"- Hunger and Thirst Effects: The peckish and parched sustenance effects will no longer be detrimental, but rather serve as a warning to remind the player to eat and drink something before suffering the consequences"
does this mean that until the hunger level reaches 30% (I use the survival stats widget) there will be no symptoms? I use the Survival Option to change it to act as a warning and take the consequences until it reaches 30% but for some reason this mod despite configuration doesn't work this change
hello unfortunately this mod is not working for me...i don't get thirsty or hungry and i can't use any of the other features like sleep deprivation..every time i try to turn on it says this can only be used in hardcore mode which i have actived..any help would be greatly appreciated
I'm having a problem where my character no longer get tired at all? I have adjusted sleep pattern, no help. Could this mod conflict with "sleep doesn't heal" ? https://www.nexusmods.com/fallout4/mods/17412
Is there any way to get a new injector thing that displays your present needs stats? I had it on hotbar and was working well but I think I accidentally threw it out. Great mod by the way - I think you got the balance right.
This mod sounds great so I thought I'd give it a try and I immediately had a problem that I hope someone can help with. I cannot sleep for more than 3 hours as the game now thinks that beds and mattresses are sleeping bags.
I was using Survival Options so I disabled that before installing this mod. According to Vortex the Sleep Anywhere Add-on esp has no conflicts, but the main mod has conflicts with SurvivalOptions.esp (no idea why as it is disabled) and DEF_WIDGETS_SURVIVAL1.esp which according to Vortex I don't even have. A quick Google search showed other people have DEF_WIDGETS_SURVIVAL1.esp in their esp list but I don't.
I really hope someone can help me as this mod sounds great, but if I can't sleep then it's useless :(
LOOT says DEF_WIDGETS and this are incompatible, but I haven't run into any issues using both (so far). Not sure what about the two mods is incompatible, though. Maybe LOOT is kicking back a false conflict?
They both have a custom HC_ManagerScript.pex and modify HC_Manager quest. I can't imagine the losing mod would not have some issues, but I've never used widgets.
needs a compatibility patch for "give me that bottle." mod lets you keep beer and soda bottles after drinking form them and also lets you refill them from the pump. Unfortunately it conflicts with this mod preventing any bottles from being refilled
I highly recommend you use another mod to get your bottles back. There are a ton of them that don't touch any of the bottle records and some even work with modded drinks. Here's to check out and see if they're to your liking: Fill'em Up Again https://www.nexusmods.com/fallout4/mods/12674?tab=description Recycling Give Me My Leftovers Back (covers way more than bottles) https://www.nexusmods.com/fallout4/mods/26299
Object id (6B001ED2) and (6D001ED2) are invalid, without those using the player.additem command can't work. Can someone please drop the holotape and click on it in console commands to get the correct id for me? I honestly don't understand how typing help CustomizableNeeds 4 is supposed to give what I need.
I assume you already know this but I'm going to say it anyway in case you don't.
Type the help command, it will give you the correct id. Look for an object/item marked as NOTE. The first 2 characters are the position of the mod in your load order so those differ for pretty much everbody. Then use player.additem ItemID 1 The 1 is for how many times it should be added to your inventory. Without a number the command won't work. If this doesn't work then I don't know what you mean.
305 comments
does this mean that until the hunger level reaches 30% (I use the survival stats widget) there will be no symptoms?
I use the Survival Option to change it to act as a warning and take the consequences until it reaches 30%
but for some reason this mod despite configuration doesn't work this change
Great mod by the way - I think you got the balance right.
I was using Survival Options so I disabled that before installing this mod.
According to Vortex the Sleep Anywhere Add-on esp has no conflicts, but the main mod has conflicts with SurvivalOptions.esp (no idea why as it is disabled) and DEF_WIDGETS_SURVIVAL1.esp which according to Vortex I don't even have. A quick Google search showed other people have DEF_WIDGETS_SURVIVAL1.esp in their esp list but I don't.
I really hope someone can help me as this mod sounds great, but if I can't sleep then it's useless :(
Edit: Never mind, I decided not to use it.
Here's to check out and see if they're to your liking:
Fill'em Up Again https://www.nexusmods.com/fallout4/mods/12674?tab=description
Recycling Give Me My Leftovers Back (covers way more than bottles) https://www.nexusmods.com/fallout4/mods/26299
Type the help command, it will give you the correct id. Look for an object/item marked as NOTE.
The first 2 characters are the position of the mod in your load order so those differ for pretty much everbody.
Then use
player.additem ItemID 1
The 1 is for how many times it should be added to your inventory. Without a number the command won't work.
If this doesn't work then I don't know what you mean.