v1.2: - More robust item binding. - Proper support for hotkeying Aid items in Survival mode. - Miscellaneous code tidying and tune-up.
Lite version: - Fixed issue where users with spaces in their Documents folder would not be able to install hotkeys.
v1.1: - Mod can now be installed with Nexus Mod Manager.
Existing users do not need to upgrade. If upgrading, please completely uninstall v1.0 with the uninstaller/manually and make a clean save without the mod before installing v1.1. Please make sure there are no loose files left behind. There is no need to remove/overwrite Hotkeys.ini.
Is it possible to bind a key for the 1st person "idle weapon animation" that plays when your holding a weapon from 30 seconds to 1 minute? I mean the one that plays when youre afk and the character "inspects" the weapon.
If yes, can you guys help me with it? Ive been looking all around for it, but found nothing about it.
Hey can you please add a reference for understanding how to find the Console command you wish to re-bind. For example you have this in your article "Popular Actions" - "B=player.cf equipitem c2c27 0 1"
Where did you get the info "player.cf equipitem c2c27 0 1". Without having a reference of where to find these I can't rebind anything outside of the Popular ones you've listed. Sorry if I'm missing something.
I'm just another user, but for what it's worth you should be able to use any of the commands listed here: https://fallout.fandom.com/wiki/Fallout_4_console_commands However, many are poorly explained so it can be occasionally tricky to figure out.
This mod currently breaks starting a new game because the hotkeys aren't disabled during the character editing, but many actions during the character edit menu are only available via keyboard keys and not via mouse. So e.g. if you have a hotkey on 'C' which for most other ingame situations is a good key to use, an entire submenu is just unavailable during character creation.
Also, I'm curious how to hotkey the follower command menu to popup, like, the same as if you target them and press interact, but removing the need to find and target them. I tried prid follower_id and SendDialogueEvent player, and the same from the player with player.SendDialogueEvent follower_id, but it just has no effect. I saw this as one examples for this mod but there seems to be no info anywhere on how to actually do that.
Instruction unclear, please list the whole keyboard and their corresponding key name. For example what about "\" and "." (Del) at Num lock section? What about Left Ctrl or Left Alt??????????????????
I can't get this to work, i have the hotkey item in the inventory, but assigning hotkeys does nothing, F2 and F3 don't work either. What could be the problem?
Thank you so much for this mod!! As a left hand arrow key user/numpad hotkeys... .this is a dream come true.. thanks so much!! There is nothing more annoying in a game than hard coded keys lol
OK..so I open the manager, press a key I want to bind, then select the item to bind to that key? I've tried binding the baton to NumPad1... doesn't work. I'm probably not doing it right. The default setup is useless for left handed people... to reach all the way over the keyboard to press 1,2,3....binding to numpad is just so much quicker in battle situations..
Has anyone figured out this issue? I'm having the same problem with this and the outfit switcher mod even after doing a clean install and starting a new game.
That behavior is by design, I believe. You equip or use/consume the item you want to hotkey, and this mod will then remember it. I believe the mod's script waits for the equip/use action (which consumes the items if it was a consumable) and then assigns your selected hotkey number to it.
So if you have 10 Stimpaks, and you decide to map "Hotkey 1" (say, you had specified "F1=hot 1" in the Hotkeys.ini file) using the Hotkey Manager (available in AID section of player inventory) to Stimpaks in your inventory, then your player character consumes/uses one Stimpak at the moment when you do this mapping. So for all remaining 9 Stimpaks (and any more Stimpaks you later get/add to your player inventory), that hotkey (F1, i.e., HotKey1) will work.
But what's great is that: * even if you exhausted or dropped all the item instances that were mapped to that hotkey, and then pressed the hotkey, you will see a message like "Item (in this case, Stimpak) not available". The mod has remembered and reminded that you wanted to use item/Stimpak, but don't have any in your inventory. * the next time you get/pickup an instance of that item, the same hotkey would work with it again, without you needing to reconfigure it again - the mod persistently remembers your item and hotkey mapping. So if you used up those 10 Stimpaks, but later found some more Stimpaks, you can press F1 again to use them instantly. * you can always change hotkey to item setting anytime within the game, and these settings will persist across saves. Make sure you know and set up your Hotkeys.ini lines though. Console commands can be configured to work with the Hotkeys only via Hotkeys.ini.
