File information
Last updated
Original upload
Created by
spiderleetUploaded by
spiderleetVirus scan
Activity logs
This page was last updated on 23 March 2017, 8:21PM
- Changelogs
-
-
Version 1.06
- test - base mod.esp changes
fVATSPlayerDamageMult from .1 to 1
fVATSAutomaticMeleeDamageMult 2 to 1 (no more unfair advantage to VATS)
new test - stealth combat.esp added
fCombatDetectionDialogueLostAttackMinElapsedTime 35
fCombatDetectionDialogueMaxElapsedTime 30
fCombatDetectionDialogueMinElapsedTime 15
fCombatDetectionKnownDistanceLimit 1024
fCombatDetectionKnownTimeLimit 35
fCombatDetectionLostTimeLimit 35
fCombatDetectionSuspectedAttackTimeLimit 40
fCombatDetectionSuspectedDistanceLimit 384
fCombatDetectionSuspectedKnownTimeLimit 25
fCombatSearchInvestigateTime 6
fCombatSearchStartAttackLocationTimeLimit 35
fCombatSearchStartDetectionEventTimeLimit 10
fCombatSearchStartKnownLocationTimeLimit 65
fCombatStealthPointAttackedMaxValue 90
fCombatStealthPointKilledMaxValue 100
fCombatStealthPointMax 150
fCombatStealthPointRegenAlertDelayTime 20
fCombatStealthPointRegenAttackedDelayTime 40
fCombatStealthPointRegenDetectedEventDelayTime 25
fCombatStealthPointRegenLostDelayTime 10
fCombatStealthPointRegenMin 1
fCombatStealthPointRegenAlertMult 25
fCombatStealthPointRegenHostileMult 5
fCombatStealthPointRegenLostMult 10
fSneakExteriorDistanceMult 1.75
fSneakMaxDistance 5120
test - npc tweaks.esp changes
some robots with very little hp were given more
deathclaws given more hp, and some other wasteland creatures
some more npcs I missed had their hp tweaked as well
no changes to any of the dlc esp files (yet)
- test - base mod.esp changes
-
Version 1.05
- added crafting tweaks.esp
Each of the crafting tables require their respective perks to craft (for example armor table requires armorer), and the local leader perk requirement was removed. Cooking tables and Weapon tables don't require any perks
npc tweaks.esp changes
tweaked a lot of locational damage to be more realistic instead of just flat 1x values, well placed shots in certain enemies should matter more now
more NPC health tweaks, like companions being too weak
added perk tweaks.esp
added the damage perk changes to this esp since they weren't in any other esp
adrenaline increases in increments of 2% instead of 5% now
tweaked weapons.esp changes
some NPC weapons were underpowered, this was fixed. Overall the wasteland should be a LOT more deadly
Companion weapons also given more damage
fixed some more automatic weapon mods
base mod.esp changes
fDefaultHealth from 50 to 100
deleved perks.esp
fixed some leftover values in this esp still affecting damage perks
- added crafting tweaks.esp
-
Version 1.04
- fActorArmorDesirabilityDamageMult .5 to 1 (pretty sure this makes npcs use armor to their full potential)
- fActorWeaponDesirabilityDamageMult .5 to 1 (pretty sure this makes npcs do full damage)
- fCombatDamageScale .5 to 1 (not sure what this does, but figured what the heck might as well regularize it)
- fPowerArmorNPCArmorDamageMultiplier from 3 to 1 (same as player value)
-
Version 1.03
- Changes to 'test - tweaked weapons.esp'
Base damages of guns changed to
10mm 18>55
.44 48>80
Handmade Gun 8>45
alien blaster 50>80
anchor 50>80
assault rifle 30>60
Baseball Bat 16>35
Baton 11>30
Board 14>32
Boxing Glove 9>28
Broadsider 33>69
Chinese Sword 16>45
Combat Rifle 33>65
Combat Shotgun 50>85
Cryolator 20> 40
Deathclaw Gauntlet 25>50
Deliverer 25>63
World Series Bat 22>42
Grognak Axe 25>50
Double Barrel Shotgun 45>90
flamer 9>18
Gatling Laser 14>24
Gauss Rifle 110>140
Hunting Rifle 37>70
Laser Gun 24>50
Institute Laser Gun 21>60
Junk Jet 40>70
Knife 9>32
Knuckles 10>32
Laser Musket 30>60
Lead Pipe 11>32
Machete 14>60
Minigun 8>20
Pipegun Bolt Action 34>60
Pipegun 13>50
Pipe Revolver 24>55
Pipe Wrench 13>35
Plasma Gun 24>55
Pool Cue 13>25
Power Fist 20>65
Railway Rifle 100>150
Revolutionary Sword 16>45
Ripper 4>35
Rolling Pin 11>23
Shishkebab 13>67
Sledgehammer 23>58
Submachinegun 13>56
SuperSledge 40>85
Switchblade 8>30
TireIron 12>36
Unarmed Human 8>23
Walking Cane 10>21
- Changes to 'test - tweaked weapons.esp'
-
Version 1.02
- Removed the 5% increment changes for weapon damage perks from the modular version of the mod
- Most NPCs can appear at level one now
- Tweaked HP values of a lot of NPCs who either had too much health, or not enough health (for example certain humans only having 40 and some supermutants only having like 100)
- Weak spot for ghouls is now the head (3x damage) while other body parts deal 50% less damage. Glowing ghouls weren't changed.
