To bad it's not compatible with any weapon mods and here I was wondering why raiders armed with modded weapons only tickled me yet my combat rifle 1 shot them all.
I can't confirm that it is 100% this mod's fault, but disabling the NPC Tweaks ESP did fix the issue. When first arriving in diamond city, after piper asks you if you support the paper when speaking to the mayor, the conversation bugs out and your dialogue options never pop up, nor are you able to move.
Just tested it twice with all my plugins active; works fine. I'll carefully look over that esp tomorrow, but that shouldn't happen. I don't touch any scripts or dialogues. Sounds like a vanilla bug to me.
That happens in vanilla games, its a bug apart of Fallout 4. I think reloading the save may have allowed the conversation to continue, this has happened to me.
Love this mod but it could still use a few minor tweaks to make it near flawless(in my opinion). Power Armored raiders/BoS Deathclaws and Mirelurks could use a large damage reduction or health buff to make them more scary as of now they are more trivial then anything. also as mentioned below Swam is really easy as well so he could use buffs.
basicly what I am asking for is to have some of the monsters(and powered armored people) revert to close but not completely maybe 25% less hp/dr then vanilla to way it is normaly but have everything else stay the same, also not sure if it is possible but if it would be possible make it so I don't have to edit weapons from other mods to match this one, as in the future when I get more mods it will be a chore to have to edit their damage values to match the weapons in this mod.
this might achieve what you want: http://www.nexusmods.com/fallout4/mods/222/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D222%26preview%3D&pUp=1
This is the #1 mod for realism IMO. It has had the greatest impact on my game thus far.
I just have issues with not being able to level some perks past rank 1. It may be nuka-world incompatible like below but these should definitely go past rank 1.
Only thing missing is nerfing the overpowered triple laser turret and assaultron dominator, this would help balance the game
I also recommend complementing this mod with these mods: 3x more powerful power armor, so they don't die so easily, and headshot multiplier.
I'll save ya some time, that esp's not compatible with Nuka-World. I got around it by editing it myself in Fo4Edit (it has a value for how many ranks there are of the mod, and this one says 3 for most, while Nuka-World says 4) and THEN disabling the plugin. For some reason, just disabling that single plugin doesn't work. Or at least, it didn't for me. I know it shouldn't make a difference, but the game's kinda wonky that way.
Love the mod, any way to make the damage multiplier go towards mod weapons as well? As it is my mod weapons are ridiculously weak, and modding all of the ESPs to match vanilla weapons would be a bit of a pain.
Why isn't this mod more popular? it does so many things right. Static loot and enemies mean really tough enemies straight off the bat, but increased player damage means that as long as you don't get too outnumbered and use cover you can overcome them. It also makes the small amounts of ammo you can carry feel a lot more valuable. The only problem is that the increased damage applies to really powerful enemies aswell, which makes some of the game's most powerful enemies trivial. AKA, I killed Swan with half of an assault rifle drum.
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https://drive.google.com/file/d/0B6iyIGFIG8jpWFlNdEk3dGFJVWs/view?usp=sharing
enjoy.
basicly what I am asking for is to have some of the monsters(and powered armored people) revert to close but not completely maybe 25% less hp/dr then vanilla to way it is normaly but have everything else stay the same, also not sure if it is possible but if it would be possible make it so I don't have to edit weapons from other mods to match this one, as in the future when I get more mods it will be a chore to have to edit their damage values to match the weapons in this mod.
although it changes damage not HP.
I just have issues with not being able to level some perks past rank 1. It may be nuka-world incompatible like below but these should definitely go past rank 1.
Only thing missing is nerfing the overpowered triple laser turret and assaultron dominator, this would help balance the game
I also recommend complementing this mod with these mods: 3x more powerful power armor, so they don't die so easily, and headshot multiplier.
The only problem is that the increased damage applies to really powerful enemies aswell, which makes some of the game's most powerful enemies trivial. AKA, I killed Swan with half of an assault rifle drum.