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EAGnRUploaded by
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Activity logs
This page was last updated on 18 July 2018, 8:23PM
- Changelogs
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Version 2.6
- - The Fomod installer script has been corrected and cleaned up, it will no longer place installation archive folders in the Data directory. (Sorry to those who became infuriated by this...)
- The Antibiotic Resistance side effect has been balanced, it no longer reduces Max HP by 25%, now it only reduces both Strength and Endurance by -2. This was done to make this particular effect fit in better with a new mod that I plan to release soon in the coming weeks.
- (Important) The Antibiotic Resistance script has been cleaned up, so if you currently have the "Antibiotic Resistant Bacteria" effect active then be sure to properly uninstall the mod first before installing v2.6. Otherwise if you don't want to uninstall then wait for the effect to wear off before installing v2.6.
- - The Fomod installer script has been corrected and cleaned up, it will no longer place installation archive folders in the Data directory. (Sorry to those who became infuriated by this...)
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Version 2.5
- - New "Disease Effects" On and Off toggle added.
- Rad-X now has a balancing side effect which was suggested by a fellow mod supporter, I thought it was a good idea in terms of balancing the use of the drug. Rad-X will now cause muscle fatigue which means that your AP will regenerate 50% slower while the Rad-X is active, so when using this drug to sprint out of a radioactive area you will have to choose your escape route wisely to conserve AP.
- Antibiotic Resistant Bacteria side effect duration has been halved, instead of the 1st cycle lasting 2 days it will now last 1 day, and instead of the persistent infection cycles lasting 1 day they will now last half a day. I felt the side effect was a bit too punishing by lasting too long, but now it should be more reasonable.
- In-game descriptions for drug side effects have been improved to be more descriptive.
- - New "Disease Effects" On and Off toggle added.
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Version 2.4
- - Compatibility patches added for "Lore-Friendly Survival Chems" by MadMAX713, this will allow Realistic Aid Side Effects to use the new meshes and textures.
- (Bug Fix) Survival rules On and Off toggles will now store the player's choice. When you load a save-game, the values will no longer be allowed to reset.
- New sustenance effects toggle added, will deactivate everything hunger and thirst related.
- "Reset Mod to Default Values" holotape command now resets all toggles to their default state, which it didn't do before.
- Safety measures added to all toggles in order to prevent game breaking if player happens to switch out of Survival Mode.
- - Compatibility patches added for "Lore-Friendly Survival Chems" by MadMAX713, this will allow Realistic Aid Side Effects to use the new meshes and textures.
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Version 2.3
- - "Another Life" Vault Dweller start now works properly and essential mod items are added, the same applies for starts that spawn the player close to the Sanctuary Home.
- Over-Encumbered Damage Effect can now be toggled On and Off.
- - "Another Life" Vault Dweller start now works properly and essential mod items are added, the same applies for starts that spawn the player close to the Sanctuary Home.
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Version 2.2.1
- - Minor edit to the Customizable Needs quest script, now supports "Another Life" and similar mods.
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Version 2.2
- - (Bug Fix) - Corrected antibiotic resistant infection to last 2 game-time days instead of 2 real-time days, which was causing the infection to feel like it would last forever. I'm really sorry to those who had to suffer, I didn't realize the creation kit GUI only allowed using real-time as opposed to scripting which allows both real and game-time timers.
- Updates to some of the new script functions I added in the last update, making them more effective and unbreakable in case of player misuse.
- Changed some text in the settings holotape new menus to be less annoying...
- - (Bug Fix) - Corrected antibiotic resistant infection to last 2 game-time days instead of 2 real-time days, which was causing the infection to feel like it would last forever. I'm really sorry to those who had to suffer, I didn't realize the creation kit GUI only allowed using real-time as opposed to scripting which allows both real and game-time timers.
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Version 2.1
- - The sleep menu has been vastly improved, now there are three different ways to modify your sleep pattern. How long it takes to become tired, changing the hour requirement for the well rested status, and changing the minimum amount of hours required for sleeping to cure sleep deprivation effects (shorter naps will count).
