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  1. registrator2000
    registrator2000
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    Locked
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    Check out the Articles tab for:
    List of Possible Keybinds (Keyboard, Mouse, Controller)
    Commands for Popular Actions
  2. registrator2000
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    Changelog:

    v1.2:
    - More robust item binding.
    - Proper support for hotkeying Aid items in Survival mode.
    - Miscellaneous code tidying and tune-up.

    Lite version:
    - Fixed issue where users with spaces in their Documents folder would not be able to install hotkeys.

    v1.1:
    - Mod can now be installed with Nexus Mod Manager.

    Existing users do not need to upgrade. If upgrading, please completely uninstall v1.0 with the uninstaller/manually and make a clean save without the mod before installing v1.1. Please make sure there are no loose files left behind. There is no need to remove/overwrite Hotkeys.ini.
  3. registrator2000
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  4. ra1612
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    A year ago I had a hotkey that allowed me to quick equip items while in the loot box, which made it much faster. It went like that, I pressed shift then the "Mouse1" then the selected item got equipped directly without me needing to go out of the loot box/ npc inventory and then access my pipboy to equip that item . Thing is I uninstalled fallout and all the mods and forgot what the hotkey was but I really miss it. I would be grateful if anyone could help me with it.
    1. HadToRegister
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      "OUTFIT SWITCHER" is the other mod you were using along with this one.

      I use the SHIFT plus Mouse Wheel to switch outfits quickly too.
  5. Nofsdad
    Nofsdad
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    Everything was great until I reinstalled this past week. Now I bind my Bullet Time Hotkey... it shows in both the MCM and BT menus, but when I click the key it says nothing is bound to it. What did/do I do?
  6. The1Unum
    The1Unum
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    Does anyone know what I need to edit in FO4Edit in order to change the name to [Settings] Hotkey Manager and moving it from the aid tab to the misc tab?

    I've tried a few things but not even the name change worked, something I've easily done before with other mods.

    Mind you, I'm no modder and still fairly new to FO4Edit.
    1. The1Unum
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      I've managed to change the name, adding [Settings] in front of it, but not how I can move it to the misc tab,where all the other settings for various mods are.
    2. DarkDominion
      DarkDominion
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      That's because ( like all the Managers, Activators, Regulators and Selectors in the Aid tab ) it's an ingestible.
      Try my mod M.A.R.S. to put them ( more mods covered ) all into one rollup inside the Aid tab

      Good luck
  7. Ahzidal0
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    Very nice concept. However, as usual, many moders think that all the people play the game with mouse and keyboard. What about those of us who use xbox/ps controller?

    Hope someday you keep us in mind when making such great mods.
    1. DarkDominion
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      they already did here
  8. P47HFIND3R
    P47HFIND3R
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    Would anyone know how to rebind the Toggle POV key? I rebound the Workshop key, but now I can't toggle POV.
    1. NexTextGorilla
      NexTextGorilla
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      Using K as e.g.
      K=workshop
  9. Jonnan
    Jonnan
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    Has anyone every figured out how to put caps from your inventory into a container? I can drop them, but there doesn't seem to be any way to stash them?

    1. yuser
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      In contrast to FO3/FONV and TES in FO4 caps (as money) are not real objects but just a variable (a counter). So in vanilla game it is impossible. But there are some mods that change it, I'm using Commonwealth Caps (https://www.nexusmods.com/fallout4/mods/24243/?) and can recommend it.
  10. Jonnan
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    I have a question; I'm not sure I understand just what 'Pick item under crosshairs and highlight it' aka pnr;pms 247a3f 1 actually does? Is this the equivalent of clicking on an item in the console?

    More to the point, if I made a hotkey that said
    CTRL-K=pnr;pms 247a3f 1;markfordelete;disable

    Would that mean I had a way of deleting corpses (and other extraneous items) that can't be scraped without using the command console (directly that is).
    1. NexTextGorilla
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      While I cannot answer your question, I do want to suggest caution when doing this.
      While it may appear that you have your crosshairs over the desired object, it may actually grab the id of something else & then BAM! You just deleted a wall. It's advised to first do a disable, then if the wrong object disappears, you can type enable & bring it back. In case you don't know, you can cycle through different objects in line of your corsshairs with your mouse wheel until you get the right item. If the object disappears, then you can markfordelete.
      As for your previous question:
      I am not sure why you would want to store your caps....are you worried about getting robbed? ha ha, JK
      I am not even sure how you are able to drop them as they are not an item in your inventory. Mod?
      One way to do this, is say you have 50 caps.
      open console & type player.remove item f 50
      then click on a container that you want to use to store your caps & type additem f 50.
  11. Amnesiac9
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    I really hope this gets updated someday to fix the quest firing. Other mods seem to do it just fine, usually by tying the script to start the quest onto something like opening the PipBoy for the first time, and that seems to work really well.

    Also, not being able to hotkey specific armor with certain mods and switch between a different set of the same armor is kind of a bummer :(

    Thank you anyway though!
  12. NexTextGorilla
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    Is there a way to separate melee & throw while retaining the ability to cook grenades? Now that I have them separate, I can no longer hold my throw key to cook.
    Thanks
  13. Nassens
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    Hello everybody, I'm very interested in spliting melee and grenade but I can't manage to achieve it myself. I mean, I understand from the overriding mechanic from this mod that if I were to assign melee atack with a hotkey to the actual key of melee atack, no longer that butto would launch grenades. Now I'd just need to assign the grenade to another different hotkey, right?

    The problem is that I know how to assign items or commands to hotkeys with this mod... but how do I assign ingame functions such as melee attacks??
    1. NexTextGorilla
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      This is what I did.
      If you want to do the same, copy & paste into your Hotkeys.ini & edit as desired. Does this answer your question?
      ;***G is now melee
      G=player.pa ActionMelee
      ;***P throws grenades/mines
      P=player.pa ActionThrow

      Now you can still keep mbutton (mouse3) set in game as your melee & grenade if you like & use it when you want to cook grenades, as I can not longer do it when holding P. Or you can change it to something else. If you want it blank, in the ini just type mouse3=, IIRC.
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