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Mod articles
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Upcoming SuperMutant Redux 2.0 Article 2
Armor:
-The Armor Table was expanded greatly, but also kept more or less Immersion and Lore friendly.
Some of m150's content was added, as a hide outfit makes sense for SM's to be able to craft, but a Vaultsuit that is intact, fits, and numbered makes less sense.
-That Expanded table also includes more variety.
Examples:
When looking at allot of the vanilla Armor Nif's it looked like Bethesda originally planned on including a standard armor configuration but cut it for one reason or another, some of the Torsos for example had as many layers as an Onion, and when pealed back still looked great, and well significantly different than the previous version. What that means is ...
-Basic SM Armor now have a Light, Medium and Heavy version of almost... -
Upcoming SuperMutant Redux 2.0 Article 1
So I know people have been waiting for SMR to update, especially with the outstanding bug reports and the semi-radio silence, but I'm hoping in the long run it will be worth the wait.
I've rebuilt the plugin from scratch, mostly in CreationKit (All NPC edits), 4 times over the last year or so, and the "Core" of that work has been in various states of Beta testing for several Months (If you were a former tester and I stopped sending updates, it's due to me taking a 6 month break from Nexus for sanity reasons, please don't take it personally)
Thanks to Armorkeywords being live, which the new SMR is heavily dependent on, we should see the update "Soon"... I can't say it will be today, tomorrow, or next week, but it will be soon.
People are going to ha...