods available on console without using Bethesda.net, let me know and I'll be more than happy to do it.
Due to some recent pm I received, I thought that maybe the message wasn't clear enough so I'll never upload any of my mods to Bethesda.net, and will NEVER allow them to be uploaded publicly by a 3rd party, so save your time and mine and don't bother to ask, I'll ignore those requests.
https://www.nexusmods.com/fallout4/mods/4277
So did a bit of investigating and found that these 2 mods were wiping the icon to start the mod from the menu.
Wasteland Workshop Expanded and Garage: WWE - Main / Garage
Deleted them both and everything was showing again and working, whether this will work on someone else's setup I don't know but it's worked for me.
Nevermind. Found it.
so you just bail like that you are so considerate...
"UNINSTALL:
Important : run the provided uninstall Holotape before removing this mod
or you might loose the entire neon menu !"
Got this to work, and loving it. My switches menu is missing, though, and I really want to make something with blinking letters.
Currently, I'm running with the Wasteland Workshop Homemaker and Settlement Keywords Patch here:
http://www.nexusmods.com/fallout4/mods/11899/?
I'm using Homemaker, Settlement Keywords Expanded, Workshop Rearranged (and a variety of others).
Any suggestions as to compatibility?
update: if anyone has problems uninstalling, this mod fixes it http://www.nexusmods.com/fallout4/mods/11900/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D11900&pUp=1
hope you can fix the mod Akaman. It has great potential, but seems like it doesnt work for some people.