Very late to the party here, but I think they mean when they try to use the settings items in the Aid section, instead of opening the settings portion, the game just consume the settings item as a consumable.
At least thats what I'm struggling with, and hence I'm here looking for an answer.
I've seen several "fixes" for this, like "player.setghost 0" etc, but none has worked for me so far. Quite frustrating, as I'm not able to run the hot key manager nor outfit switcher setting as the setting items in Aid are consumed and nothing else is happening, and it frustrates the heck out of me xD
1873 comments
List of Possible Keybinds (Keyboard, Mouse, Controller)
Commands for Popular Actions
v1.2:
- More robust item binding.
- Proper support for hotkeying Aid items in Survival mode.
- Miscellaneous code tidying and tune-up.
Lite version:
- Fixed issue where users with spaces in their Documents folder would not be able to install hotkeys.
v1.1:
- Mod can now be installed with Nexus Mod Manager.
Existing users do not need to upgrade. If upgrading, please completely uninstall v1.0 with the uninstaller/manually and make a clean save without the mod before installing v1.1. Please make sure there are no loose files left behind. There is no need to remove/overwrite Hotkeys.ini.
Modern Firearms (MF)
SSC - Shoulder Switch Cam StandAlone
Balanced Survival Quicksave
Take Cover
Outfit Switcher
Bullet Time
Companion Command and Tactics
Don't Call Me Settler
Scrapper Highlight Toggle
Precision Placement
Amazing Follower Tweaks
I'm happy to link to mods with hotkey support. Do get in touch if your mod supports hotkeys!
If yes, can you guys help me with it? Ive been looking all around for it, but found nothing about it.
- "B=player.cf equipitem c2c27 0 1"
Where did you get the info "player.cf equipitem c2c27 0 1". Without having a reference of where to find these I can't rebind anything outside of the Popular ones you've listed. Sorry if I'm missing something.
Also, I'm curious how to hotkey the follower command menu to popup, like, the same as if you target them and press interact, but removing the need to find and target them. I tried prid follower_id and SendDialogueEvent player, and the same from the player with player.SendDialogueEvent follower_id, but it just has no effect. I saw this as one examples for this mod but there seems to be no info anywhere on how to actually do that.
inside you need add this :
[Menu]
bUseConsoleHotkeys=1
sConsoleINI=Data\Hotkeys.ini
if you don"t have this lines = don't works :)
I believe the mod's script waits for the equip/use action (which consumes the items if it was a consumable) and then assigns your selected hotkey number to it.
So if you have 10 Stimpaks, and you decide to map "Hotkey 1" (say, you had specified "F1=hot 1" in the Hotkeys.ini file) using the Hotkey Manager (available in AID section of player inventory) to Stimpaks in your inventory, then your player character consumes/uses one Stimpak at the moment when you do this mapping. So for all remaining 9 Stimpaks (and any more Stimpaks you later get/add to your player inventory), that hotkey (F1, i.e., HotKey1) will work.
But what's great is that:
* even if you exhausted or dropped all the item instances that were mapped to that hotkey, and then pressed the hotkey, you will see a message like "Item (in this case, Stimpak) not available". The mod has remembered and reminded that you wanted to use item/Stimpak, but don't have any in your inventory.
* the next time you get/pickup an instance of that item, the same hotkey would work with it again, without you needing to reconfigure it again - the mod persistently remembers your item and hotkey mapping. So if you used up those 10 Stimpaks, but later found some more Stimpaks, you can press F1 again to use them instantly.
* you can always change hotkey to item setting anytime within the game, and these settings will persist across saves. Make sure you know and set up your Hotkeys.ini lines though. Console commands can be configured to work with the Hotkeys only via Hotkeys.ini.
At least thats what I'm struggling with, and hence I'm here looking for an answer.
I've seen several "fixes" for this, like "player.setghost 0" etc, but none has worked for me so far. Quite frustrating, as I'm not able to run the hot key manager nor outfit switcher setting as the setting items in Aid are consumed and nothing else is happening, and it frustrates the heck out of me xD