UPDATE 2023: I just suddenly felt like updating this mod. I don't know why. I have a million other things to do. But here it is. I'm a little unsure about the previsibines. They worked great on my end but you know. Hopefully people who were saying they get pisspoor fps inside the home will have a boost now. See changelog
-------------------------------------
THE WORKBENCH HAS NOT "DISAPPEARED". If you're using an old save, it's in the old location, inside the station where I blocked access to, and it's not transferring outside to the new location (AS SEEN IN THE PICTURES) because of the way the game functions, the location of the bench is BAKED INTO YOUR SAVE, and the bench will only move on a new save (or with mods or console commands). Just use the emergency button or press the craft menu hotkey...
Hi Elianora. I've really enjoyed your mods for many years now, and I really appreciate that modding is not easy. So first and foremost - thank you.
I have a small request. In your awesome Rockin' Red Rocket player home mod, which you have recently gone back to update, would you mind addressing the pink holotape issue? There are a few people, including myself, who don't know where to find the specific Fallout 3 holotape retexture mod to eliminate the pink holotape issue that is currently present in this awesome mod of yours. Would you mind letting people know which one they need in the requirements section? That would be awesome. Thanks!
i see whats goin on in there, if look at them u see they tryin to load the f3 holotapes mod textures maybe its cause she proly is usin those and used those textures insted vanilla we get that missin texture purple thingy
and yeat i was right i instaled the f3 holotape mod and here they are no puple, and yea was to be f3 one not other replacements i tryed others and stil had the purple only f3 fixed it
My two cents based on what I saw in the plugin headers:
The interior previsibines set will probably get players a slight improvement on draw calls (1174 references got clumped together, the higher this number, the more of a reduction the mesh combining does to draw calls), as for the exterior set, imo, only the POICC07 cluster should have been processed as all other cells have navmesh updates.
Eli, if you ever work on this again, this is the recommended guide book to get around the known CK issues with them. If you need help, I can name at least one other mod author familiar with the process, and I believe I'm still in there as well.
For the userbase: The generated files probably will work as expected, but in the older format and with the texture swap bug. Using PRP with this mod would require a small patch.
I ran into a bug so the holotapes on the computer desk and bottlecaps atop the unique apparel dresser are missing their textures and show up as pink meshs anyone know how to fix I didn't have this issue when I first installed the mod any help on how I may solve this would be greatly appreciated
Hey, i love your mod so much it's always my favourite player home. In my current playthrough i have a problem with the windows inside. No matter what time of day it is, they appear black. The mod is at the bottom of my load order. Does this have to do with the next gen update?
Nothing major, but it takes a little of the atmosphere away.
Thank you so much for this amazing mod! I am new to Fallout and just stumbled across this mod before you very recently updated it. It is just unbelievable - I am astounded by all the details, and every inch so lovingly perfected! Red Rocket has become my home base and I am really enjoying beginning and ending my play sessions there, I just have one problem - I had my first power armor on a rack in the garage before installing your mod. I can't find it now. The map says it's there at Red Rocket but it's not visible. I have clicked your power armor display but nothing. I really should have thought of this before installing the mod but it just didn't occur to me. Do you know if there is any way I can get it back?
Is the workbench accessible for tweaking with use of sim settlements? You have to touch workbench to grow your settlement with that thing or build capacity via "V" just disappears.
Anyway, with Sim Settlements, the workbench doesn't appear to be inside the Red Rocket either.
934 comments
I just suddenly felt like updating this mod. I don't know why. I have a million other things to do. But here it is.
I'm a little unsure about the previsibines. They worked great on my end but you know.
Hopefully people who were saying they get pisspoor fps inside the home will have a boost now.
See changelog
-------------------------------------
THE WORKBENCH HAS NOT "DISAPPEARED". If you're using an old save, it's in the old location, inside the station where I blocked access to, and it's not transferring outside to the new location (AS SEEN IN THE PICTURES) because of the way the game functions, the location of the bench is BAKED INTO YOUR SAVE, and the bench will only move on a new save (or with mods or console commands). Just use the emergency button or press the craft menu hotkey...
I've removed the custom mesh for the repaired letters on the roof. Use http://www.nexusmods.com/fallout4/mods/10337 to get them back.
I have a small request. In your awesome Rockin' Red Rocket player home mod, which you have recently gone back to update, would you mind addressing the pink holotape issue? There are a few people, including myself, who don't know where to find the specific Fallout 3 holotape retexture mod to eliminate the pink holotape issue that is currently present in this awesome mod of yours. Would you mind letting people know which one they need in the requirements section? That would be awesome. Thanks!
maybe its cause she proly is usin those and used those textures insted vanilla we get that missin texture purple thingy
and yea was to be f3 one not other replacements i tryed others and stil had the purple only f3 fixed it
The interior previsibines set will probably get players a slight improvement on draw calls (1174 references got clumped together, the higher this number, the more of a reduction the mesh combining does to draw calls), as for the exterior set, imo, only the POICC07 cluster should have been processed as all other cells have navmesh updates.
Eli, if you ever work on this again, this is the recommended guide book to get around the known CK issues with them. If you need help, I can name at least one other mod author familiar with the process, and I believe I'm still in there as well.
For the userbase: The generated files probably will work as expected, but in the older format and with the texture swap bug. Using PRP with this mod would require a small patch.
Nothing major, but it takes a little of the atmosphere away.
Anyway, with Sim Settlements, the workbench doesn't appear to be inside the Red Rocket either.