- these changes are in the "test - npc tweaks.esp" optional file, for those who like their game being modular
-
Version 1.01
- V1.01
Buffed some automatic weapon mods
Institute laser buffed to be a bit better than wasteland laser
Minigun base damage doubled
fixed certain values I thought I saved that I didn't
made mod more modular, 4 esps now
test - just deleveled gear.esp : all this esp does is make it so any vendor or any npcs can carry all loot starting at level 1
test - no deleveling : the damage and health values, as well as the weapon perks rebalanced
test - only deleveled perks.esp : this esp just lets your character take any perk at any time
test - tweaked weapons.esp : for now it's just the minigun and laser buff, as well as the automatic weapons buff
the test.esp is just all of these combined into one
MAIN RELEASE
Health
iNPCBasePerLevelHealthMult 4 to 1
fNPCHealthLevelBonus from 5 to 1 (make NPCs less bullet spongey)
PCBaseHealthEnduranceMult from 2 to 1
fNPCAttributeHealthMult .5 to 1 (make it fair so NPCs as well)
iLowLevelNPCBaseHealthMult .2500 to 1 (since less HP is being given to both NPCs and yourself on levelup, it's important to have even the low level NPCs having a fair chance to survive)
fAVDHealthStartEndMult 5 to 10 (since less hp is given on level up, made it so endurance gave more HP)
fHealthEnduranceOffset 2.5000 to 0
fHealthEnduranceMult .5000 to 0
Actor Base Health from 40 to 100 (raised the base hp too because of level up not giving as much hp)
Explosives
no idea if it does anything, but I the "NPCs Use Ammo" flags were ticked on for grenades in order to stop molotov spam, I haven't fully tested this, but if it seems like perhaps it stops NPCs from using grenades or something I'll be sure to turn it off, I just haven't had a chance to fully test this mod
MolotovCocktail changes:
explosion dmg 50 to 15 (nerfed since damange will mostly be DOT to be less one shotty)
inner radius from 150 to 100 (I felt as if their radius was too big, will adjust accordingly if need be)
duration of fire from 5s to 10s
Damage Value
fDiffMultHPByPCSV .5000 to 1.0000
fDiffMultHPToPCSV 2.0000 to 1.0000
HC_IncomingDamageMult 2.0000 to 1.0000
HC_OutgoingDamageMult 1.5000 to 1.0000
fDiffMultHPByPCTSV .5000 to 1.0000
fDiffMultHPToPCTSV 2.0000 to 1.0000 (all these values just make damage taken/given 1:1 for survival, I think :S)
Weapons
All weapon perk values have been changed to increase in increments of 5 instead of 20, unarmed only was only reduced by half
Deleveling
Leveled item tweaks (they can all appear at lvl 1) vanilla items done (I think, let me know if I missed any as this was a very tedious thing to do), on the to do list are dlc items
All perk requirements lowered significantly (requirements no higher than lvl 5, made so sense to me to have to wait until like level 50 to take certain perks, will adjust if they break the game in any way)
- V1.01
-
- Author's activity
-
March 2017
-
23 Mar 2017, 8:21PM | Action by: spiderleet
Permission change
users can now upload this file to other sites
-
23 Mar 2017, 8:21PM | Action by: spiderleet
Attribute change
long description changed
May 2016
-
25 May 2016, 6:14AM | Action by: spiderleet
Attribute change
long description changed
-
25 May 2016, 6:12AM | Action by: spiderleet
Attribute change
long description changed
-
25 May 2016, 6:08AM | Action by: spiderleet
Attribute change
long description changed
-
24 May 2016, 5:59AM | Action by: spiderleet
Attribute change