- Corrected issue where mod essential items were being added each save game load, thus cluttering players who store the mod items in containers.
- Mod settings holotapes will now have VIS tags if you download the VIS patch.
- Minor tidying of esp files.
- - The sleep menu has been vastly improved, now there are three different ways to modify your sleep pattern. How long it takes to become tired, changing the hour requirement for the well rested status, and changing the minimum amount of hours required for sleeping to cure sleep deprivation effects (shorter naps will count).
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Version 2.0.1
- - Sleep Anywhere Add-On is now available.
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Version 2.0
- - Mod Settings Holotape menus intelligently redone (values are calculated automatically now, huge time saver!), and now allowing you to set whichever Hunger and Thirst values you want through the Custom Selection Menu.
- Fixed power armor Fusion Core battery drain bug, which happened when using Side Effects Stimpaks.
- Mod will now properly automatically re-add the Mod Settings Holotape and Check Needs Device, in case you drop and lose them. This will be triggered when you load a save.
- Check needs function now displays more useful information.
- Uninstall instructions on the mod holotape are now completely stated, follow them exactly to uninstall the mod properly.
- Many scripts have been cleaned, redone and reorganized.
- Please uninstall version 1.3 or earlier following the uninstall instructions before installing version 2.0. This new version has been improved and changed in many ways, including changed scripts, so uninstalling old versions properly will prevent issues from arising.
- "Sleep Anywhere" add-on Coming Soon!
- - Mod Settings Holotape menus intelligently redone (values are calculated automatically now, huge time saver!), and now allowing you to set whichever Hunger and Thirst values you want through the Custom Selection Menu.
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Version 1.3
- - A feature to check your needs has been added, being accessible through the mod holotape or by using an aid device which can be assigned a hotkey. Will display the player's current food and drink pool, as well as the current sleep point level. The numerical values are explained with a string(word) next to them.
- An option to turn off sleep effects has been added, the sleep options menu can be found on the mod holotape.
- New scripts have been added, and existing scripts have been modified such as the HC_ManagerScript. Check miscellaneous source code file if interested.
- - A feature to check your needs has been added, being accessible through the mod holotape or by using an aid device which can be assigned a hotkey. Will display the player's current food and drink pool, as well as the current sleep point level. The numerical values are explained with a string(word) next to them.
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Version 1.2
- - The survival script has been updated to the latest version, as Bethesda just updated their source code for the Creation Kit.
- The antibiotic resistance side effect has been updated. It will still last a minimum of 2 days, but the 25% chance for the infection to stay will apply a new effect called Persistent Infection which will only have a minimum cycle of 1 day instead of 2. Also the pill icon will no longer appear in green but in red, signifying a bad effect.
- All scripts have been packaged in .BA2 archives, sorry I didn't do this earlier.
- - The survival script has been updated to the latest version, as Bethesda just updated their source code for the Creation Kit.
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Version 1.1
- - Mod will now add holotape properly for those who start a new survival game, just when reaching vault 111 door for the first time.
- Developing antibiotic resistant bacteria chance is now based on the medic perk, the chance lowers as you become a more skilled medic. Thanks to Midnette for the idea!
- Peckish and Parched sustenance effects will no longer be detrimental, but rather serve as a warning reminding you to eat and drink before suffering the consequences; this is less annoying as well.
- A few small bug fixes.
- - Mod will now add holotape properly for those who start a new survival game, just when reaching vault 111 door for the first time.
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Version 1.01
- - Very important missing script added.
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Version 1.0
- - Initial Release
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- Author's activity
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July 2018
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18 Jul 2018, 8:23PM | Action by: EAGnR
Attribute change
Description changed.
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18 Jul 2018, 8:18PM | Action by: EAGnR
Attribute change
Summary changed.
Description changed.
