0 of 0

File information

Last updated

Original upload

Created by

registrator2000

Uploaded by

registrator2000

Virus scan

Safe to use

1292 comments

  1. registrator2000
    registrator2000
    • premium
    • 1,054 posts
    • 825 kudos
    Locked
    Sticky
    Check out the Articles tab for:
    List of Possible Keybinds (Keyboard, Mouse, Controller)
    Commands for Popular Actions
  2. registrator2000
    registrator2000
    • premium
    • 1,054 posts
    • 825 kudos
    Locked
    Sticky
    Changelog:

    v1.2:
    - More robust item binding.
    - Proper support for hotkeying Aid items in Survival mode.
    - Miscellaneous code tidying and tune-up.

    Lite version:
    - Fixed issue where users with spaces in their Documents folder would not be able to install hotkeys.

    v1.1:
    - Mod can now be installed with Nexus Mod Manager.

    Existing users do not need to upgrade. If upgrading, please completely uninstall v1.0 with the uninstaller/manually and make a clean save without the mod before installing v1.1. Please make sure there are no loose files left behind. There is no need to remove/overwrite Hotkeys.ini.
  3. registrator2000
    registrator2000
    • premium
    • 1,054 posts
    • 825 kudos
  4. Padawelts
    Padawelts
    • member
    • 26 posts
    • 0 kudos
    Does this not work with VAFS anymore? I cant seem to get the hotkeys to stick as once I set the hotkey the item disappears and it tells me nothing is bound. I tried re-installing everything but so far no dice.
    1. whitewolf234
      whitewolf234
      • supporter
      • 164 posts
      • 2 kudos
      It's been working just fine for me. the aid item stays hotkeyed and I can enable it and disable it whenever. Been working fine for at least 15 hours of gameplay.
    2. dani1138
      dani1138
      • premium
      • 5 posts
      • 1 kudos
      These are working fine for me:

      =cqf VFA_Quest ToggleFocus
      =cqf VFA_Quest UseCrit

      No need for aid items either. Just be careful not to toggle VAFS on and off too quickly or it might bug out a little and continue to drain AP (easily remedied by activating VAFS then deactivating again after a couple of seconds).
  5. bulletz4breakfast19
    bulletz4breakfast19
    • member
    • 2 posts
    • 0 kudos
    help i have a weapon that can also shoot grenades but idk how to switch it back and forth from bullets to grenade
    1. DarkDominion
      DarkDominion
      • supporter
      • 4,019 posts
      • 70 kudos
      ask at the mod page from that weapon?
    2. bulletz4breakfast19
      bulletz4breakfast19
      • member
      • 2 posts
      • 0 kudos
      its Modern Firearms (Tactical Edition)i need this mod to make it switch back and forth i just dont know how to set that up but ok
  6. spacefiddle
    spacefiddle
    • premium
    • 1,208 posts
    • 48 kudos
    PSA: On the front page, note it says to execute
    cqf hotkeys giveitems
    in the console if you start a game / load in and don't have the hotkey manager.

    The short form is: the engine sometimes fails to start the hotkeys "quest" itself, so that console command fails. If you try that command and nothing happens, enter in the console
    cqf hotkeys init

    wait like 2 seconds (I don't trust the script engine...), then exit the console. You should see the item added.
    1. Masterlix1982
      Masterlix1982
      • premium
      • 190 posts
      • 5 kudos
      Thanks for that! Kudos to you.
  7. PokemonTotalWar
    PokemonTotalWar
    • member
    • 23 posts
    • 0 kudos
    Does anybody know how to toggle the PipBoy Light with this mod? I want to put the light to my scroll wheel but not the PipBoy itself.
  8. duckyduckyquackquack
    duckyduckyquackquack
    • premium
    • 153 posts
    • 0 kudos
    Having a very weird issue with this mod since installing it on a fresh install of Fallout 4. I have got the ini file setup and when in game when I press my controller keys I get some of the the intended effects for example R1 now only melee and then when I press the Guide Button+R1 I get the Grenade Throw. When I press Guide+DPad Buttons I get the message "Nothing in Slot 1, Slot 2, Slot 3" etc. So I go into the HotkeyManager item in the inventory and I go to Modify Slot 1, I assign it as a test to equip a 10mm Pistol. I exit the PipBoy and then go back into the Pipboy, go back to HotkeyManager and Modify Slot 2 to Equip a Pool Cue, again I exit the Pipboy. I now try to switch between weapons using the Hotkeys and I get the "Nothing Assigned in Slot 1" and "Nothing Assigned in Slot 2" message. I go back to HotkeyManager and nothing is showing as being assigned to the slots. I can repeat the process to try and equip items, but they never actually assign depsite the game going through the motions.