long description changed
-
24 May 2016, 5:57AM | Action by: spiderleet
Attribute change
long description changed
-
24 May 2016, 5:52AM | Action by: spiderleet
Changelog added
Change log added for version 1.06
-
24 May 2016, 5:49AM | Action by: spiderleet
File added
REST Files
-
24 May 2016, 5:45AM | Action by: spiderleet
Attribute change
NPC Tweaks DLC Patches small description changed
-
23 May 2016, 11:52PM | Action by: spiderleet
Attribute change
small description changed
-
22 May 2016, 1:08AM | Action by: spiderleet
Attribute change
small description changed
-
21 May 2016, 7:10AM | Action by: spiderleet
Attribute change
long description changed
-
21 May 2016, 7:05AM | Action by: spiderleet
Attribute change
long description changed
-
21 May 2016, 7:03AM | Action by: spiderleet
File added
DLC REST Files
-
21 May 2016, 6:57AM | Action by: spiderleet
File added
Deleveled Items DLC Patches
-
21 May 2016, 4:34AM | Action by: spiderleet
Attribute change
long description changed
-
21 May 2016, 4:26AM | Action by: spiderleet
Attribute change
Weapon Tweaks DLC Patches small description changed
-
21 May 2016, 4:25AM | Action by: spiderleet
Attribute change
FAR HARBOR Deleveled Perks DLC patch small description changed
-
21 May 2016, 4:25AM | Action by: spiderleet
File added
NPC Tweaks DLC Patches
-
- Mod page activity
-
May 2024
-
04 May 2024, 3:49AM | Action by: r2ward
Endorsed
'REST - Realistic Enjoyable Survival Tweaks'
April 2024
-
16 Apr 2024, 6:02PM | Action by: royalitas
Tracked
'REST - Realistic Enjoyable Survival Tweaks'
March 2024
-
02 Mar 2024, 6:35PM | Action by: nikolaj7878
Endorsed
'REST - Realistic Enjoyable Survival Tweaks'
January 2024
-
28 Jan 2024, 2:33AM | Action by: Deleted193697444User
Tracked
'REST - Realistic Enjoyable Survival Tweaks'
December 2023
-
27 Dec 2023, 6:26PM | Action by: Postgaro
Untracked
'REST - Realistic Enjoyable Survival Tweaks'
November 2023
-
30 Nov 2023, 2:38PM | Action by: RumataM
Endorsed
'REST - Realistic Enjoyable Survival Tweaks'
September 2023
-
21 Sep 2023, 11:46AM | Action by: AndreRoennow
Endorsed
'REST - Realistic Enjoyable Survival Tweaks'
-
20 Sep 2023, 9:58AM | Action by: mellesmelles
Endorsed
'REST - Realistic Enjoyable Survival Tweaks'
-
04 Sep 2023, 5:23PM | Action by: ady2344
Endorsed
'REST - Realistic Enjoyable Survival Tweaks'
August 2023
-
09 Aug 2023, 4:13AM | Action by: N7FireAura
Tracked
'REST - Realistic Enjoyable Survival Tweaks'
July 2023
-
01 Jul 2023, 7:29AM | Action by: theKevlar
Endorsed
'REST - Realistic Enjoyable Survival Tweaks'
June 2023
-
13 Jun 2023, 7:27AM | Action by: DiluteRelic
Endorsed
'REST - Realistic Enjoyable Survival Tweaks'
-
04 Jun 2023, 4:50PM | Action by: DrKrains
Untracked
'REST - Realistic Enjoyable Survival Tweaks'
-
02 Jun 2023, 3:55PM | Action by: titan75892
Endorsed
'REST - Realistic Enjoyable Survival Tweaks'
May 2023
-
15 May 2023, 4:11AM | Action by: Kefna
Tracked
'REST - Realistic Enjoyable Survival Tweaks'
-
10 May 2023, 7:27AM | Action by: Nypheena
Untracked
'REST - Realistic Enjoyable Survival Tweaks'
April 2023
-
22 Apr 2023, 5:44PM | Action by: chris66634
Endorsed
'REST - Realistic Enjoyable Survival Tweaks'
-
12 Apr 2023, 5:58PM | Action by: gotimas
Untracked
'REST - Realistic Enjoyable Survival Tweaks'
March 2023
-
24 Mar 2023, 3:09AM | Action by: serginholbn
Tracked
'REST - Realistic Enjoyable Survival Tweaks'
-
12 Mar 2023, 2:30AM | Action by: justsomekat
Tracked
'REST - Realistic Enjoyable Survival Tweaks'
-