Welcome back, Eli. Glad to see you're already getting started on making the house mods. Can't wait to see what you can do if Bethesda ever fixes the cell editing bugs. Also sorry to hear about your poor experiences with the Beth.net site. Hopefully they fix that at some point.
Brilliant mod as always. You really are a pro at making player houses. The only problem here is that it's instant CTD if I load a save located in this room, I can go to the room, leave the room, but if I make a save in the room and try to load it afterwards it crashes. Very confusing ! It may be a memory problem while loading the game+the quarters but I have a high end gaming rig so I'm not very sure about that.
Sadly I can't use your mod at Vault 81 neither because when I use your new fast travel point the game loads nothing but the workbenches/chests/doors in the vault so there's no wall nor floor and I can't fast travel back to the outside. But it's another story and not a big deal since I don't think I want to use Vault 81 as a base anyway.
There seems to be a lot of "let's not let modders mod this game" issues with FO4. Like the Visibility & Precombined meshes issues, cell reset bugs, sprint bugs etc.
I don't know how to address that kind of issues. All I did was edit the cell, I have no idea why doing that enables such problems :|
Shouldn't be a problem unless you install the "Map marker always on" With the alternative file you'll be able to fast-travel to the quarters without Prydwen arriving to CW
I know you get requests all the time, and I know it doesn't really qualify as a 'faction' room, but could you please, please, please do something with the cabin on the U.S.S. Constitution?
In my opinion it's the most tragically wasted potential for a player room in the game. In its final location the interior is on the wrong angle, it has the wrong entry point (from the outside the functional hatch changes to the one in the bow) and all the items are red and count as stealing... But it's the Captain's Cabin on an 18th Century warship perched on top of a skyscraper in the nuclear post-apocalypse, what the hell Bethesda, how is that not the coolest player bed in the whole damn game?!?
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The author has locked this comment topic for the time beingSadly I can't use your mod at Vault 81 neither because when I use your new fast travel point the game loads nothing but the workbenches/chests/doors in the vault so there's no wall nor floor and I can't fast travel back to the outside. But it's another story and not a big deal since I don't think I want to use Vault 81 as a base anyway.
Either way, you're doing a great job.
I don't know how to address that kind of issues. All I did was edit the cell, I have no idea why doing that enables such problems :|
Will it @&^# my game or nothing. everything will be normal?
In my opinion it's the most tragically wasted potential for a player room in the game. In its final location the interior is on the wrong angle, it has the wrong entry point (from the outside the functional hatch changes to the one in the bow) and all the items are red and count as stealing... But it's the Captain's Cabin on an 18th Century warship perched on top of a skyscraper in the nuclear post-apocalypse, what the hell Bethesda, how is that not the coolest player bed in the whole damn game?!?