Alright, updated the mod to add an encampment to Nuka World! If you want to know where the encampment is, you can either search around in-game, or take a look at the new images I uploaded.
Here's a couple hints to where it is: *the ship is high up, and unlike the rest of the encampments, landed instead of crashed *the aliens are inside a building *there are dead aliens leading the way to where the rest of them are hiding *it's in exactly the part of the park where you'd assume aliens might land
Alien gun goes blblblblbl! Alien language = fjoiaesdfjaseioflsdf
All in all, great mod, but could you fix the lag at the Alien HQ Crash Site? (Where the UFO got stuck in the building in Downtown) There seems to be 2 spotlights there that won't break even after shooting them out, and still track you... it's like they're invincible, anyways ty
I know I'm very late here but could you make it so the only 'encampments' are the vanilla crash site and your Nuka-World location (plus a CC optional file). Because I really like the idea of Aliens being added to the settlement attacks, but don't want a bunch of locations being edited.
Also making their suits lootable would be very appealing for collectors such as myself.
Great mod, lots of fun. That being said, I have three main complaints. The first complaint I have about it is that the Alien AI is somewhat wonky, being as they seem utterly incapable of actually moving once they find you. They kinda just sit there and shoot at you. My second complaint is that the aliens themselves are a mite too squishy. Even with no points in commando/rifleman, I was taking them down in two or three sets of VATS shots. Lastly, they don't seem to be respawning. I know your description said wait a few days between clearing the encampments before they respawn, but it's been over two weeks in game and still no aliens back. Do I need to clear all the encampments to trigger a respawn? Idk. Other than those, great mod, lots of fun.
P.S. I think you made their weapons worth a little too much caps wise, I can more or less completely clear out a vendor with just three or four guns XD
When I entered one of the encampments in the city, I was instantly killed by a room full of captains. Also, any way to have these use the standard Alien blaster mods?
Not at the time. I can see if I can get permission from AR's mod author to add the rifle to the mod. If I do, I won't have the aliens actually using it, since their animations look terrible when using two-handed weapons (it's the reason I created the different texture-edited blasters in the first place; I originally had the stronger aliens using vanilla weapons, but they looked awful), but I could convert the crashed ships into containers, and have the rifles have a chance to spawn in them as loot.
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Here's a couple hints to where it is:
*the ship is high up, and unlike the rest of the encampments, landed instead of crashed
*the aliens are inside a building
*there are dead aliens leading the way to where the rest of them are hiding
*it's in exactly the part of the park where you'd assume aliens might land
All in all, great mod, but could you fix the lag at the Alien HQ Crash Site? (Where the UFO got stuck in the building in Downtown) There seems to be 2 spotlights there that won't break even after shooting them out, and still track you... it's like they're invincible, anyways ty
CC, Gamma, Animatronic Alien blaster.
Because I really like the idea of Aliens being added to the settlement attacks, but don't want a bunch of locations being edited.
Also making their suits lootable would be very appealing for collectors such as myself.
P.S. I think you made their weapons worth a little too much caps wise, I can more or less completely clear out a vendor with just three or four guns XD
Also, any way to have these use the standard Alien blaster mods?