Fallout 4

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frogs345

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frogs345

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8 comments

  1. Enesore
    Enesore
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    Would it be possible to rewrite the conditions for Zeta Wave Barrel and Lorenzo's Artifact to check for quest stage completion, in addition to quest completion? As it stands, being able to craft Lorenzo's Artifact without siding with Jack makes siding with Lorenzo an optimal choice, since you get both rewards anyway. It looks like the quest stage that needs to be done for Lorenzo's Artifact is 1245 (the inverse would need to be applied for Zeta Wave Barrel).

    Also, I noticed that while the B Logo is fully functional and applies a decal, it still can't be crafted.
    1. frogs345
      frogs345
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      I believe the reason the B logo was never made craftable was because of issues with the model at the time. I can probably fix that now and make it an option in CWMR, and then use the patch that has for this mod to deal with the duplicate No Logo recipe and anything else like that.

      As for Lorenzo's Artifact, that's a good idea, though I found a different quest that can be used instead. Using that quest means you can only craft the mod after obtaining the unique weapon from Jack, which I feel is an even smoother way to handle it.

      The Zeta Wave Barrel is one I'm less sure of making a change for, however. There's a Zeta Gun (and therefore the mod) on a table in Cabot House as soon as you gain access to the house, well before the final Cabot quest, and you can even get it without stealing before you meet Lorenzo. As you can obtain it no matter who you side with, I don't think that it needs more specific conditions than finishing the Cabot questline.
  2. rayhne
    rayhne
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    • 33 kudos
    I installed Weapon Mod Fixes and then this one but it won't let me select the WMF/UWM patch.

    Annddd .... I'm an idiot. Ignore this.
    1. Revan7even
      Revan7even
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      UWMR-GOTY-Patch-WeaponModFixes.esp
      "This plugin requires "WeaponModFixes.esp" to be installed, but it is missing."

      Umm, frogs345 your patch doesn't seem to have an option for the GOTY version of WMF.
    2. frogs345
      frogs345
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      • 98 kudos
      It's showing up fine for me in NMM. Are you using MO2 or something else?
  3. frogs345
    frogs345
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    • 98 kudos
    If you are updating from version 1, you must follow the update instructions to avoid issues with Submachine Gun colours being broken.
  4. Ratara
    Ratara
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    • 3 kudos
    The Iron Rose changed the filename in his mod "Weapon Balance Overhaul".
    Could you please update your mod to match?

    Weaponry Overhaul.esp was renamed to WBO.esp
    1. frogs345
      frogs345
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      As I said in the Weapon Mod Fixes' comments, I'm in the process of updating my mods. There should be some instructions for a temporary fix on the page/comments for that mod.