This mod enables fast travel to Settlements only while in Survival Mode.
There are now three versions -
Realistic - Fast travel only works from settlement to settlement and only with supply lines connecting the settlements
Restrictive - Fast travel to Sanctuary Hills, Home Plate, and The Castle from anywhere.
Easy -
Requirements
This mod does not have any known dependencies other than the base game.
Added Nakano Residence world marker (Only usable one-way at the moment, unfortunately)
Fixed issue with world markers (FW<>CW) not enabling
Increased stability for realistic mode regarding settlement detection
Version 1.6.0
Fixed Institute/CIT ruins marker
Adjusted settlement detection, Fast Travel should now be available as soon as message pops, also should pop sooner.
Version 1.5.0
Changed behavior for detecting settlements, should better support custom settlements such as Conquest now
Changed behavior for detecting bounds of settlements. I'm looking at you, secretly tiny Longfellow's cabin.
Adjusted Radiant markers so that you can travel /from/ them as well
Added Radiant markers for Commonwealth-Far Harbor markers when settlements are connected on both sides
Version 1.4.3
Fix for Caravan porting not working after first time and potentially eating items. Yeah, fun.
Fix for Brahmin incorrectly giving Caravan options, other than being assigned to a provisioner, they don't have the necessary data available
Version 1.4.2
Fix for missing Travel Message menu item
Version 1.4.1
Fix for damage scaling not initializing
Version 1.4.0
Large list of changes -
JOURNEY Changes -
-Rewrote entire plugin from scratch (Full Uninstall/Reinstall of JOURNEY preferred)
-Made changes to support Far Harbor settlements
-Merged all versions into a single plugin which can be configured through new Holotape, default is Realistic
-Updated Easy to find markers dynamically, which means Automatron/Far Harbor support
-Added option to enable Home Plate, Prydwen, and Railroad HQ when nearby settlements are linked (See in-game ReadMe)
Caravan Changes -
-Automatron robots, Companions, and any other custom Provisioner should now provide Caravan options
-Added options to configure costs when using provisioner services
-Lowered default price for per item cost on transporting good
-In-line with lowered cost, corrected formula for calculating price, by default for a large amount of items, it will be more expensive
Probably more~
Version 1.3.0
Caravan Travel - Provisioners now provide the ability to haul equipment back to their home or destination settlements (All items are stored at the workbench by default and there is a cost for the service)
Realistic - Added Aid item to customize the mod, turning on and off messages, disable supply line requirements, or fully shut down/restart mod
Fixes for random pointless errors on both plugins
Version 1.2.0
Added ability to travel from your caravans when you come across them in the Commonwealth
Version 1.1.3a
Added functions to auto-repair vanilla markers if they've been wiped out by another mod while editing vanilla workshops
Version 1.1.3
Fully fixed Hangman's Alley
Added cleanup code for updating
Added messages to notify when fast travel is available/no longer available
Version 1.1.0
Added support for Automatron/The Mechanist's Lair and in theory all future DLCs
Added an Immersive version that restricts travel to between settlements with supply lines only
Removed Home Plate as an option in the Immersive version to stay in line with the new restrictions
Version 1.0.1
Somehow missed Abernathy Farm, added reference so that it can be traveled to now
Re-branded as JOURNEY, because I hate mouthfuls. (Originally "Survival Mode Settlement Only Fast Travel)
This mod enables fast travel to Settlements only while in Survival Mode.
!!Update!!! All editions and Caravan Travel have now been merged to a single plugin, you can edit the options using the in-game Holotape to customize to your liking!
There are now three editions, and one optional plugin - Main - Realistic - Fast travel only works from settlement to settlement and only with supply lines connecting the settlements Restrictive - Fast travel to Sanctuary Hills, Home Plate, and The Castle from anywhere Easy - Fast travel to all settlements from anywhere
Options - Caravan Travel - Allows you to travel directly from a caravan to its home or destination settlement for a fee of 75 caps (Default, if too steep it will be adjusted, can set on the fly by updating global HCH_TravelCost) Provisioners will now also lets you transfer gear back to their home or destination settlements for a cost. These can be configured by setting HCH_PortBase (base cost) and HCH_PortMult(per item cost)
ITEMS STORED IN THIS MANNER WILL AUTOMATICALLY BE DEPOSITED AT THE WORKBENCH
Also, due to changes in Immersive, Home Plate is no longer an option since you can't connect a supply line to it. However, Automatron is now supported in the Immersive version only, in addition to any other future settlements that can be connected via supply lines assuming Bethesda doesn't change some very core scripts.
Compatibility Update -This should be compatible with any mod and (barring drastic changes by Bethesda) any future update. I'd also like to point out that the travel works by default with custom settlements such as Conquest by Chesko. I do feel the need to mention that this is totally by accident but hey, whatever.
To Do: Add a journey log option of sorts with some random penalties and surprises as a trade-off for the ability to fast travel (CaravanTravel)Add option to have all junk stored at a workshop from caravan
Errors: If you experience any errors, please follow the steps below to assist in troubleshooting -
Step 1- Open C:\Users\<Your windows username>\Documents\My Games\Fallout4\Fallout.ini Add if it doesn't exist or Edit the [Papyrus] section to the following - [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1
Step 2- Go to an owned Settlement and then open/close your Pipboy
Step 3- Open the following file - C:\Users\<Your windows username>\Documents\My Games\Fallout4\Logs\Script\Papyrus0.log file Copy the whole log and paste it to Pastebin and provide me with the link