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papagator

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papagator

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About this mod

Croup Manor repaired to the best

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Using the CK, I've repaired Croup Manor to the best of my ability.

Changes:

  • Holes in the ceiling/roof/floors have been fixed
  • The porch has been (mostly) fixed [left a hole for aesthetic]
  • Fences have been fixed and extended
  • Garbage/debris piles have been cleared from inside and outside the mansion
  • Removed a vehicle, and relocated some ghoul corpses outside for easy disposing
  • Added a fire-escape staircase to the second floor roof that leads to the third floor roof
  • Flattened the ground around the house and the surrounding property
  • Added a armor, weapon, and cooking workbench.
  • I removed the lantern from the carport, along with its irremovable light source.


Changes for v 1.5:

  • Added a fire-escape set of stairs down to the shore, nav meshed
  • Nav meshed some of the shore so settlers are expected to climb up through the hill or stairs
  • Nav meshed parts of the house that were destroyed/had holes and therefore had no nav mesh
  • Did some "reinforced" nav meshing of the staircases considering settlers have problems climbing them.
  • Filled some "holes" of un-nav meshed parts of the property

For the most part, if settlers still have trouble climbing back up or climbing upstairs, I garner that the problem lies within the settlers just having faulty AI.

The addon doesn't remove previously placed furniture, and does not reset containers or power armor.
I don't intend to do a lot of these as I'm sure someone else has been doing better versions. I'm only doing this as practice with the CK.
*Screenshots are a bit outdated

If I've overlooked or missed something, please let me know in the bugs or comment section.