Changes:
- Holes in the ceiling/roof/floors have been fixed
- The porch has been (mostly) fixed [left a hole for aesthetic]
- Fences have been fixed and extended
- Garbage/debris piles have been cleared from inside and outside the mansion
- Removed a vehicle, and relocated some ghoul corpses outside for easy disposing
- Added a fire-escape staircase to the second floor roof that leads to the third floor roof
- Flattened the ground around the house and the surrounding property
- Added a armor, weapon, and cooking workbench.
- I removed the lantern from the carport, along with its irremovable light source.
Changes for v 1.5:
- Added a fire-escape set of stairs down to the shore, nav meshed
- Nav meshed some of the shore so settlers are expected to climb up through the hill or stairs
- Nav meshed parts of the house that were destroyed/had holes and therefore had no nav mesh
- Did some "reinforced" nav meshing of the staircases considering settlers have problems climbing them.
- Filled some "holes" of un-nav meshed parts of the property
For the most part, if settlers still have trouble climbing back up or climbing upstairs, I garner that the problem lies within the settlers just having faulty AI.
The addon doesn't remove previously placed furniture, and does not reset containers or power armor.
I don't intend to do a lot of these as I'm sure someone else has been doing better versions. I'm only doing this as practice with the CK.
*Screenshots are a bit outdated
If I've overlooked or missed something, please let me know in the bugs or comment section.