This is a patch for SLXJ's Long Range Bullet Holes mod - it reduces the decal draw distance to 125m and reduces the maximum number of decals drawn to the vanilla game defaults.
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Console modding permissionThis mod won't work on consoles or would not be acceptable on Bethesda.net according to their rules
Author notes
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File credits
This mod contains patched versions of files from SLXJ's Long Range Bullet Holes mod - SLXJ gave me permission to upload these patches and ownership of all included assets belongs to him.
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Changelogs
Version 1.1
Changed incorrect setting name in original .ini file: uMaxSkinDecalsPerActor > uMaxSkinDecalPerActor
Version 1.0
Original patch - overwrite original files from Long Range Bullet Holes
This is a patch for SLXJ's Long Range Bullet Holes mod - it reduces the decal draw distance to 125m and reduces the number of decals drawn to the vanilla game defaults. This patch is primarily aimed at those playing on older hardware or in VR where the original mod settings can cause stability issues when involved in intense combat with automatic weapons etc. SLXJ has given me permission to upload this patch - you should let this mod overwrite the original files provided by Long Range Bullet Holes.
These are the specific changes made, the original settings are in brackets:
LongRangeBulletHoles.INI
[Display] Reduces draw distance, duration and numbers of decals per frame fDecalLOD0=12500 (50000) fDecalLifetime=30 (3600) iMaxSkinDecalsPerFrame=8 (2000) iMaxDecalsPerFrame=40 (2000)
[Decals] Reduces the total numbers of decals drawn uMaxDecals=100 (2000) uMaxSkinDecals=100 (2000) uMaxSkinDecalPerActor=25 (100)
LongRangeBulletHoles.espxEdit: Reduces the particle draw distance
Game Setting > fGunParticleCameraDistance > DATA - Value > Float > 12500 (50000)