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Three-Socks

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ThreeSocks3

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  1. Well, when I opened the door from inside the Vault 81, the transparent cover of the red button didn't open, the animation looked like I pressed on the cover and then the door opened, which is weird.
  2. DarthScythan
    DarthScythan
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    • 16 kudos
    Keeps raiders from stealing your wife
    1. chimpoforevah
      chimpoforevah
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      But what if I want them to steal my wife...
    2. Dbaiser
      Dbaiser
      • supporter
      • 7 kudos
      2 years late for that late night boomer joke.
    3. SpencerGuzman
      SpencerGuzman
      • member
      • 7 kudos
      raider here, not only have i stole your wife, i've stole your settlements too
    4. Greenmailman
      Greenmailman
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      • 1 kudos
      Another Settlement needs your help!
    5. Syclone903
      Syclone903
      • supporter
      • 0 kudos
      This guy is a prophet lmao
  3. Bkrp
    Bkrp
    • BANNED
    • 18 kudos
    This is one of those things Bethesda let pass and we cannot forgive. Endorsing.
    1. mancar48
      mancar48
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      You are so right it totally broke immersion with me. At the very least they should have it be closed by a guard or something but no. I think every time i go back "couldn't some raider see this go tell his friends and f*#@ the place up?"
    2. boxerbeast1
      boxerbeast1
      • member
      • 8 kudos
      +1
  4. Riscc
    Riscc
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    Can you make a mod or feature to this one to close vault 111 and 1080?

    Immersion is the key
    1. BlazeStryker
      BlazeStryker
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      I don't know about 1080 but 111 at least has the vault door open when the elevator goes just as the elevator comes down when you open 'er up from the inside. For this one, having it close when you and your companion(s) are off the "drawbridge" and in the Vault interior proper then need the console to open up again would do the trick. Just making the vault open up the one time you go down as a not-a-Vault-Dweller drove the Start Me Up crew crazy.
  5. mikey1979
    mikey1979
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    Hi ThreeSocks3: First, I really liked this mod and everything seemed to be working during my time in vault 81. However, after completing all of the quests, opening the vault door and leaving the vault 81 worldspace, I encountered an issue where the VATS hotkey [Q] does not enable VATS. Wasn't sure what was causing it at first so I started testing things. First, I loaded up a previous save while still in vault 81 and with the vault door closed. I then left my little room and pressed the [Q] key to enable VATS on the vault 81 security personnel and had no issues with VATS. I proceeded to enter the elevator and headed up to the Vault 81 entrance area. I again tested VATS by pressing the [Q] key with no issues. Since the vault door was closed, I then proceeded to the vault door control panel and opened up the vault door. After the vault door opening animation completed, I proceeded up to where you exit the vault 81 workspace. Just before going down the stairs right in front of the vault door (outside the vault), I turned around and pressed the [Q] key to enable VATS and "No VATS". So I saved my game at that point and disabled your mod (I use MO2) and reloaded my save that I had just made. I pressed the [Q] key and voila I once again had VATS.

    Not sure why this mod is all of a sudden is not playing well with VATS but I am pretty confident that it is this mod that is causing the issue. Is there some sort of count mechanism in the code that somehow limits the number of times that you can open up the vault door with your pipboy?
  6. BlazeStryker
    BlazeStryker
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    Does this play well with Elianora's overhaul of Vault 81?
    1. deleted43541502
      deleted43541502
      • account closed
      • 14 kudos
      Can't imagine it won't. I just changes the door to close and open on every reload and doesn't affect the world space directly.
  7. ImmortalAbsol
    ImmortalAbsol
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    • 36 kudos
    Could someone please make this true for every vault?
  8. NorgeSniper
    NorgeSniper
    • member
    • 1 kudos
    Any .ESL version coming along the way to Vault 81?

    Incredible timing by the way... I entered vault 81 a few days ago an just yesterday I thought... "dammit.... this gate cannot stay open like this" and there was no worshop bench around to put on a few turrets and defenses around the entrance area. And here it comes your mod. Thanks!!!
    1. Dnxyken
      Dnxyken
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      I would just open up F4Edit and change the header tag to .esl, and then rename it's extension from X.esp to X.esl. It's pretty easy to do if you are looking to lighten your load order on your mods. I've never had an issue with it personally, but attempt at your own risk.
  9. Terrawrangler
    Terrawrangler
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    Hey Since The Vault tec workshop has been out for a while, can you make the door close from the control panel?
    1. dpsampson
      dpsampson
      • member
      • 14 kudos
      No

      :'(

      Didn't work for me.
  10. 6R1MM01R3
    6R1MM01R3
    • member
    • 2 kudos
    Sent Curie back to the Vault 81 after getting another follower, but she isn't anywhere in the vault now, I think that is because the gate is locked in a way only the player can open it x_x
    1. Andross2000
      Andross2000
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      interesting... you're sure she was actually sent back to Vault 81? I wonder how this works w/ Send Companion Home mod...

      The console "moveto player" command might be the only option...