    I'm not using any kind of mod manager to manage the game and have just manual installed this mod to my Data Directory. In the past I never had an issue with the mod, but since re-installing the game on my new PC I can't get this mod to work correctly.
  9. SnQQpyDog
    SnQQpyDog
    • premium
    • 209 posts
    • 5 kudos
    Hi Everyone, Hope someone can provide a quick answer to this.

    So I've been using Hotkeys since it arrived on the scene. One thing always bugged me was that I couldn't ever get the main keyboard _- and += to assign correctly in the ini file. I've tried various syntax combinations. And just can't get the correct syntax if there is one. I'm wanting to use Shift and Ctrl and Shift-Ctrl etc with them

    If someone knows the correct syntax an example/explanation will be greatly appreciated
  10. Uziumi
    Uziumi
    • member
    • 100 posts
    • 1 kudos
    This mod does not work for me.
    I've downloaded and placed shift on the guide button on the controller as mentioned.
    I then placed
    Shift-Xenon_Y=showmenu sleepwaitmenu
    to test to see if it's working.
    It's not. I hold down the guide button and Y and I just jump in place.

    I've also tried setting Shift-2=showmenu sleepwaitmenu and placing Y as 2 on the controller.
    If I press Shift 2 on the keyboard? It works. Guide + Y? Nothing. Guide + 2? Nothing. Shift + Y on controller? Nothing.
  11. Roadhouse699
    Roadhouse699
    • supporter
    • 947 posts
    • 89 kudos
    Will you ever add MCM support for this? I mean they're both your mods...
  12. Kazenkle
    Kazenkle
    • member
    • 3 posts
    • 0 kudos
    I have this problem where some weapons cannot be binded such as alien blaster with a message saying "You have no Disintegration".
  13. aurum42
    aurum42
    • supporter
    • 289 posts
    • 4 kudos
    Not having any luck getting the 'Toggle Radio' scriptlet working with the Lite version - trying to bind it to Z, but pressing it does nothing in-game. Anyone have any advice?
    1. aurum42
      aurum42
      • supporter
      • 289 posts
      • 4 kudos
      Bump
    2. PhoenixKnight13
      PhoenixKnight13
      • member
      • 507 posts
      • 6 kudos
      Works for me, though I'm using the full version and modifying hotkeys manually via text editor. I'm running the latest patch + all DLCs, do you have the script installed from the optional files? Here's my Hotkeys.ini setup...

      [Macros]
      hot=cqf hotkeys activate

      [Hotkeys]
      F2=tm
      F3=tfc
      NumPad1=hot 1
      NumPad2=hot 2
      NumPad3=hot 3
      NumPad4=hot 4
      NumPad5=hot 5
      NumPad6=hot 6
      NumPad7=hot 7
      NumPad8=hot 8
      NumPad9=hot 9
      NumPad0=cgf "Radio.Toggle"
      Shift-R=player.pa actiongunrelaxed; player.pa actiongundown
      Shift-F=player.cf equipitem c2c27 0 1
      Shift-D=player.playidle IdleMagnoliaSong05
      Shift-S=player.playidle IdleStop
      Shift-U=reload console
    3. aurum42
      aurum42
      • supporter
      • 289 posts
      • 4 kudos
      Got it working now, many thanks for the help!
REPORT BUG
Top