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XLSJ

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SLXJ

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135 comments

  1. bongodoctor
    bongodoctor
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    This worked for me but I would recommend tweaking the default .ini settings and the .esp (in Xedit) setting to the maximum distance you need and all the other settings back to the defaults. For me setting the fDecalLOD0=12500 (125m in game) and the fGunParticleCameraDistance=12500 instead of 50000 drew decals as far as I could actually see without a scope - the other settings are likely to cause performance issues when in a large gun fight with machine guns etc. Numbers in brackets are this mods defaults which I have reset to the vanilla game values...

    LongRangeBulletHoles.INI
    [Display] Reduces draw distance, duration and numbers of decals per frame
    fDecalLOD0=12500 (50000)
    fDecalLifetime=30 (3600)
    iMaxSkinDecalsPerFrame=8 (2000)
    iMaxDecalsPerFrame=40 (2000)
    [Decals] Reduces the total numbers of decals drawn
    uMaxDecals=100 (2000)
    uMaxSkinDecals=100 (2000)
    uMaxSkinDecalPerActor=25 (100)

    LongRangeBulletHoles.esp xEdit: Reduces the particle draw distance
    Game Setting > fGunParticleCameraDistance > DATA - Value > Float > 12500 (50000)

    I have now uploaded a patch which will reduce the settings as above with permission from SLXJ - install this mod, then overwrite with the patched files - https://www.nexusmods.com/fallout4/mods/86194 :) SLXJ - feel free to host the patched files on this page - then I will delete my mod :)
    1. CosmicCrisis69
      CosmicCrisis69
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      thanks a bunch!
    2. bongodoctor
      bongodoctor
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      I have just noticed that uMaxSkinDecalsPerActor should be uMaxSkinDecalPerActor (No s after Decal) - so this setting will need to be corrected in the .ini file for it to do anything or apply.
  2. Mikcos
    Mikcos
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    would this impact blood decal duration on body? using true blood and blood on body can only be moved by refreshing character in looksmenu or unequiping and reequiping clothing
    1. SLXJ
      SLXJ
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      I don't usually see wounds on the player's body, so it's hard to test. What is "blood on body"? I can't find anything like that on a Nexus search.
    2. SLXJ
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      The LongRangeBulletHoles.INI might affect the blood time on actors. It's set to 1 hour. The default is 30 seconds.

      [Display]
      fDecalLifetime=3600

      You can try changing the value in the .ini and then check that the new value is being used with the console command:
      getini "fDecalLifetime:display"
    3. Mikcos
      Mikcos
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      Hey SLXJ

      I had followed a similar process looking at the decallifetime yesterday. when i disabled this mod (mainly because I wasnt confident fiddling with the time values), blood textures appearing on bodies was back to the default 30 sec.  I dont consider anything wrong with your mod because i doubt Bethesda allowed separate settings for different decals for different textures.  i think this is just a personal choice matter and adjusting the ini setting as you say.  this comment can be removed if you like. 

      thanks for replying on this.
    4. IND1GNAT10N
      IND1GNAT10N
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      Enhanced blood textures
      https://www.nexusmods.com/fallout4/mods/212?

      [Enhanced blood textures is affected by lines below]

      uMaxSkinDecals=1000000 (or any custom value)
      uMaxSkinDecalPerActor=5000000 (or any custom value)

      and under [Display] :

      fDecalLOD0=2000000 (or any custom value)

      Most blood mods and textures on character depend on Umaxskindecals therefore turned to Low 5 for this mod should be the fix in theory

      I have identified that its this mod it seems to affect the same since you use [player/actor] decal time, fix is as mentioned, however can be way higher than 5 or 10, Basically the blood will be replaced with each hit registry at the same time keeping an acceptable amount of blood and using this mod at the same time!

      [Long range bullet hole changes]
      [Display]
      fDecalLOD0=50000
      fDecalLifetime=3600
      iMaxSkinDecalsPerFrame=2000
      iMaxDecalsPerFrame=2000
      [Decals]
      uMaxDecals=2000
      uMaxSkinDecals=2000
      uMaxSkinDecalsPerActor=100
    5. IND1GNAT10N
      IND1GNAT10N
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      If you ever decide to come back to this mod Mickos

      the fix is within the mod just open up the mod and ini inside i.e longrangebulletholes.ini

      Find uMaxSkinDecals=2000 change to uMaxSkinDecals=10 or uMaxSkinDecals=5 (can increase it to an acceptable level you like, not to high otherwise pointless)

      Oh and thank you SLXJ for this mod and making my game immersive and awesome.
    6. Chris346logo
      Chris346logo
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      I am not sure if english is your second language but could you please explain again what I should do? I feel more confused now than before, I am genuinely asking for help. @IND1GNAT10N
    7. deestilo
      deestilo
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      hi, I try to modif the file as you said.

      in your game, is it working ?

