Hi there, Your Mod is great. A believeable overhaul of the Croup Manor! Other Mods are too clean. They don't look well with all other destroyed houses arround... The front-doors aren't working, so i "disable" them via console and set new ones in construction menu. Then i placed Bunkbeds in the upper rooms and now many settlers could life there. Or i move in with my stuff... i dont know So thank you for this mod and have a good time...
is it just me or are the front doors not working properly? for me they open ajar and stay that way until shut, as if its meant to trigger an area transmission
Same with me, seems to have used the wrong doors. You can scrap them and you should be able to snap buildable doors (I did at least but not sure if that's another mod helping there). Frankly it'd be better if they weren't there to begin with imo.
If you can see where the settler spawn point it, people might request you move it somewhere away from the cliff. Settlers either spawn at the bottom of the cliff, or they walk off the cliff and get stuck there.
Maybe even put some flooring down with some stairs so that they can walk back to the Manor.
And that mod with staircase doesn't help because they don't have it scripted in their pathfinding route. Build a bell under the 'resources' - 'miscellaneous' section and ring it to call them back in the center of the settlement.
You know what? I just remembered how much settlers would end up down there. I'll go back and check it out, and if there is some type of cause as to why they go down there, I'll look into changing it or removing it.
I don't know much about nav-points and pathfinding, but if I do find out how it works, I'll put some type of staircase for them to climb back up.
Never had any settlers in the water but I always have my entrances close to the "natural" entrance of the area, meaning at or close to the road and the fence door and I also never had a settler "spawn" inside the area either, they were always coming along the road.
The linked mod doesn't help in every case, since sometimes, settlers get stucked in that structure as well and if so, they will be stepping at the place endlessly.
In my Mod, which expands the area in all directions, you can build your own stairs too, but I am not sure if this mod and mine will really work together, so you have to test that yourself.
I have the first mod that rebuilt Croupe "Rebuilt series prewar house" so this has all ready been done and I have the mod that makes the basement in to a player house and the stairs mod and Eysenbeiss border expiation mod all running hear with no problems, so running these with this mod should be ok, still need to look out for Beths. reset bug not caused by a mod mods just wake it up,
Thank you for the info Clintster, good to see things cleared up.
I've figured out how navmeshing works, but the CK's optimization blows when under navmesh mode (5-10fps for exterior world spaces) so It'll take a while. As for having stairs, to put one would make the shore look very ridiculous. The fire escape kit seems to be the only good looking staircase, but the rocks/cliffs obscure the staircase, so I'm looking to just make a nav mesh where settlers can just use the right side of the cliff as a way up (there's an opening to climb down and up). Cheers.
Take a look at my expansion for this settlement, I have build a common stair into the water and have been told that settlers are using it, if they can reach it - on the other hand, somebody just uploaded a mod with changed navmesh for the Manor, so you might want to check for that, cause it could spare you a lot of time ;-)
Do you plan on repairing and adding workshop capabilities to the basement? I know the water can be removed via console. I know I would love to make something like a bar down there. Maybe you could add like a 'Repair Basement' prompt to the terminal down there that fixes the sorry vanilla state it is in.
I don't plan on working on the basement, mainly because its been done multiple times, and that I don't know the secret formula to creating settlements interior and exterior. Sorry.
"The addon doesn't remove previously placed furniture, but it could reset containers or power armor. I don't know if the last part is true, so please take caution when using this."
That's how it has to be, exemplified and yes, it will happen sooner or later, but that's not due to your mod, it happens cause it is a bug and mods are like peeling of the skin of a rotten apple ;-)
Edit: One question: will Settlers be using all the repaired spaces or in other words, have you added the needed navmesh ?
I'll have to find out how navmeshes work in the CK, I don't have much experience outside of basic features. When I do, I'll try to have a staircase for settlers to climb back up the cliff. Though, something tells me with how dumb settlers are in general, they still will have difficulty going back up. It doesn't hurt to try, though.
As for the manor itself, the navmesh was borked even in vanilla, as the settlers have trouble climbing up to the second and third floor. I always saw the manor as a player home, not a settlement, but when I figure how navmeshes work, I'll try and fix that up too.
Also, please make an uncleaned version. I love to scrap stuff at newly found settlements, just to feed the work shop a touch until a provisioner can be sent over.
Like a lot of gamers, I'm using a scrapping mod (in my case, Spring Cleaning) which allows you to scrap almost anything (including the house itself).
I'd have to redo the entire repair operation back to when it was destroyed to have all the approximate debris and trash piles where they were beforehand, but I'll look into getting a dirty version done with debris piles everywhere. It won't be accurate towards the house before I wiped it, though.
Forgive me for being a touch pushy in my earlier comment, I should have said "please consider making..."
I appreciate your reply and willingness to go back to basics, but, only if and when you really feel like doing this. I'm just one individual, so, you know... should you be willing to oblige everyone who walks by with an idea, you'd better bring some camping gear and provisions as there's a strong chance you'd be staying quite a long while
22 comments
Your Mod is great. A believeable overhaul of the Croup Manor!
Other Mods are too clean. They don't look well with all other destroyed houses arround...
The front-doors aren't working, so i "disable" them via console and set new ones in construction menu.
Then i placed Bunkbeds in the upper rooms and now many settlers could life there.
Or i move in with my stuff... i dont know
So thank you for this mod and have a good time...
for me they open ajar and stay that way until shut, as if its meant to trigger an area transmission
After that you can set new doors in construction menu.
Settlers either spawn at the bottom of the cliff, or they walk off the cliff and get stuck there.
Maybe even put some flooring down with some stairs so that they can walk back to the Manor.
E: https://www.nexusmods.com/fallout4/mods/9768/?
I don't know much about nav-points and pathfinding, but if I do find out how it works, I'll put some type of staircase for them to climb back up.
The linked mod doesn't help in every case, since sometimes, settlers get stucked in that structure as well and if so, they will be stepping at the place endlessly.
In my Mod, which expands the area in all directions, you can build your own stairs too, but I am not sure if this mod and mine will really work together, so you have to test that yourself.
https://www.nexusmods.com/fallout4/mods/10724/?
Clintster74
I've figured out how navmeshing works, but the CK's optimization blows when under navmesh mode (5-10fps for exterior world spaces) so It'll take a while. As for having stairs, to put one would make the shore look very ridiculous. The fire escape kit seems to be the only good looking staircase, but the rocks/cliffs obscure the staircase, so I'm looking to just make a nav mesh where settlers can just use the right side of the cliff as a way up (there's an opening to climb down and up). Cheers.
It makes good practice with using the CK.
That's how it has to be, exemplified and yes, it will happen sooner or later, but that's not due to your mod, it happens cause it is a bug and mods are like peeling of the skin of a rotten apple ;-)
Edit: One question: will Settlers be using all the repaired spaces or in other words, have you added the needed navmesh ?
As for the manor itself, the navmesh was borked even in vanilla, as the settlers have trouble climbing up to the second and third floor.
I always saw the manor as a player home, not a settlement, but when I figure how navmeshes work, I'll try and fix that up too.
Like a lot of gamers, I'm using a scrapping mod (in my case, Spring Cleaning) which allows you to scrap almost anything (including the house itself).
Nice mod, cheers
I appreciate your reply and willingness to go back to basics, but, only if and when you really feel like doing this. I'm just one individual, so, you know... should you be willing to oblige everyone who walks by with an idea, you'd better bring some camping gear and provisions as there's a strong chance you'd be staying quite a long while
Cheers amigo