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Changed archive to zip from rar to hopefully resolve download issues. No file changes, only necessary if you had download issues.
Version 1.4.1
Fixed typo in installer.
Version 1.4
Removed compatibility patches (except for my mods).
Removed non-GOTY versions.
Changed the Swatter mod to only be craftable in Diamond City. I think I got all the interiors with a workbench in vanilla, but let me know if I missed one.
Changed the Submachine Gun color mods to use the same system as the CC weapon skins. The CC skins shouldn't show up on the Submachine Gun if you have them installed.
Added a Grand Slam Edition of the 2076 World Series Logo.
Tidied order of Baseball Bat logos.
Version 1.3.1
Fixed typos in installer. Hopefully that's all of them.
Version 1.3
Created GOTY version.
Updated compatibility patches.
Updated directory structure.
Added Automatic Laser Musket/Automatic Capacitor changes from Weapon Mod Fixes.
Added a crafting recipe for the Automatic Capacitor. Allows it to be crafted after the end of The Nuclear Option. This should work for all versions of the quest, but let me know if you have issues.
Changed the 2076 World Series Logo and Sacrifical Blade mods so that they can only be crafted after finding the weapons. Let me know if there are problems with this.
Version 1.2.1
Hopefully fixed a possible issue with NMM.
Version 1.2
Corrected Submachine Gun mods to have similar names to the Nuka-World weapon paints
Added Nuka-World plugin
NW: Added "No Logo" mods to the new Baseball Bat
NW: Allows you to craft the new unique mod after the appropriate point
Version 1.1.1
Updated compatibility patches.
Version 1.1
Rebuilt mod in the Creation Kit - the Baseball Bat and Submachine Gun should now spawn with the appropriate basic mods!
Tied up new record names.
Fixed some bugs/inconsistencies.
Removed unnecessary changes/records.
Updated/added new compatibility patches.
Added new Far Harbor plugin.
FH: Allows you to craft new unique mods after appropriate points in the DLC
Unique Weapon Mod Recipes
This has been part of Cut Weapon Mods Restored for a while, but I decided that it doesn't really fit as a set of "cut" mods, and that it was more deserving of a page to itself. And before I go any further, this will be pretty spoiler-y if you don't want to know about any unique weapons, so don't go any further if you don't want to be spoiled.
I did my best to make it so that you can't obtain these mods unless you complete the quest for them, but some of them don't have quests attached (as far as I could see, correct me if I'm wrong), so I wasn't able to do that for all of them, unfortunately. It's up to you if you let yourself craft them early, though they generally will just appear as regular variants of the non-unique versions. There may be more of these too, so let me know if I missed any.
A full list of the newly craftable weapon mods: For the Baseball Bat:
No Logo (as it needs a base one)
2076 World Series Logo
2076 World Series Logo (Grand Slam Edition)
Swatters Logo
For the Gamma Gun:
Lorenzo's Artifact
Zeta Wave Barrel
For the Laser Musket:
Automatic Capacitor
For the Machete:
Sacrificial Blade
For the Submachine Gun:
Standard Colors (as it needs a base one)
Silver Shroud Colors
To avoid any questions about it, the Submachine Guns mods are under a new Material section of the modding menu, which only shows up when you complete the quest. I believe that the textures work for all mods bar the muzzle ones, but that's due to Bethesda not providing textures for those.
A full list of the newly craftable Far Harbor weapon mods: For the Fat Man:
Bowling Ball Launcher
For the Super Sledge:
Atom's Judgement
A full list of the newly craftable Nuka-World weapon mods: For the Fat Man:
Nuka-Nuke Launcher
There are compatibility patches in Cut Weapon Mods Restored that allow you to craft Targeting versions of the Fat Man mods.