September 2017
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13 Sep 2017, 12:28AM | Action by: EAGnR
Permission change
users can now convert this file
users can modify this file
users can use assets from this file with or without permission
August 2016
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06 Aug 2016, 4:44AM | Action by: EAGnR
Attribute change
long description changed
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02 Aug 2016, 2:20AM | Action by: EAGnR
Changelog added
Change log added for version 2.6
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02 Aug 2016, 2:16AM | Action by: EAGnR
Changelog added
Change log added for version 2.6
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02 Aug 2016, 2:09AM | Action by: EAGnR
Attribute change
Customizable Needs plus Realistic Aid Side Effects - All-In-One FOMOD small description changed
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02 Aug 2016, 2:06AM | Action by: EAGnR
Changelog added
Change log added for version 2.6
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02 Aug 2016, 1:59AM | Action by: EAGnR
Attribute change
file name changed to 'Customizable Needs plus Realistic Aid Side Effects'
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02 Aug 2016, 1:59AM | Action by: EAGnR
Attribute change
Source Code category changed
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02 Aug 2016, 1:58AM | Action by: EAGnR
File added
Source Code
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02 Aug 2016, 1:58AM | Action by: EAGnR
Attribute change
long description changed
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02 Aug 2016, 1:56AM | Action by: EAGnR
Attribute change
Customizable Needs ''plus'' Realistic Aid Side Effects - All-In-One FOMOD category changed
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02 Aug 2016, 1:56AM | Action by: EAGnR
Attribute change
Customizable Needs plus Realistic Aid Side Effects - All-In-One FOMOD small description changed
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02 Aug 2016, 1:55AM | Action by: EAGnR
File added
Customizable Needs plus Realistic Aid Side Effects - All-In-One FOMOD
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02 Aug 2016, 1:53AM | Action by: EAGnR
Changelog added
Change log added for version 2.6
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02 Aug 2016, 1:46AM | Action by: EAGnR
Changelog added
Change log added for version 2.6
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02 Aug 2016, 1:40AM | Action by: EAGnR
Attribute change
long description changed
July 2016
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17 Jul 2016, 5:47PM | Action by: EAGnR
Attribute change
long description changed
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16 Jul 2016, 1:54AM | Action by: EAGnR
Attribute change
long description changed
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- Mod page activity
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May 2025
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15 May 2025, 2:03PM | Action by: Anglercina
Endorsed
'Customizable Needs plus Realistic Aid Side Effects'
April 2025
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28 Apr 2025, 8:32AM | Action by: Chtiot
Endorsed
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20 Apr 2025, 3:56AM | Action by: Kingami626
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15 Apr 2025, 10:30PM | Action by: Ukumamethaka2cOkwesabekayo
Endorsed
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March 2025
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18 Mar 2025, 7:49PM | Action by: Mahl
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08 Mar 2025, 4:28PM | Action by: wulfenray1
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06 Mar 2025, 4:29PM | Action by: Ommeliina
Tracked
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February 2025
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21 Feb 2025, 10:30PM | Action by: Aleksey2
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January 2025
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19 Jan 2025, 2:10AM | Action by: thebomber2
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12 Jan 2025, 12:04PM | Action by: Vanant
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December 2024
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31 Dec 2024, 5:12PM | Action by: CapBlue
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25 Dec 2024, 5:58AM | Action by: tynujdoxak
Untracked
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19 Dec 2024, 10:00AM | Action by: ToLaukka
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November 2024
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19 Nov 2024, 4:50AM | Action by: Obdalgrotreesap
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11 Nov 2024, 6:57AM | Action by: Ganzaaaa
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October 2024
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24 Oct 2024, 3:03AM | Action by: redbro32
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14 Oct 2024, 2:55PM | Action by: misakshiki
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'Customizable Needs plus Realistic Aid Side Effects'
September 2024
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27 Sep 2024, 9:11PM | Action by: vildan2002
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26 Sep 2024, 7:31PM | Action by: starszeus
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22 Sep 2024, 11:27PM | Action by: vf11
Endorsed
'Customizable Needs plus Realistic Aid Side Effects'
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