With the new Unofficial Fallout 4 Patch (2.0.1), my 4.0 version has been rendered incompatible (and unnecessary), so please reinstall 3.1.2 Unofficial Fallout 4 Patch is now no longer a requirement
Unofficial Fallout 4 Patch 1.0.5 adds a new script property to the Workshop Parent Quest, I've duplicated it in this new version, otherwise it would be removed, therefore v4.0 now requires the UFO4P and Fallout 4 will insta-CTD if you don't have UFO4P installed. Don't use 4.0 with UFO4P 1.0.4 and below or Bad Things™ will most likely happen!
Old info below: Updated to 3.1 for official patch 1.5, sorry for the delay, but I hadn't noticed Beth had changed the Workshop Parent Quest again
N.B. I've only uploaded the 'plus' version for now (as that's the version I use myself), if enough people really want just the bug fix, I'll update that too.
Edit: I'd forgotten to check my 3.1 version against the UFO4P in case I was overwriting any fixes, and it turns out I was so, I've just uploaded 3.1.1 to include a fix from the UFO4P.
Thanks for the heads up, looks like they removed the property that caused the need for my 4.0 version, I had a quick look in FO4Edit and it appears that my 3.1.2 version is now compatible with UFO4P 2.0.1a, are you able to confirm?
Also — if you're tracking this mod — can you confirm if my dummy upload triggered a notification?
Hello, just wanted to let you know that having the mod enabled for some reason prevents me from recruiting Dogmeat at the start of the game. I've checked on a clean save (Ms. Vault 111 available for download on the Nexus, lol).
I moved the Vault-Tec Rep from Sanctuary to Red Rocket Truck Stop and now he is stuck in a loop where he says "You will come to visit...right?", so it is impossible to barter with him.
Yes sorry for not be more clear, yes if you can do that?
EDIT: If i move him back to Sanctuary the bug is gone, but as soon as i move him to Red-Rocket he get the same loop issue.
EDIT 2: Also do you know how to remove the amount of settlers you need in a settlement to hire "Legendary Merchants", some of them you can only hire if you have 10-20 settlers in your settlement...it would be great to be able to hire them regardless of how many settlers you have in a settlement (i like them small).
Hey there - First off, thanks very much for the mod, its done exactly what it says on the tin since April quite happily.
[edit - Aaaaand then i noticed you had already covered that, just for the exact version i didn't download... Well, whoops ^^; but yeah, for older ones/the UFO4P version, this might still apply.] Wanted to let you know - Seems the Nuka-World DLC messed with or relies on the workshop parent quest and a few others, with this mod installed (checked by disabling all mods bar this one and using http://www.nexusmods.com/fallout4/mods/18128/ This save off the nexus that's almost-vanilla) you can't place raider gang flags, which is required for some of the new features, and you have to do a couple of times in one of the main quests.
http://i.imgur.com/WWuPWEb.jpg took a look in fo4edit, looked like these were the missing lines/keywords if it helps UFO4P has a few too (causing the Red in the bottom two), mostly 'clear name on remove' for bits of the caravan package, and some lines for a Flora keyword they made.
Thanks for reminding me to update all the info now that UFO4P 1.0.5 is out out of beta. I've moved the files around too so that 4.0 is the main file and 3.1.2 (for non [or outdated] UFO4P users) is optional. I'll still leave all the old versions up, just because I like too.
Oh, and it wasn't Nuka-World per se, Beth added that stuff in the 1.6.3 patch in preparation for Nuka-World I guess.
BTW, in those FO4Edit screenshots, that was version 3.0 right?
The first one yup, the second two... apparently NMM didn't uninstall it properly o.O All in all this ended up as a lesson that I should really update my mods more, and 'just because it doesn't Look like it's breaking anything doesn't mean you can ignore the updates' ... Sorry for the big fuss about nothing x)
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Unofficial Fallout 4 Patch is now no longer a requirement
Unofficial Fallout 4 Patch 1.0.5 adds a new script property to the Workshop Parent Quest, I've duplicated it in this new version, otherwise it would be removed, therefore v4.0 now requires the UFO4P and Fallout 4 will insta-CTD if you don't have UFO4P installed. Don't use 4.0 with UFO4P 1.0.4 and below or Bad Things™ will most likely happen!Old info below:
Updated to 3.1 for official patch 1.5, sorry for the delay, but I hadn't noticed Beth had changed the Workshop Parent Quest again
Thanks to JayR17 for alerting me to it!
N.B. I've only uploaded the 'plus' version for now (as that's the version I use myself), if enough people really want just the bug fix, I'll update that too.
Edit: I'd forgotten to check my 3.1 version against the UFO4P in case I was overwriting any fixes, and it turns out I was so, I've just uploaded 3.1.1 to include a fix from the UFO4P.
A once only flag would be sweet.
Also — if you're tracking this mod — can you confirm if my dummy upload triggered a notification?
Can this be fixed to?
EDIT:
If i move him back to Sanctuary the bug is gone, but as soon as i move him to Red-Rocket he get the same loop issue.
EDIT 2:
Also do you know how to remove the amount of settlers you need in a settlement to hire "Legendary Merchants", some of them you can only hire if you have 10-20 settlers in your settlement...it would be great to be able to hire them regardless of how many settlers you have in a settlement (i like them small).
But I'm currently playing Skyrim SE, so don't hold your breath
[edit - Aaaaand then i noticed you had already covered that, just for the exact version i didn't download... Well, whoops ^^; but yeah, for older ones/the UFO4P version, this might still apply.]
Wanted to let you know - Seems the Nuka-World DLC messed with or relies on the workshop parent quest and a few others, with this mod installed (checked by disabling all mods bar this one and using http://www.nexusmods.com/fallout4/mods/18128/ This save off the nexus that's almost-vanilla) you can't place raider gang flags, which is required for some of the new features, and you have to do a couple of times in one of the main quests.
http://i.imgur.com/WWuPWEb.jpg took a look in fo4edit, looked like these were the missing lines/keywords if it helps
Oh, and it wasn't Nuka-World per se, Beth added that stuff in the 1.6.3 patch in preparation for Nuka-World I guess.
BTW, in those FO4Edit screenshots, that was version 3.0 right?