      I started new survival game, so I can't tell. shotgun wont do
  3. Flat33t
    Flat33t
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    Anyone got this working with the "next gen" update?

    I can install it via Vortex and it loads, but doesn't actually increase the range of bullet holes.
  4. SuzieQ1966
    SuzieQ1966
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    Hi I'm sorry to say this is not working for me I installed manually but I think the big problem is how small the file is you just cant pause it quick enough and you end up with the 0 KB file , Its a shame because i really want to have this mod and i wont use mod managers my bad I guess.
  5. kingkong02
    kingkong02
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    hi i am not able to download it says it's a 0kb file when i try to download it keeps failing
    1. FlyingSwordfish
      FlyingSwordfish
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      If you're using Mod Manager 2 like I am, and it looks like it is stuck at 0%, pause the download and resume it again. It has issues with very small files sometimes. This works for me, but you might have a different problem.
    2. kingkong02
      kingkong02
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      nexus mods says it's a 0kb  file and when i try to download it from this website to my mod manager Vortex it can't read the file and download
  6. deleted42202115
    deleted42202115
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    I merged the one record esp into another esp
    I copied the ini info to Fallout4Custom.ini
    Fallout4Pref.ini did not work for me
  7. hanzt10746
    hanzt10746
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    doesn't work when installed with vortex
    1. OmNiaParAtus
      OmNiaParAtus
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      Works with MO2.
    2. VileDirge
      VileDirge
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      Works just fine with Vortex, have had no problems whatsoever. 
    3. deleted42202115
      deleted42202115
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      Tools like mod managers, Bilago's tweaker, and anything with permission to monitor folders and make changes are the second most common cause of mod issues after conflicts. Check for conflicts then try manual install.
  8. Valour549
    Valour549
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    Does anyone know how this mod is different from this one?

    https://www.nexusmods.com/fallout4/mods/11150/?tab=description&BH=3

    1) Does the one I link above make it so all weapons essentially deal max damage at any range, since it modifies the actual range of all projectiles?

    2) Apart from the ini edits, the esp of this mod only changes fGunParticleCameraDistance to 50000 right?
    1. TheMercsAssassin
      TheMercsAssassin
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      Not sure about damage falloff, but the main purpose of the mod you linked is to let you be able to snipe enemies at the maximum distance they actually will be visible. In vanilla, you can see enemies so far away that your bullets can't actually damage.

      This mod just lets bullet holes be visible from longer ranges. 
    2. Valour549
      Valour549
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      Well I've since gotten better at modding myself, and yeah, this mod doesn't even warrant a .esp file.

      All you have to do is type setgs fGunParticleCameraDistance 50000 in the console or a bat file.

      The other mod actually does something, in that it changes the range of all the projectiles (part from a few like mini-nukes), including the projectiles when used in VATS. This lets all bullet fly as far as you can see.

      But the damage fall off still depends on the range of the weapon, meaning that in most cases if you're shooting really far, you're doing about 50% of your weapon damage. The bullets themselves deal no damage per se.
    3. xrayy
      xrayy
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      this setgs fGunParticleCameraDistance 50000 setting does not work for me. gun particles are still visible from a short distance only.
    4. mary51yr418p
      mary51yr418p
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      Console command didn't work for me either, also kinda clear that these mods affect different things this one being the decals and that one being the damage fallofs in the proj records. This one worked for me out of the box with vortex btw
  9. Musashiro
    Musashiro
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    Is this mod compatible with Better Locational Damage? Thank you for your mod.
    1. CatoMod
      CatoMod
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      • 6 kudos
      For anyone wondering, yes is compatible
  10. deleted80048698
    deleted80048698
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    • 5 kudos
    Not only does this mod increase bullet hole drawing distances, it also increases the amount and longevity of blood decals on dead bodies, which I tried to fix before, by tinkering with ini files, but to no avail. Endorsed.